D20r:Succubus (10-Level Version)
From Fax Encyclopedicus
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{{d20r}} | {{d20r}} | ||
- | '''This | + | '''This Extension is obsolete for the main d20r, but is kept available because some might prefer it. See the newer version at [[d20r:Succubus]].''' |
'''TO CHANGE OR CONSIDER CHANGING:''' | '''TO CHANGE OR CONSIDER CHANGING:''' | ||
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* Disconnect the fluff from the rules for ease of reading? | * Disconnect the fluff from the rules for ease of reading? | ||
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== Basics == | == Basics == | ||
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A Corruptor is a Succubus who has developed her talents for darkness, seeking to pervert or destroy good things in the world. In short: The ones to be afraid of, the ones for whom their every talent is pointed at screwing you over horrifically, one way or another. | A Corruptor is a Succubus who has developed her talents for darkness, seeking to pervert or destroy good things in the world. In short: The ones to be afraid of, the ones for whom their every talent is pointed at screwing you over horrifically, one way or another. | ||
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{|border=1px | {|border=1px | ||
- | !Level !!BAB !!Fort !!Ref !!Will !!Special | + | !Level !!BAB !!Fort !!Ref !!Will !!Freesoul Powers !!Damage Reduction !!Spell Resistance !!Special |
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- | |'''1st''' || +1 || +2 || +2 || +2 || | + | |'''1st''' || +1 || +2 || +2 || +2 || 1 charge, ''Charm Person, Detect Good'' || 1/Cold Iron || 1 || +4 Cha, Natural Armor, Resistances (Fire 5, Cold 5, Acid 5, Electricity 5) |
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- | |'''2nd''' || +2 || +3 || +3 || +3 || | + | |'''2nd''' || +2 || +3 || +3 || +3 || 2 charges, ''Color Spray'' || 2/Cold Iron || 2 || +2 Int, Telepathy, Tongues |
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- | |'''3rd''' || +3 || +3 || +3 || +3 || | + | |'''3rd''' || +3 || +3 || +3 || +3 || 3 charges, ''Suggestion'' || 3/Cold Iron || 3 || +2 Cha, Shift Details |
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- | |'''4th''' || +4 || +4 || +4 || +4 || | + | |'''4th''' || +4 || +4 || +4 || +4 || 4 charges, ''Darkness'', Mastered ''Charm Person'' || 4/Cold Iron || 4 || +2 Con, Enhance Gloves, Unholy Blight |
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- | |'''5th''' || +5 || +4 || +4 || +4 || | + | |'''5th''' || +5 || +4 || +4 || +4 || 5 charges, ''Desecrate'', ''Doom'', Mastered ''Hypnotism'' || 2/+2 plus 3/Cold Iron || 5 || +2 Int, Energy Drain 1/day, Resistances (Fire 10, Cold 10, Acid 10, Electricity 10) |
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- | |'''6th''' || +6/+1 || +5 || +5 || +5 || | + | |'''6th''' || +6/+1 || +5 || +5 || +5 || 6 charges, ''Sleep, Lullaby'' || 3/+2 plus 3/Cold Iron || 6 || +2 Wis, Change Shape |
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- | |''' | + | |'''7th''' || +7/+2 || +5 || +5 || +5 || 7 charges, ''Plane Shift'' (self plus 50 pounds of objects only), Mastered ''Suggestion'' || 3/+2 plus 4/Cold Iron || 7 || +2 Int, +2 Cha |
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- | |''' | + | |'''8th''' || +8/+3 || +6 || +6 || +6 || 8 charges, ''Mass Suggestion'', Mastered ''Sleep'' || 4/+2 plus 4/Cold Iron || 8 || +2 Wis, Energy Drain 3/day |
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- | |''' | + | |'''9th''' || +9/+4 || +6 || +6 || +6 || 9 charges, ''Teleport Without Error'' (self plus 50 pounds of objects only) || 4/+2 plus 5/Cold Iron || 9 || +2 Cha, Flight Mastery |
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- | |''' | + | |'''10th''' || +10/+5 || +7 || +7 || +7 || 10 charges, ''Dominate Person'' || 5/+2 plus 5/+3 || 10 (+1 for each other HD) || +2 Str, Partial Energy Drain at-will, Electricity Immunity, Summon Demonic Ally |
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'''HD:''' d8 | '''HD:''' d8 | ||
- | '''Skills:''' 8+Int | + | '''Skills:''' 8+Int |
- | + | Corruptor Succubi automatically gain the Athlete and Impersonator sets, plus one additional set. Additionally, Corruptor Succubi gain a special "Succubus" Skill Set consisting of Diplomacy, any one Knowledge, Search, and Stealth. | |
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'''Prowess:''' 4 per level. | '''Prowess:''' 4 per level. | ||
- | '''Proficiencies:''' Succubi are proficient with all simple | + | '''Proficiencies:''' Corruptor Succubi are proficient with all simple weapons, their Claws, plus Flails and any two other groups, but not with any armor or shields. |
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+ | '''Natural Magic (Sp)''': A Corruptor Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Corruptor progression. These charges may be used to cast certain spell-like abilities (dependent on level) or power feats with the [Succubus] descriptor. | ||
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+ | With the DM's permission, additional spells that are suited to a theme of desire manipulation can be added to the list of Freesoul Powers. (Particularly good sources include any sex-related sourcebook, as well as spells with the [Evil] or [Chaotic] descriptors.) | ||
- | ''' | + | '''Telepathy:''' 2nd level, a Corruptor gains telepathy, allowing it to communicate with any language-speaking creature within 10' per level. |
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- | ''' | + | '''Spell Resistance (Ex):''' A Corruptor gains 1 Spell Resistance for each hit die (whether or not it's from a class level). |
- | ''' | + | '''Damage Reduction (Ex): A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources. |
+ | * At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron. | ||
+ | * At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment. | ||
+ | * At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it. | ||
- | ''' | + | '''Natural Armor:''' A Succubus' skin is tougher than a normal human's. They have an inherent bonus to AC equal to their Corruptor Succubus level. |
- | '''Shift Details (Su):''' A Corruptor of | + | '''Shift Details (Su):''' A Corruptor of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape |
- | ''' | + | '''Enhance Gloves:''' A Succubus of 4th level gains proficiency in a special "Weapon" category - Claw Enhancer Gloves. These normal-looking gloves cost 5 GP, or 300 GP for Masterwork quality, having carefully-placed, tiny slits that allow for nails to imperceptibly stick out. Claw Enhancer Gloves upgrade Claw damage as if by the Improved Natural Attack feat (that is, from 1d3 to 1d4). More signifcantly, they can accept both enchantments suited to gloves, as well as for weapons. Weapon enchantments placed on Claw Enhancer Gloves effect the user's Natural Attack. Further, the gloves can adjust to the user's shape upon shapeshifting while worn. The cost for Weapons enchantments is separated from the cost for Armor enchantments, as well as for things like Armor Class or Attack Bonus modifiers - that is, the Gloves have a separate armor enchantment bonus and weapon enchantment bonus for all points and purposes. The gloves enhance both claw attacks. Enchanted versions of the Gloves require the Create Magic Armor feat for armor enchants, and the Create Magic Weapon feat for weapons. The Succubus can explain the idea easily enough without requiring any of the component feats herself, and in environments where many Freesoul Succubi live (or Claw Enhancer Gloves would otherwise be a sensibly sellable item - some Druids might use them, for example), they may be available on the open market. The following enchantments (from the base rules) are appropriate for Claw Enhancer Gloves (along with any Enhanced or Greater forms thereof): Acid Resistance, Arrow Deflection (using the back of the arm), Cold Resistance, Electricity Resistance, Etherealness, Fire Resistance, Ghost Touch, Invulnerability, Reflecting (using the back of the arm), Silent Moves, Slick, Sonic Resistance, Spell Resistance, Undead Controlling, Wild. Any weapon enchantment that can apply to small melee weapons is appropriate for Claw Enhancer Gloves. |
- | ''' | + | '''Change Shape (Su):''' A Corruptor of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Other than this, all details are as the d20 SRD Change Shape ability. |
- | ''' | + | '''Energy Drain (Su):''' A Corruptor of 5th level can, once per day, drain energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. At 8th level, this ability can be used three times per day, and also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The DC to resist the suggestion and to remove the negative level is 10 + 1/2 the Succubus' HD from class levels + the Succubus' Charisma modifier. At 10th level, this becomes at-will. |
- | ''' | + | '''Tongues (Su):''' A Corruptor of 2nd level can speak with any creature that has a language. The Succubus' caster level for this effect is its Hit Dice from Corruptor class levels times two. This skill is always active, but can be disabled or reenabled as a free action. |
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- | ''' | + | '''Flight Mastery:''' At 9th level, a Freesoul Succubus gains improved control over her flight. They now have Perfect flight (which includes the benefits of the Hover, Flyby Attack, and Wingover feats feats). |
- | '''Summon Demonic Ally (Sp):''' At | + | '''Summon Demonic Ally (Sp):''' At 10th level, the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call. |
== Succubus Racial Progression: Freesoul == | == Succubus Racial Progression: Freesoul == | ||
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:''Race'': Succubus | :''Race'': Succubus | ||
- | :''Alignment'': | + | :''Alignment'': Free, with a cultural bias towards Chaotic Evil. |
:''Class'': A Freesoul Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.) | :''Class'': A Freesoul Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.) | ||
:''Special'': Freesoul Succubi ''must'' have made a Trade of Materialism - the powers of a Freesoul come from the RE-development of their talents, and are ''never'' inherent. | :''Special'': Freesoul Succubi ''must'' have made a Trade of Materialism - the powers of a Freesoul come from the RE-development of their talents, and are ''never'' inherent. | ||
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'''Skills''': 6+Int | '''Skills''': 6+Int | ||
- | + | Freesoul Succubi automatically gain the Athlete and Impersonator sets, plus one additional set. Additionally, Freesoul Succubi gain a special "Succubus" Skill Set consisting of Diplomacy, any one Knowledge, Search, and Stealth. | |
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'''Prowess''': 4 per level. | '''Prowess''': 4 per level. | ||
- | '''Proficiencies:''' Succubi are proficient with all simple | + | '''Proficiencies:''' Succubi are proficient with all simple weapons, their claws, Flails, and any two other groups, but not with any armor or shields. |
'''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three HD (regardless of source) if they are 5th level or above. At 10th level, this becomes one per HD, flat. | '''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three HD (regardless of source) if they are 5th level or above. At 10th level, this becomes one per HD, flat. |