D20r:Succubus (10-Level Version)

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(Added Freesoul, to-do list.)
 
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D20r: Succubus_(race)
 
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{{d20r}}
{{d20r}}
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'''This page is in heavy progress. Freesoul needs to be finished, along with tuning and fixes.'''
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'''This Extension is obsolete for the main d20r, but is kept available because some might prefer it. See the newer version at [[d20r:Succubus]].'''
'''TO CHANGE OR CONSIDER CHANGING:'''  
'''TO CHANGE OR CONSIDER CHANGING:'''  
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* Change all x-per-days to a charge mechanic - see the Satyr for how this works.
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* Disconnect the fluff from the rules for ease of reading?
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* Telepathy to be on a progression (Already is for Freesoul)
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* Spell Resistance to be on a progression for Corruptor? (Already is for Freesoul)
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* Damage Reduction to be on a progression (Already is for Freesoul)
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* Disconnect the fluff from the rules for ease of reading.
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* Corruptors need two +2 Charismas fit in, potentially.
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* Related content: Make Investing versions of some Racial feats that would be relevant to the Succubus (Flyby Attack for example)
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== Basics ==  
== Basics ==  
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* '''Medium size:''' Succubi, being medium, receive no adjustments based on size.
* '''Medium size:''' Succubi, being medium, receive no adjustments based on size.
* '''Succubus:''' Succubi are considered to have the Evil, Chaotic, and Outsider traits.
* '''Succubus:''' Succubi are considered to have the Evil, Chaotic, and Outsider traits.
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities... Usually. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
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** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
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** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home and possible other benefits. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
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*** If using Allegiances, a character with a Demonic Sponsor automatically and irrevocably has an Allegiance to that sponsor.
* '''Speed''': Succubus base land speed is 30 feet. Succubi who have wings have a base fly speed of 50 feet.
* '''Speed''': Succubus base land speed is 30 feet. Succubi who have wings have a base fly speed of 50 feet.
* '''Restless''': Succubi do not need sleep (but can sleep, and aren't immune to sleep effects), and never become fatigued or exhausted due to a lack of rest. For the purposes of spell recovery and daily powers, however, they must take at least eight continuous hours of downtime.
* '''Restless''': Succubi do not need sleep (but can sleep, and aren't immune to sleep effects), and never become fatigued or exhausted due to a lack of rest. For the purposes of spell recovery and daily powers, however, they must take at least eight continuous hours of downtime.
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* '''Hunger Immunity''': A Succubus never needs to eat nor drink, and thus never suffer the effects of starvation or dehydration. However, many, especially Apacubi, can and do eat and drink for the taste, gain the benefits of consumed items with special effects as normal.
* '''Hunger Immunity''': A Succubus never needs to eat nor drink, and thus never suffer the effects of starvation or dehydration. However, many, especially Apacubi, can and do eat and drink for the taste, gain the benefits of consumed items with special effects as normal.
** Succubi who have NOT made the Trade of Materialism process food and drink perfectly, and never need to use the restroom. Succubi who HAVE made the Trade have human-like innards that process foods somewhat normally.  
** Succubi who have NOT made the Trade of Materialism process food and drink perfectly, and never need to use the restroom. Succubi who HAVE made the Trade have human-like innards that process foods somewhat normally.  
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* '''Poison Immunity''': Succubi are acclimated to an environment where the very air is often suffused with every poison imaginable. They are automatically immune to the negative effects of all poisons or drugs. Succubi can partially disable this if they want to enjoy the effects of drunkenness (for example), but are not counted as having any statistical penalties from them - which often has rather odd results. Some Paladins are known to joke that the best possible way to tell if someone is a Succubus is to buy them an entire horn of Dwarven Ale. If they're cohherent enough to hit on people after it, then check how bright the Detect Evil is glowing, but they're probably an Apacubus.
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* '''Poison Immunity''': Succubi are acclimated to an environment where the very air is often suffused with every poison imaginable. They are automatically immune to the negative effects of all poisons or drugs. Succubi can partially disable this if they want to enjoy the effects of drunkenness (for example), but are not counted as having any statistical penalties from them - which often has rather odd results. Some Paladins are known to joke that the best possible way to tell if someone is a Succubus is to buy them an entire horn of Dwarven Ale. If they're coherent enough to hit on people after it, then check how bright the Detect Evil is glowing, but they're probably an Apacubus.
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* '''Aging Immunity''': Succubi are spawned from the abyssal pits as something loosely equivalent to teenagers, with plenty of knowledge and the like pre-provided. They do not have a maximum age, and do not suffer the negative effects to physical stats of aging, but do gain the bonuses to mental stats as normal. They are considered Middle-Aged at 300 years, Old at 600 years, and Venerable at 1000 years.
* '''Darkvision''': A Succubus has inherent Darkvision at 60 feet.
* '''Darkvision''': A Succubus has inherent Darkvision at 60 feet.
* '''Shift Shape''': A Succubus has three default shapes, and can switch between them as per the Change Shape ability. (Succubi who level up eventually lose this power in favor of a fuller Change Shape.)
* '''Shift Shape''': A Succubus has three default shapes, and can switch between them as per the Change Shape ability. (Succubi who level up eventually lose this power in favor of a fuller Change Shape.)
** A Succubus' natural form is obviously demonic. Select one from each line:
** A Succubus' natural form is obviously demonic. Select one from each line:
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*** Horns - Horns of one or another shape - common ones being the spiral horns of goats or bull-like curves, though odder shapes are known to exist. (((RULES FOR HORNS AS WEAPONS HERE)))
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*** Horns - Horns of one or another shape - common ones being the spiral horns of goats or bull-like curves, though odder shapes are known to exist. They are usable as a Gore natural weapon, dealing 1d6 damage; however, Succubi do ''not'' have proficiency with them.
*** Wings - Either black feathered or leathery, bat-like wings. They have a fly speed of 50 feet, with average control. This means that they can fly as well as a small bird, unless carrying more than a light load. They can also make dive attacks (mechanically matched to charges, with the minimum horizontal distance being 30 feet and minimum descent being 10 feet). Attacks from charges deal double damage. The run action can be used to fly in a straight line at a longer distance.
*** Wings - Either black feathered or leathery, bat-like wings. They have a fly speed of 50 feet, with average control. This means that they can fly as well as a small bird, unless carrying more than a light load. They can also make dive attacks (mechanically matched to charges, with the minimum horizontal distance being 30 feet and minimum descent being 10 feet). Attacks from charges deal double damage. The run action can be used to fly in a straight line at a longer distance.
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*** Claws - Their natural hands are large, rough-tipped claws. (((RULES FOR CLAWS AS WEAPONS HERE)))
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*** Claws - Their natural hands are large, rough-tipped claws. Their claws deal 1d3 damage, and can still work as hands for the purposes of holding weapons. They are considered Proficient in them.
*** Feet/Legs - Either talons or goat-like legs are the norm for Succubi.
*** Feet/Legs - Either talons or goat-like legs are the norm for Succubi.
*** Natural-form Succubi almost never wear any clothes.
*** Natural-form Succubi almost never wear any clothes.
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** A Succubus' half-suppressed form looks more human-like. They usually wear full clothing, and most optional features look just like her human form. However, her nails are exceptionally hard, allowing her to maintain her claw weapons, her wings remain visible (but can be of a single alternate color of her choice), and she may still have her horns. (Apacubi who are open about their nature often wear hats over the horns.)
** A Succubus' half-suppressed form looks more human-like. They usually wear full clothing, and most optional features look just like her human form. However, her nails are exceptionally hard, allowing her to maintain her claw weapons, her wings remain visible (but can be of a single alternate color of her choice), and she may still have her horns. (Apacubi who are open about their nature often wear hats over the horns.)
** A Succubus' full-human form loses all things that would visually identify them as non-humanoid.
** A Succubus' full-human form loses all things that would visually identify them as non-humanoid.
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* '''Heightened Awareness''': Succubi have abnormally good senses - +8 to all Awareness checks.
* '''Automatic Alignment''': A Succubus is automatically Chaotic Evil to start. Corruptor Succubi are ''invariably'' Chaotic Evil. A Freesoul Succubus can change alignment over time - sometimes, being a hero is fun too! - but rarely abandons their Chaotic nature.
* '''Automatic Alignment''': A Succubus is automatically Chaotic Evil to start. Corruptor Succubi are ''invariably'' Chaotic Evil. A Freesoul Succubus can change alignment over time - sometimes, being a hero is fun too! - but rarely abandons their Chaotic nature.
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* '''Automatic Languages''': Common, Abyssal. Bonus Languages: Draconic, Celestial, any one other.
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* '''Automatic Languages''': Common, Abyssal. Bonus Languages: Draconic, Celestial, Infernal.
* '''Favored Class''': Either Succubus racial progression. After mastering the Succubus Racial Progression, pick one.
* '''Favored Class''': Either Succubus racial progression. After mastering the Succubus Racial Progression, pick one.
** In Gestalt campaigns, a Succubus ''must'' advance in either racial progression until one is complete, but counts the other class they take as their favored class immediately.  
** In Gestalt campaigns, a Succubus ''must'' advance in either racial progression until one is complete, but counts the other class they take as their favored class immediately.  
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A Corruptor is a Succubus who has developed her talents for darkness, seeking to pervert or destroy good things in the world. In short: The ones to be afraid of, the ones for whom their every talent is pointed at screwing you over horrifically, one way or another.
A Corruptor is a Succubus who has developed her talents for darkness, seeking to pervert or destroy good things in the world. In short: The ones to be afraid of, the ones for whom their every talent is pointed at screwing you over horrifically, one way or another.
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(((''Presently, Corruptors are very close to standard SRD Succubi, and level almost identically to Savage Species Succubi. Modifications will be highly desirable to account for d20r changes like Prowess.'')))
 
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'''Prerequisites'''
 
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:''Race'': Succubus
 
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:''Alignment'': Chaotic Evil. Corruptors are incapable of truly abandoning their nature as a corruptor, particularly if they have leveled this way. (((Penalties for those who lose alignment via things like the ''Helm of Opposite Alignment'' need to be added.)))
 
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:''Class'': A Corruptor Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.)
 
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The Corruptor type comes in two variants; while all the same powers are available to both, the NPC variant reaches full level significantly faster, since its abilities matter less to NPCs than PCs. It is ''not recommended'' that PCs be allowed access to the NPC version of the class.
 
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NPC VARIANT:
 
{|border=1px
{|border=1px
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!Level !!BAB !!Fort !!Ref !!Will !!Special
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!Level !!BAB !!Fort !!Ref !!Will !!Freesoul Powers !!Damage Reduction !!Spell Resistance !!Special
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|-
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|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues, +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
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|'''1st''' || +1 || +2 || +2 || +2 || 1 charge, ''Charm Person, Detect Good'' || 1/Cold Iron || 1 || +4 Cha, Natural Armor, Resistances (Fire 5, Cold 5, Acid 5, Electricity 5)
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|'''2nd''' || +2 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day || -
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|'''2nd''' || +2 || +3 || +3 || +3 || 2 charges, ''Color Spray'' || 2/Cold Iron || 2 || +2 Int, Telepathy, Tongues
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|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will || -
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|'''3rd''' || +3 || +3 || +3 || +3 || 3 charges, ''Suggestion'' || 3/Cold Iron || 3 || +2 Cha, Shift Details
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|'''4th''' || +4 || +4 || +4 || +4 || +2 Wis, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day || -
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|'''4th''' || +4 || +4 || +4 || +4 || 4 charges, ''Darkness'', Mastered ''Charm Person'' || 4/Cold Iron || 4 || +2 Con, Enhance Gloves, Unholy Blight
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|'''5th''' || +5 || +4 || +4 || +4 || +2 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
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|'''5th''' || +5 || +4 || +4 || +4 || 5 charges, ''Desecrate'', ''Doom'', Mastered ''Hypnotism'' || 2/+2 plus 3/Cold Iron || 5 || +2 Int, Energy Drain 1/day, Resistances (Fire 10, Cold 10, Acid 10, Electricity 10)
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|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Vrock (30%) || -
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|'''6th''' || +6/+1 || +5 || +5 || +5 || 6 charges, ''Sleep, Lullaby'' || 3/+2 plus 3/Cold Iron || 6 || +2 Wis, Change Shape
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|}
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PC VARIANT:
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{|border=1px
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!Level !!BAB !!Fort !!Ref !!Will !!Special
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|'''1st''' || +1 || +2 || +2 || +2 || Feat, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues|| -
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|'''7th''' || +7/+2 || +5 || +5 || +5 || 7 charges, ''Plane Shift'' (self plus 50 pounds of objects only), Mastered ''Suggestion'' || 3/+2 plus 4/Cold Iron || 7 || +2 Int, +2 Cha
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|'''2nd''' || +2 || +3 || +3 || +3 || +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
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|'''8th''' || +8/+3 || +6 || +6 || +6 || 8 charges, ''Mass Suggestion'', Mastered ''Sleep'' || 4/+2 plus 4/Cold Iron || 8 || +2 Wis, Energy Drain 3/day
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|'''3rd''' || +3 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor || -
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|'''9th''' || +9/+4 || +6 || +6 || +6 || 9 charges, ''Teleport Without Error'' (self plus 50 pounds of objects only) || 4/+2 plus 5/Cold Iron || 9 || +2 Cha, Flight Mastery
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|'''4th''' || +4 || +4 || +4 || +4 || Feat, +2 Con, lesser Succubus powers 3/day || -
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|'''10th''' || +10/+5 || +7 || +7 || +7 || 10 charges, ''Dominate Person'' || 5/+2 plus 5/+3 || 10 (+1 for each other HD) || +2 Str, Partial Energy Drain at-will, Electricity Immunity, Summon Demonic Ally
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|'''5th''' || +5 || +4 || +4 || +4 || +2 Int, Change Shape, +5 Natural Armor || -
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|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Cha, Lesser Corruptor powers at-will || -
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|'''7th''' || +7/+2 || +5 || +5 || +5 || +2 Wiss, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10) || -
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|'''8th''' || +8/+3 || +6 || +6 || +6 ||  +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day || -
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|'''9th''' || +9/+4 || +6 || +6 || +6 || +2 Cha, spell resistance, +9 Natural Armor || -
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|'''10th''' || +10/+5 || +7 || +7 || +7 || Feat, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
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|'''11th''' || +11/+6/+1 || +7 || +7 || +7 || +2 Str, energy drain at will, DR 10/+2 || -
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|'''12th''' || +12/+7/+2 || +8 || +8 || +8 || Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Vrock (30%) || -
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'''HD:''' d8
'''HD:''' d8
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'''Skills:''' 8+Int (NPC) or 4+Int (PC)
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'''Skills:''' 8+Int
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<<<THIS LIST OF SKILLS NEEDS PORTING TO SKILL SETS>>> PCs choose one additional set.
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Corruptor Succubi automatically gain the Athlete and Impersonator sets, plus one additional set. Additionally, Corruptor Succubi gain a special "Succubus" Skill Set consisting of Diplomacy, any one Knowledge, Search, and Stealth.
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Acrobatics (Dex), Awareness (Wis),  Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (any 1, chosen at 1st level) (Int), Profession (Wis), Ride (Dex), Search (Int), Stealth (Dex)
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'''Prowess:''' 4 per level.
'''Prowess:''' 4 per level.
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
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'''Proficiencies:''' Corruptor Succubi are proficient with all simple weapons, their Claws, plus Flails and any two other groups, but not with any armor or shields.
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'''Feats:''' A Corruptor Succubus, INSTEAD OF getting feats at the regular rate, gets a feat at specified levels only - after completing the progression, it gains feats according to its character level. When the class is used in Gestalt, this is ignored.
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'''Natural Magic (Sp)''': A Corruptor Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Corruptor progression. These charges may be used to cast certain spell-like abilities (dependent on level) or power feats with the [Succubus] descriptor.
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* Note that the NPC Corruptor Succubus specifies the feats earned - Dodge, Mobility, Persuasive. PC Corruptors get feats of their choice at 1st, 4th, and 10th levels.
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'''Telepathy:''' At 1st level (NPC) or 2nd level (PC), a Corruptor gains telepathy, allowing it to communicate with any language-speaking creature in 100 feet.
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With the DM's permission, additional spells that are suited to a theme of desire manipulation can be added to the list of Freesoul Powers. (Particularly good sources include any sex-related sourcebook, as well as spells with the [Evil] or [Chaotic] descriptors.)
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'''Spell Resistance (Ex):''' A Corruptor of 5th level (NPC) or 9th level (PC) has spell resistance equal to 6 + HD from class levels.
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'''Telepathy:''' 2nd level, a Corruptor gains telepathy, allowing it to communicate with any language-speaking creature within 10' per level.
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'''Damage Reduction (Ex): A Corruptor of 6th level (NPC) or 11th level (PC) begins to heal wounds extremely fast, gaining Damage Reduction 10/+2.
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'''Spell Resistance (Ex):''' A Corruptor gains 1 Spell Resistance for each hit die (whether or not it's from a class level).
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'''Shift Details (Su):''' A Corruptor of 2nd level (NPC) or 3rd level (PC) gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape
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'''Damage Reduction (Ex): A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources.
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* At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron.
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* At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment.
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* At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it.
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'''Natural Armor:''' A Succubus' skin is tougher than a normal human's. They have an inherent bonus to AC equal to their Corruptor Succubus level.
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'''Change Shape (Su):''' A Corruptor of 3rd level (NPC) or 5th level (PC) can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Other than this, all details are as the d20 SRD Change Shape ability.
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'''Shift Details (Su):''' A Corruptor of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape
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'''Energy Drain (Su):''' A Corruptor of 4th level (NPC) or 7th level (PC) level can, once per day, drain energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. At 6th level (NPC) or 11th level (PC), this ability can be used at will, and also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The DC to resist the suggestion and to remove the negative level is 10 + 1/2 the Succubus' HD from class levels + the Succubus' Charisma modifier.
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'''Enhance Gloves:''' A Succubus of 4th level gains proficiency in a special "Weapon" category - Claw Enhancer Gloves. These normal-looking gloves cost 5 GP, or 300 GP for Masterwork quality, having carefully-placed, tiny slits that allow for nails to imperceptibly stick out. Claw Enhancer Gloves upgrade Claw damage as if by the Improved Natural Attack feat (that is, from 1d3 to 1d4). More signifcantly, they can accept both enchantments suited to gloves, as well as for weapons. Weapon enchantments placed on Claw Enhancer Gloves effect the user's Natural Attack. Further, the gloves can adjust to the user's shape upon shapeshifting while worn. The cost for Weapons enchantments is separated from the cost for Armor enchantments, as well as for things like Armor Class or Attack Bonus modifiers - that is, the Gloves have a separate armor enchantment bonus and weapon enchantment bonus for all points and purposes. The gloves enhance both claw attacks. Enchanted versions of the Gloves require the Create Magic Armor feat for armor enchants, and the Create Magic Weapon feat for weapons. The Succubus can explain the idea easily enough without requiring any of the component feats herself, and in environments where many Freesoul Succubi live (or Claw Enhancer Gloves would otherwise be a sensibly sellable item - some Druids might use them, for example), they may be available on the open market. The following enchantments (from the base rules) are appropriate for Claw Enhancer Gloves (along with any Enhanced or Greater forms thereof): Acid Resistance, Arrow Deflection (using the back of the arm), Cold Resistance, Electricity Resistance, Etherealness, Fire Resistance, Ghost Touch, Invulnerability, Reflecting (using the back of the arm), Silent Moves, Slick, Sonic Resistance, Spell Resistance, Undead Controlling, Wild. Any weapon enchantment that can apply to small melee weapons is appropriate for Claw Enhancer Gloves.  
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'''Tongues (Su):''' A Corruptor of 1st level can speak with any creature that has a language. The Succubus' caster level for this effect is its Hit Dice from Corruptor class levels times two. This skill is always active, but can be disabled or reenabled as a free action.
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'''Change Shape (Su):''' A Corruptor of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Other than this, all details are as the d20 SRD Change Shape ability.
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'''Lesser Corruptor Powers (Sp):''' At 1st level (NPC) or 2nd level (PC), a Corruptor can use clairaudience/clarivoyance, darkness, desecrate, detect good, detect thoughts, doom, and suggestion, all once per day each. At 2nd level (NPC) or 4th level (PC), these upgrade to thrice daily, and at 3rd level (NPC) or 6th level (PC), they become usable at will. It's caster level is equal to its class level for all of these
+
'''Energy Drain (Su):''' A Corruptor of 5th level can, once per day, drain energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss or embrace bestows one negative level. At 8th level, this ability can be used three times per day, and also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The DC to resist the suggestion and to remove the negative level is 10 + 1/2 the Succubus' HD from class levels + the Succubus' Charisma modifier. At 10th level, this becomes at-will.
-
'''Unholy Blight (Sp):''' At 4th level (NPC) or 8th level (PC), the Corruptor can use ''Unholy Blight'' once per day.
+
'''Tongues (Su):''' A Corruptor of 2nd level can speak with any creature that has a language. The Succubus' caster level for this effect is its Hit Dice from Corruptor class levels times two. This skill is always active, but can be disabled or reenabled as a free action.
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'''Greater Corruptor Powers (Sp):''' At 4th level (NPC) or 8th level, the Corruptor can use charm monster, etereal jaunt (self plus 50 pounds of objects only), and teleport without error (self plus 50 pounds of objects only), once per day. At 5th level (NPC) or 10th level (PC), these upgrade to thrice daily, and at 6th level (NPC) or 12th level (PC), they become usable at will. It's caster level is equal to its class level for all of these.
 
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'''Summon Demonic Ally (Sp):''' At 6th level (NPC) or 12th level (PC), the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call.
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'''Flight Mastery:''' At 9th level, a Freesoul Succubus gains improved control over her flight. They now have Perfect flight (which includes the benefits of the Hover, Flyby Attack, and Wingover feats feats).
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---
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'''Summon Demonic Ally (Sp):''' At 10th level, the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call.
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'''Succubus Racial Progression: Freesoul'''
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== Succubus Racial Progression: Freesoul ==
Not all Succubi are horrendous, world-destroying consumers of all that is sacred. The nature of Chaos makes a surprising number of Succubi - in some worlds, as many as half of all that arrive on the Material Plane - into a quite different, altogether more tolerable beast.
Not all Succubi are horrendous, world-destroying consumers of all that is sacred. The nature of Chaos makes a surprising number of Succubi - in some worlds, as many as half of all that arrive on the Material Plane - into a quite different, altogether more tolerable beast.
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:''Race'': Succubus
:''Race'': Succubus
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:''Alignment'': Chaotic Evil. Unlike Corruptors, Freesoul Succubi need only ''start'' as Chaotic Evil - they do not lose abilities nor the ability to level as Freesoul for ceasing to be chaotic or evil.  
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:''Alignment'': Free, with a cultural bias towards Chaotic Evil.
:''Class'': A Freesoul Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.)
:''Class'': A Freesoul Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.)
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:''Special'': Freesoul Succubi ''must'' have made a Trade of Materialism - the powers of an Apathetic come ''solely'' from the RE-development of their talents, and are ''never'' inherent.
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:''Special'': Freesoul Succubi ''must'' have made a Trade of Materialism - the powers of a Freesoul come from the RE-development of their talents, and are ''never'' inherent.
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<<<BOX OF ALL THE NUMBERS HERE>>>
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{|border=1px
 +
!Level !!BAB !!Fort !!Ref !!Will !!Freesoul Powers !!Damage Reduction !!Spell Resistance !!Special
 +
|-
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|'''1st''' || +1 || +2 || +2 || +2 || 1 charge, ''Charm Person, Hypnotism'' || 1/Cold Iron || 1 || +4 Cha, Fashion Sense, Natural Armor, Resistances (Fire 5, Cold 5, Acid 5, Electricity 5)
 +
|-
 +
|'''2nd''' || +2 || +3 || +3 || +3 || 2 charges, ''Color Spray'' || 2/Cold Iron || 2 || +2 Int, Telepathy(read emotions), One Language
 +
|-
 +
|'''3rd''' || +3 || +3 || +3 || +3 || 3 charges, ''Suggestion'' || 3/Cold Iron || 3 || +2 Cha, Shift Details
 +
|-
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|'''4th''' || +4 || +4 || +4 || +4 || 4 charges, ''Glibness'', Mastered ''Charm Person'' || 4/Cold Iron || 4 || +2 Con, One Language, Enhance Gloves
 +
|-
 +
|'''5th''' || +5 || +4 || +4 || +4 || 5 charges, ''Hold Person'', Mastered ''Hypnotism'' || 2/+2 plus 3/Cold Iron || 5 (+1 per 3 HD) || +2 Int, Telepathy (read thoughts), Partial Energy Drain 1/day, Resistances (Fire 10, Cold 10, Acid 10, Electricity 10)
 +
|-
 +
|'''6th''' || +6/+1 || +5 || +5 || +5 || 6 charges, ''Sleep, Lullaby'' || 3/+2 plus 3/Cold Iron || 6 (+1 per 3 HD) || +2 Wis, Universally Attractive, Change Shape, One Langauge
 +
|-
 +
|'''7th''' || +7/+2 || +5 || +5 || +5 || 7 charges, ''Plane Shift'' (self plus 50 pounds of objects only), Mastered ''Suggestion'' || 3/+2 plus 4/Cold Iron || 7 (+1 per 3 HD) || +2 Int, +2 Cha
 +
|-
 +
|'''8th''' || +8/+3 || +6 || +6 || +6 || 8 charges, ''Mass Suggestion'', Mastered ''Sleep'' || 4/+2 plus 4/Cold Iron || 8 (+1 per 3 HD) || +2 Wis, Telepathy (full communication), Partial Energy Drain 3/day, One Language, ''Tongues''
 +
|-
 +
|'''9th''' || +9/+4 || +6 || +6 || +6 || 9 charges, ''Teleport Without Error'' (self plus 50 pounds of objects only) || 4/+2 plus 5/Cold Iron || 9 (+1 per 3 HD) || +2 Cha, Flight Mastery
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|-
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|'''10th''' || +10/+5 || +7 || +7 || +7 || 10 charges, ''Dominate Person'' || 5/+2 plus 5/+3 || 1 per HD || +2 Str, Partial Energy Drain at-will, Electricity Immunity, One Language
 +
|}
'''HD''': d8
'''HD''': d8
'''Skills''': 6+Int
'''Skills''': 6+Int
 +
Freesoul Succubi automatically gain the Athlete and Impersonator sets, plus one additional set. Additionally, Freesoul Succubi gain a special "Succubus" Skill Set consisting of Diplomacy, any one Knowledge, Search, and Stealth.
'''Prowess''': 4 per level.
'''Prowess''': 4 per level.
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
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'''Proficiencies:''' Succubi are proficient with all simple weapons, their claws, Flails, and any two other groups, but not with any armor or shields.
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'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression, plus one per three levels in other classes (round down).
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'''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three HD (regardless of source) if they are 5th level or above. At 10th level, this becomes one per HD, flat.
 +
 
 +
'''Damage Reduction (Su):''' A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources.
 +
* At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron.
 +
* At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment.
 +
* At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it.
 +
 
 +
'''Elemental Resistances (Su):''' A Succubus has specific and strong tolerance for handling some elements. At 1st level, they gain 5 points of resistance to Fire, Cold, Electricity, and Acid damage. At 5th level, this increases to 10, and at 10th level, they become flat-out immune to Electricity.
 +
 
 +
'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression. These charges may be used to cast certain spell-like abilities (dependent on level) or power feats with the [Succubus] descriptor.
 +
 
 +
With the DM's permission, additional spells that are suited to a theme of desire manipulation can be added to the list of Freesoul Powers. (Particularly good sources include any sex-related sourcebook, for obvious reasons.)
 +
 
 +
'''Freesoul Mastery (Sp):''' Certain Freesoul Powers can be further refined to not require the use of the Succubus' magical charge pool. Mastered Freesoul Powers become at-will spell-like abilities after mastery.
 +
 
 +
Spells added to the Freesoul Powers list with DM permission might get added to the Mastery list as well, at the DM's option.
 +
 
 +
'''Fashion Sense:''' A Freesoul Succubus has an inherent ability to know the fashions of the areas, classes (in mechanical and social terms), and environments around them. By devoting one hour to a quick bit of research and shopping (paying a GP cost proportionate to the social class in question), she can put together a fashion-optimized outfit for a specific person and situation - granting that person a +2 bonus to all Diplomacy and Bluff checks for that situation. Some magic items can be fit into such an outfit, within reason (armor can be cleaned and polished for attending a royal ceremony, but is very ill-suited for a date or a good time at a bar, for example). This bonus extends to +4 if the Succubus uses successful Craft(Tailoring) checks (spending the time and costs) to make clothing for the situation.
 +
 
 +
'''Natural Armor:''' A Succubus' skin is tougher than a normal human's. They have an inherent bonus to AC equal to their Freesoul Succubus level.
'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.
'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.
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* At 8th level, they can fully telepathically communicate with others who share at least one language with them. (With Tongues active, this extends to any language, and thus they can communicate any intelligent creature.)
* At 8th level, they can fully telepathically communicate with others who share at least one language with them. (With Tongues active, this extends to any language, and thus they can communicate any intelligent creature.)
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'''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three class levels (whether or not they're in Freesoul succubus) at 5th level or above.
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'''Language Development (Su/Sp):''' At every 2nd level, a Freesoul Succubus can learn any one language reasonably available to her. At 8th level, her language mastery becomes literally magical, as she comes under the effect of a permanent Tongues spell. (She still flat-out learns languages at 8th and 10th, still, but any language she's so much as heard a single word of is now available to learn for these.)
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(MATHMATH: Level 20 total with maxed Freesoul has SR 16. Level 5 FS has 6 SR, only gaining one from the per-three-class-levels.)
+
-
 
+
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'''Damage Reduction (Su):''' A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources.
+
-
* At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron.
+
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* At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment.
+
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* At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it.
+
'''Shift Details (Su):''' A Freesoul of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape.
'''Shift Details (Su):''' A Freesoul of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape.
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'''Change Shape (Su):''' A Freesoul of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Otherwise, all details are as the d20 SRD Change Shape ability.
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'''Enhance Innates (Su):''' A Succubus of 4th level gains proficiency in a special "Weapon" category - Claw Enhancer Gloves. These normal-looking gloves cost 5 GP, or 300 GP for Masterwork quality, having carefully-placed, tiny slits that allow for nails to imperceptibly stick out. Claw Enhancer Gloves upgrade Claw damage as if by the Improved Natural Attack feat (that is, from 1d3 to 1d4). More signifcantly, they can accept both enchantments suited to gloves, as well as for weapons. Weapon enchantments placed on Claw Enhancer Gloves effect the user's Natural Attack. Further, the gloves can adjust to the user's shape upon shapeshifting while worn. The cost for Weapons enchantments is separated from the cost for Armor enchantments, as well as for things like Armor Class or Attack Bonus modifiers - that is, the Gloves have a separate armor enchantment bonus and weapon enchantment bonus for all points and purposes. The gloves enhance ''both'' claw attacks.
 +
Enchanted versions of the Gloves require the Create Magic Armor feat for armor enchants, and the Create Magic Weapon feat for weapons. The Succubus can explain the idea easily enough without requiring any of the component feats herself, and in environments where many Freesoul Succubi live (or Claw Enhancer Gloves would otherwise be a sensibly sellable item - some Druids might use them, for example), they may be available on the open market.
 +
The following enchantments (from the base rules) are appropriate for Claw Enhancer Gloves (along with any Enhanced or Greater forms thereof): Acid Resistance, Arrow Deflection (using the back of the arm), Cold Resistance, Electricity Resistance, Etherealness, Fire Resistance, Ghost Touch, Invulnerability, Reflecting (using the back of the arm), Silent Moves, Slick, Sonic Resistance, Spell Resistance, Undead Controlling, Wild.
 +
Any weapon enchantment that can apply to small melee weapons is appropriate for Claw Enhancer Gloves.
 +
 
'''Partial Energy Drain (Su):''' A Freesoul Succubus doesn't develop their Energy Draining as much as a Corruptor, but occasionally, being able to temporarily weaken someone by making out with them is kind of handy. At 5th level, once per day, they can drain a level from a victim with a kiss or more significant act of passion, placing one negative level on them - however, the victim does not need to make a save to avoid the level loss becoming permanent. A victim who loses all levels from this does ''not'' die, but is unconscious for 24 hours. At 8th level, they can use this three times per day, and at 10th level, at will.
'''Partial Energy Drain (Su):''' A Freesoul Succubus doesn't develop their Energy Draining as much as a Corruptor, but occasionally, being able to temporarily weaken someone by making out with them is kind of handy. At 5th level, once per day, they can drain a level from a victim with a kiss or more significant act of passion, placing one negative level on them - however, the victim does not need to make a save to avoid the level loss becoming permanent. A victim who loses all levels from this does ''not'' die, but is unconscious for 24 hours. At 8th level, they can use this three times per day, and at 10th level, at will.
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'''Language Development (Su/Sp):''' At every 2nd level, a Freesoul Succubus can learn any one language reasonably available to her. At 8th level, her language mastery becomes literally magical, as she comes under the effect of a permanent Tongues spell. (She still flat-out learns languages at 8th and 10th, still, but any language she's so much as heard a single word of is now available to learn for these.)
+
'''Change Shape (Su):''' A Freesoul of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Otherwise, all details are as the d20 SRD Change Shape ability.
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WHAT ELSE TO ADD????
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'''Universally Attractive (Sp):''' A Freesoul Succubus of at least 6th level can, by spending a charge, modify any of their spell-like abilities to affect any sentient creature, instead of only humanoids. (Generally, this means that if the spell has "Person" in the name, find the equivalent one with "Monster" in the name.)
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Total modifiers: +4 Int, +14 Cha, +2 Con, +2 Wis, +2 Str,
+
'''Flight Mastery:''' At 9th level, a Freesoul Succubus gains improved control over her flight. They now have Perfect flight (which includes the benefits of the Hover, Flyby Attack, and Wingover feats feats).

Current revision as of 23:11, 20 October 2010

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