D20r:Succubus (10-Level Version)

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* Spell Resistance to be on a progression for Corruptor (Already is for Freesoul)
* Spell Resistance to be on a progression for Corruptor (Already is for Freesoul)
* Damage Reduction to be on a progression for Corruptor (Already is for Freesoul)
* Damage Reduction to be on a progression for Corruptor (Already is for Freesoul)
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* Disconnect the fluff from the rules for ease of reading.
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* Disconnect the fluff from the rules for ease of reading?
* Adjust Corruptor heavily to be more distinct from Savage Species
* Adjust Corruptor heavily to be more distinct from Savage Species
* Related content: Make Investing versions of some Racial feats that would be relevant to the Succubus (Flyby Attack for example)?
* Related content: Make Investing versions of some Racial feats that would be relevant to the Succubus (Flyby Attack for example)?
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* '''Medium size:''' Succubi, being medium, receive no adjustments based on size.
* '''Medium size:''' Succubi, being medium, receive no adjustments based on size.
* '''Succubus:''' Succubi are considered to have the Evil, Chaotic, and Outsider traits.
* '''Succubus:''' Succubi are considered to have the Evil, Chaotic, and Outsider traits.
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities... Usually. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home and possible other benefits. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home and possible other benefits. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
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* '''Shift Shape''': A Succubus has three default shapes, and can switch between them as per the Change Shape ability. (Succubi who level up eventually lose this power in favor of a fuller Change Shape.)
* '''Shift Shape''': A Succubus has three default shapes, and can switch between them as per the Change Shape ability. (Succubi who level up eventually lose this power in favor of a fuller Change Shape.)
** A Succubus' natural form is obviously demonic. Select one from each line:
** A Succubus' natural form is obviously demonic. Select one from each line:
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*** Horns - Horns of one or another shape - common ones being the spiral horns of goats or bull-like curves, though odder shapes are known to exist. They are usable as a Gore natural weapon, dealing 1d6 damage, but are a secondary.
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*** Horns - Horns of one or another shape - common ones being the spiral horns of goats or bull-like curves, though odder shapes are known to exist. They are usable as a Gore natural weapon, dealing 1d6 damage; however, Succubi do ''not'' have proficiency with them.
*** Wings - Either black feathered or leathery, bat-like wings. They have a fly speed of 50 feet, with average control. This means that they can fly as well as a small bird, unless carrying more than a light load. They can also make dive attacks (mechanically matched to charges, with the minimum horizontal distance being 30 feet and minimum descent being 10 feet). Attacks from charges deal double damage. The run action can be used to fly in a straight line at a longer distance.
*** Wings - Either black feathered or leathery, bat-like wings. They have a fly speed of 50 feet, with average control. This means that they can fly as well as a small bird, unless carrying more than a light load. They can also make dive attacks (mechanically matched to charges, with the minimum horizontal distance being 30 feet and minimum descent being 10 feet). Attacks from charges deal double damage. The run action can be used to fly in a straight line at a longer distance.
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*** Claws - Their natural hands are large, rough-tipped claws. (((RULES FOR CLAWS AS WEAPONS HERE)))
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*** Claws - Their natural hands are large, rough-tipped claws. Their claws deal 1d3 damage, and can still work as hands for the purposes of holding weapons. They are considered Proficient in them.
*** Feet/Legs - Either talons or goat-like legs are the norm for Succubi.
*** Feet/Legs - Either talons or goat-like legs are the norm for Succubi.
*** Natural-form Succubi almost never wear any clothes.
*** Natural-form Succubi almost never wear any clothes.

Revision as of 22:35, 16 August 2010

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