D20r:Succubus (10-Level Version)

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{{d20r}}
{{d20r}}
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'''This page is in heavy progress. Freesoul needs to be finished, along with tuning and fixes.'''
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'''This page is in heavy progress. While the current version of the Succubus race and both progression paths should be playable, it has not received balance checking at this point.'''
'''TO CHANGE OR CONSIDER CHANGING:'''  
'''TO CHANGE OR CONSIDER CHANGING:'''  
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* Change all x-per-days to a charge mechanic - see the Satyr for how this works.
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* Change all x-per-days to a charge mechanic - see the Satyr for how this works. (Already done for Freesoul)
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* Telepathy to be on a progression (Already is for Freesoul)
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* Telepathy to be on a progression for Corruptor (Already is for Freesoul)
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* Spell Resistance to be on a progression for Corruptor? (Already is for Freesoul)
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* Spell Resistance to be on a progression for Corruptor (Already is for Freesoul)
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* Damage Reduction to be on a progression (Already is for Freesoul)
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* Damage Reduction to be on a progression for Corruptor (Already is for Freesoul)
* Disconnect the fluff from the rules for ease of reading.
* Disconnect the fluff from the rules for ease of reading.
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* Corruptors need two +2 Charismas fit in, potentially.
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* Adjust Corruptor heavily to be more distinct from Savage Species
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* Related content: Make Investing versions of some Racial feats that would be relevant to the Succubus (Flyby Attack for example)
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* Related content: Make Investing versions of some Racial feats that would be relevant to the Succubus (Flyby Attack for example)?
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* Determine what else Freesoul should have
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* Possibly add a few Racial feat options?
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* Total modifiers of default Succubi (to consider adding to Freesoul during leveling): +4 Int, +14 Cha, +2 Con, +2 Wis, +2 Str
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== Basics ==  
== Basics ==  
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|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues, +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.
|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues, +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.
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|-
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|'''2nd''' || +2 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day
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|'''2nd''' || +2 || +3 || +3 || +3 || +4 Cha, Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day
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|-
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will
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|'''4th''' || +4 || +4 || +4 || +4 || +2 Wis, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day
|'''4th''' || +4 || +4 || +4 || +4 || +2 Wis, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day
|-
|-
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|'''5th''' || +5 || +4 || +4 || +4 || +2 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity
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|'''5th''' || +5 || +4 || +4 || +4 || +4 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity
|-
|-
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demonic Ally (30%)
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demonic Ally (30%)
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'''Summon Demonic Ally (Sp):''' At 6th level (NPC) or 12th level (PC), the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call.
'''Summon Demonic Ally (Sp):''' At 6th level (NPC) or 12th level (PC), the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call.
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---
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== Succubus Racial Progression: Freesoul ==
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'''Succubus Racial Progression: Freesoul'''
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Not all Succubi are horrendous, world-destroying consumers of all that is sacred. The nature of Chaos makes a surprising number of Succubi - in some worlds, as many as half of all that arrive on the Material Plane - into a quite different, altogether more tolerable beast.
Not all Succubi are horrendous, world-destroying consumers of all that is sacred. The nature of Chaos makes a surprising number of Succubi - in some worlds, as many as half of all that arrive on the Material Plane - into a quite different, altogether more tolerable beast.
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!Level !!BAB !!Fort !!Ref !!Will !!Freesoul Powers !!Damage Reduction !!Spell Resistance !!Special
!Level !!BAB !!Fort !!Ref !!Will !!Freesoul Powers !!Damage Reduction !!Spell Resistance !!Special
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|-
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|'''1st''' || +1 || +2 || +2 || +2 || 1 charge, ''Charm Person, Hypnotism'' || 1/Cold Iron || 1 || -
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|'''1st''' || +1 || +2 || +2 || +2 || 1 charge, ''Charm Person, Hypnotism'' || 1/Cold Iron || 1 || +4 Cha, Fashion Sense, Natural Armor, Resistances (Fire 5, Cold 5, Acid 5, Electricity 5)
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|-
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|'''2nd''' || +2 || +3 || +3 || +3 || 2 charges, ''Color Spray'' || 2/Cold Iron || 2 || Telepathy(read emotions), One Language
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|'''2nd''' || +2 || +3 || +3 || +3 || 2 charges, ''Color Spray'' || 2/Cold Iron || 2 || +2 Int, Telepathy(read emotions), One Language
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|-
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|'''3rd''' || +3 || +3 || +3 || +3 || 3 charges, ''Suggestion'' || 3/Cold Iron || 3 || Shift Details  
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|'''3rd''' || +3 || +3 || +3 || +3 || 3 charges, ''Suggestion'' || 3/Cold Iron || 3 || +2 Cha, Shift Details  
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|-
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|'''4th''' || +4 || +4 || +4 || +4 || 4 charges, ''Glibness'', Mastered ''Charm Person'' || 4/Cold Iron || 4 || One Language,
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|'''4th''' || +4 || +4 || +4 || +4 || 4 charges, ''Glibness'', Mastered ''Charm Person'' || 4/Cold Iron || 4 || +2 Con, One Language, Enhance Gloves
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|-
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|'''5th''' || +5 || +4 || +4 || +4 || 5 charges, ''Hold Person'', Mastered ''Hypnotism'' || 2/+2 plus 3/Cold Iron || 5 (+1 per 3 HD) || Telepathy (read thoughts), Partial Energy Drain 1/day
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|'''5th''' || +5 || +4 || +4 || +4 || 5 charges, ''Hold Person'', Mastered ''Hypnotism'' || 2/+2 plus 3/Cold Iron || 5 (+1 per 3 HD) || +2 Int, Telepathy (read thoughts), Partial Energy Drain 1/day, Resistances (Fire 10, Cold 10, Acid 10, Electricity 10)
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|-
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|'''6th''' || +6/+1 || +5 || +5 || +5 || 6 charges, ''Sleep, Lullaby'' || 3/+2 plus 3/Cold Iron || 6 (+1 per 3 HD) || Universally Attractive, Change Shape, One Langauge
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|'''6th''' || +6/+1 || +5 || +5 || +5 || 6 charges, ''Sleep, Lullaby'' || 3/+2 plus 3/Cold Iron || 6 (+1 per 3 HD) || +2 Wis, Universally Attractive, Change Shape, One Langauge
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|-
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|'''7th''' || +7/+2 || +5 || +5 || +5 || 7 charges, ''Lesser Geas'', Mastered ''Suggestion'' || 3/+2 plus 4/Cold Iron || 7 (+1 per 3 HD)
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|'''7th''' || +7/+2 || +5 || +5 || +5 || 7 charges, ''Lesser Geas'', Mastered ''Suggestion'' || 3/+2 plus 4/Cold Iron || 7 (+1 per 3 HD) || +2 Int, +2 Cha
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|-
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|'''8th''' || +8/+3 || +6 || +6 || +6 || 8 charges, ''Mass Suggestion'', Mastered ''Sleep'' || 4/+2 plus 4/Cold Iron || 8 (+1 per 3 HD) || Telepathy (full communication), Partial Energy Drain 3/day, One Language, ''Tongues''
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|'''8th''' || +8/+3 || +6 || +6 || +6 || 8 charges, ''Mass Suggestion'', Mastered ''Sleep'' || 4/+2 plus 4/Cold Iron || 8 (+1 per 3 HD) || +2 Wis, Telepathy (full communication), Partial Energy Drain 3/day, One Language, ''Tongues''
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|-
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|'''9th''' || +9/+4 || +6 || +6 || +6 || 9 charges, ''Geas'' || 4/+2 plus 5/Cold Iron || 9 (+1 per 3 HD)
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|'''9th''' || +9/+4 || +6 || +6 || +6 || 9 charges, ''Geas'' || 4/+2 plus 5/Cold Iron || 9 (+1 per 3 HD) || +2 Cha, Flight Mastery
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|-
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|'''10th''' || +10/+5 || +7 || +7 || +7 || 10 charges, ''Dominate Person'' || 5/+2 plus 5/+3 || 1 per HD || Partial Energy Drain at-will, One Language
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|'''10th''' || +10/+5 || +7 || +7 || +7 || 10 charges, ''Dominate Person'' || 5/+2 plus 5/+3 || 1 per HD || +2 Str, Partial Energy Drain at-will, One Language
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|}
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'''HD''': d8
'''HD''': d8
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
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'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression. These charges may be used to cast certain spell-like abilities (dependent on level) or power feats with the [Succubus] descriptor. See the table after Freesoul Mastery - any spell that doesn't specify a cost costs one charge.
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'''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three HD (regardless of source) if they are 5th level or above. At 10th level, this becomes one per HD, flat.
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With the DM's permission, additional spells that are suited to a theme of desire manipulation can be added to the list of Freesoul Powers. (Particularly good sources include any sex-related sourcebook, for obvious reasons.)
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'''Damage Reduction (Su):''' A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources.
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* At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron.
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* At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment.
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* At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it.
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'''Universally Attractive (Sp):''' A Freesoul Succubus of at least 6th level can, by spending a charge, modify any of their spell-like abilities to affect any sentient creature, instead of only humanoids. (Generally, this means that if the spell has "Person" in the name, find the equivalent one with "Monster" in the name.)
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'''Elemental Resistances (Su):''' A Succubus has specific and strong tolerance for handling some elements. At 1st level, they gain 5 points of resistance to Fire, Cold, Electricity, and Acid damage. At 5th level, this increases to 10, and at 10th level, they become flat-out immune to Electricity.
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'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression. These charges may be used to cast certain spell-like abilities (dependent on level) or power feats with the [Succubus] descriptor.
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With the DM's permission, additional spells that are suited to a theme of desire manipulation can be added to the list of Freesoul Powers. (Particularly good sources include any sex-related sourcebook, for obvious reasons.)
'''Freesoul Mastery (Sp):''' Certain Freesoul Powers can be further refined to not require the use of the Succubus' magical charge pool. Mastered Freesoul Powers become at-will spell-like abilities after mastery.
'''Freesoul Mastery (Sp):''' Certain Freesoul Powers can be further refined to not require the use of the Succubus' magical charge pool. Mastered Freesoul Powers become at-will spell-like abilities after mastery.
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Spells added to the Freesoul Powers list with DM permission might get added to the Mastery list as well, at the DM's option.
Spells added to the Freesoul Powers list with DM permission might get added to the Mastery list as well, at the DM's option.
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{|border=1px
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'''Fashion Sense:''' A Freesoul Succubus has an inherent ability to know the fashions of the areas, classes (in mechanical and social terms), and environments around them. By devoting one hour to a quick bit of research and shopping (paying a GP cost proportionate to the social class in question), she can put together a fashion-optimized outfit for a specific person and situation - granting that person a +2 bonus to all Diplomacy and Bluff checks for that situation. Some magic items can be fit into such an outfit, within reason (armor can be cleaned and polished for attending a royal ceremony, but is very ill-suited for a date or a good time at a bar, for example). This bonus extends to +4 if the Succubus uses successful Craft(Tailoring) checks (spending the time and costs) to make clothing for the situation.
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!Level !!Powers Now Available (and charge cost) !!Mastered
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|-
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'''Natural Armor:''' A Succubus' skin is tougher than a normal human's. They have an inherent bonus to AC equal to their Freesoul Succubus level.
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|'''1st''' || ''Charm Person, Hypnotism'' || -
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|'''2nd''' || ''Color Spray'' || -
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|'''3rd''' || ''Suggestion'' || -
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|'''4th''' || ''Glibness'' || ''Charm Person''
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|'''5th''' || ''Hold Person'' || ''Hypnotism''
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|'''6th''' || ''Sleep, Lullaby'' ||
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|'''7th''' || ''Lesser Geas'' || ''Suggestion''
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|'''8th''' || ''Mass Suggestion'' || ''Sleep''
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|'''9th''' || ''Geas'' || -
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|'''10th''' || ''Dominate Person'' || -
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|}
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'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.
'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.
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* At 8th level, they can fully telepathically communicate with others who share at least one language with them. (With Tongues active, this extends to any language, and thus they can communicate any intelligent creature.)
* At 8th level, they can fully telepathically communicate with others who share at least one language with them. (With Tongues active, this extends to any language, and thus they can communicate any intelligent creature.)
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'''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three HD (regardless of source) if they are 5th level or above. At 10th level, this becomes one per HD, flat.
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'''Language Development (Su/Sp):''' At every 2nd level, a Freesoul Succubus can learn any one language reasonably available to her. At 8th level, her language mastery becomes literally magical, as she comes under the effect of a permanent Tongues spell. (She still flat-out learns languages at 8th and 10th, still, but any language she's so much as heard a single word of is now available to learn for these.)
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'''Damage Reduction (Su):''' A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources.
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* At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron.
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* At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment.
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* At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it.
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'''Shift Details (Su):''' A Freesoul of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape.
'''Shift Details (Su):''' A Freesoul of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape.
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'''Enhance Innates (Su):''' A Succubus of 4th level gains proficiency in a special "Weapon" category - Claw Enhancer Gloves. These normal-looking gloves cost 5 GP, or 300 GP for Masterwork quality, having carefully-placed, tiny slits that allow for nails to imperceptibly stick out. Claw Enhancer Gloves upgrade Claw damage as if by the Improved Natural Attack feat (that is, from 1d3 to 1d4). More signifcantly, they can accept both enchantments suited to gloves, as well as for weapons. Weapon enchantments placed on Claw Enhancer Gloves effect the user's Natural Attack. Further, the gloves can adjust to the user's shape upon shapeshifting while worn. The cost for Weapons enchantments is separated from the cost for Armor enchantments, as well as for things like Armor Class or Attack Bonus modifiers - that is, the Gloves have a separate armor enchantment bonus and weapon enchantment bonus for all points and purposes. The gloves enhance ''both'' claw attacks.
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Enchanted versions of the Gloves require the Create Magic Armor feat for armor enchants, and the Create Magic Weapon feat for weapons. The Succubus can explain the idea easily enough without requiring any of the component feats herself, and in environments where many Freesoul Succubi live (or Claw Enhancer Gloves would otherwise be a sensibly sellable item - some Druids might use them, for example), they may be available on the open market.
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The following enchantments (from the base rules) are appropriate for Claw Enhancer Gloves (along with any Enhanced or Greater forms thereof): Acid Resistance, Arrow Deflection (using the back of the arm), Cold Resistance, Electricity Resistance, Etherealness, Fire Resistance, Ghost Touch, Invulnerability, Reflecting (using the back of the arm), Silent Moves, Slick, Sonic Resistance, Spell Resistance, Undead Controlling, Wild.
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Any weapon enchantment that can apply to small melee weapons is appropriate for Claw Enhancer Gloves.
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'''Partial Energy Drain (Su):'' A Freesoul Succubus doesn't develop their Energy Draining as much as a Corruptor, but occasionally, being able to temporarily weaken someone by making out with them is kind of handy. At 5th level, once per day, they can drain a level from a victim with a kiss or more significant act of passion, placing one negative level on them - however, the victim does not need to make a save to avoid the level loss becoming permanent. A victim who loses all levels from this does ''not'' die, but is unconscious for 24 hours. At 8th level, they can use this three times per day, and at 10th level, at will.
'''Change Shape (Su):''' A Freesoul of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Otherwise, all details are as the d20 SRD Change Shape ability.
'''Change Shape (Su):''' A Freesoul of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Otherwise, all details are as the d20 SRD Change Shape ability.
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'''Partial Energy Drain (Su):''' A Freesoul Succubus doesn't develop their Energy Draining as much as a Corruptor, but occasionally, being able to temporarily weaken someone by making out with them is kind of handy. At 5th level, once per day, they can drain a level from a victim with a kiss or more significant act of passion, placing one negative level on them - however, the victim does not need to make a save to avoid the level loss becoming permanent. A victim who loses all levels from this does ''not'' die, but is unconscious for 24 hours. At 8th level, they can use this three times per day, and at 10th level, at will.
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'''Universally Attractive (Sp):''' A Freesoul Succubus of at least 6th level can, by spending a charge, modify any of their spell-like abilities to affect any sentient creature, instead of only humanoids. (Generally, this means that if the spell has "Person" in the name, find the equivalent one with "Monster" in the name.)
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'''Language Development (Su/Sp):''' At every 2nd level, a Freesoul Succubus can learn any one language reasonably available to her. At 8th level, her language mastery becomes literally magical, as she comes under the effect of a permanent Tongues spell. (She still flat-out learns languages at 8th and 10th, still, but any language she's so much as heard a single word of is now available to learn for these.)
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'''Flight Mastery:''' At 9th level, a Freesoul Succubus gains improved control over her flight. They now have Perfect flight (which includes the benefits of the Hover, Flyby Attack, and Wingover feats feats).

Revision as of 09:07, 4 August 2010

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