D20r:Succubus (10-Level Version)

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(Added Freesoul, to-do list.)
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities... Usually. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities... Usually. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
-
** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
+
** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home and possible other benefits. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
 +
*** If using Allegiances, a character with a Demonic Sponsor automatically and irrevocably has an Allegiance to that sponsor.
* '''Speed''': Succubus base land speed is 30 feet. Succubi who have wings have a base fly speed of 50 feet.
* '''Speed''': Succubus base land speed is 30 feet. Succubi who have wings have a base fly speed of 50 feet.
* '''Restless''': Succubi do not need sleep (but can sleep, and aren't immune to sleep effects), and never become fatigued or exhausted due to a lack of rest. For the purposes of spell recovery and daily powers, however, they must take at least eight continuous hours of downtime.
* '''Restless''': Succubi do not need sleep (but can sleep, and aren't immune to sleep effects), and never become fatigued or exhausted due to a lack of rest. For the purposes of spell recovery and daily powers, however, they must take at least eight continuous hours of downtime.
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!Level !!BAB !!Fort !!Ref !!Will !!Special
!Level !!BAB !!Fort !!Ref !!Will !!Special
|-
|-
-
|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues, +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
+
|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues, +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.
|-
|-
-
|'''2nd''' || +2 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day || -
+
|'''2nd''' || +2 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day
|-
|-
-
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will || -
+
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will
|-
|-
-
|'''4th''' || +4 || +4 || +4 || +4 || +2 Wis, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day || -
+
|'''4th''' || +4 || +4 || +4 || +4 || +2 Wis, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day
|-
|-
-
|'''5th''' || +5 || +4 || +4 || +4 || +2 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
+
|'''5th''' || +5 || +4 || +4 || +4 || +2 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity
|-
|-
-
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Vrock (30%) || -
+
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demonic Ally (30%)
|}
|}
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!Level !!BAB !!Fort !!Ref !!Will !!Special
!Level !!BAB !!Fort !!Ref !!Will !!Special
|-
|-
-
|'''1st''' || +1 || +2 || +2 || +2 || Feat, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues|| -
+
|'''1st''' || +1 || +2 || +2 || +2 || Feat, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues
|-
|-
-
|'''2nd''' || +2 || +3 || +3 || +3 || +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
+
|'''2nd''' || +2 || +3 || +3 || +3 || +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.
|-
|-
-
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor || -
+
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor  
|-
|-
-
|'''4th''' || +4 || +4 || +4 || +4 || Feat, +2 Con, lesser Succubus powers 3/day || -
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|'''4th''' || +4 || +4 || +4 || +4 || Feat, +2 Con, lesser Succubus powers 3/day
|-
|-
-
|'''5th''' || +5 || +4 || +4 || +4 || +2 Int, Change Shape, +5 Natural Armor || -
+
|'''5th''' || +5 || +4 || +4 || +4 || +2 Int, Change Shape, +5 Natural Armor
|-
|-
-
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Cha, Lesser Corruptor powers at-will || -
+
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Cha, Lesser Corruptor powers at-will
|-
|-
-
|'''7th''' || +7/+2 || +5 || +5 || +5 || +2 Wiss, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10) || -
+
|'''7th''' || +7/+2 || +5 || +5 || +5 || +2 Wiss, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10)
|-
|-
-
|'''8th''' || +8/+3 || +6 || +6 || +6 ||  +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day || -
+
|'''8th''' || +8/+3 || +6 || +6 || +6 ||  +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day
|-
|-
-
|'''9th''' || +9/+4 || +6 || +6 || +6 || +2 Cha, spell resistance, +9 Natural Armor || -
+
|'''9th''' || +9/+4 || +6 || +6 || +6 || +2 Cha, spell resistance, +9 Natural Armor
|-
|-
-
|'''10th''' || +10/+5 || +7 || +7 || +7 || Feat, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
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|'''10th''' || +10/+5 || +7 || +7 || +7 || Feat, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity
|-
|-
-
|'''11th''' || +11/+6/+1 || +7 || +7 || +7 || +2 Str, energy drain at will, DR 10/+2 || -
+
|'''11th''' || +11/+6/+1 || +7 || +7 || +7 || +2 Str, energy drain at will, DR 10/+2
|-
|-
-
|'''12th''' || +12/+7/+2 || +8 || +8 || +8 || Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Vrock (30%) || -
+
|'''12th''' || +12/+7/+2 || +8 || +8 || +8 || Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Demonic Ally (30%)
|}
|}
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'''Skills''': 6+Int
'''Skills''': 6+Int
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<<<THIS LIST OF SKILLS NEEDS PORTING TO SKILL SETS>>>, plus one additional set.
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Acrobatics (Dex), Awareness (Wis),  Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (any 1, chosen at 1st level) (Int), Profession (Wis), Ride (Dex), Search (Int), Stealth (Dex)
'''Prowess''': 4 per level.
'''Prowess''': 4 per level.
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
-
'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression, plus one per three levels in other classes (round down).
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'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression. These charges may be used to cast certain spell-like abilities (dependent on level) or power feats with the [Succubus] descriptor. See the table after Freesoul Mastery - any spell that doesn't specify a cost costs one charge.
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With the DM's permission, additional spells that are suited to a theme of desire manipulation can be added to the list of Freesoul Powers. (Particularly good sources include any sex-related sourcebook, for obvious reasons.)
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'''Universally Attractive (Sp):''' A Freesoul Succubus of at least 6th level can, by spending a charge, modify any of their spell-like abilities to affect any sentient creature, instead of only humanoids. (Generally, this means that if the spell has "Person" in the name, find the equivalent one with "Monster" in the name.)
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'''Freesoul Mastery (Sp):''' Certain Freesoul Powers can be further refined to not require the use of the Succubus' magical charge pool. Mastered Freesoul Powers become at-will spell-like abilities after mastery.
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Spells added to the Freesoul Powers list with DM permission might get added to the Mastery list as well, at the DM's option.
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{|border=1px
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!Level !!Powers Now Available (and charge cost) !!Mastered
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|-
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|'''1st''' || ''Charm Person, Hypnotism'' || -
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|-
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|'''2nd''' || ''Color Spray'' || -
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|-
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|'''3rd''' || ''Suggestion'' || -
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|-
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|'''4th''' || ''Glibness'' || ''Charm Person''
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|-
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|'''5th''' || ''Hold Person'' || ''Hypnotism''
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|-
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|'''6th''' || ''Sleep, Lullaby'' ||
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|-
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|'''7th''' || ''Lesser Geas'' || ''Suggestion''
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|-
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|'''8th''' || ''Mass Suggestion'' || ''Sleep''
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|-
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|'''9th''' || ''Geas'' || -
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|-
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|'''10th''' || ''Dominate Person'' || -
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|}
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lesser geas
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demand, lullaby, rage
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Hypnotic Pattern, Hold Person/monster
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Ventriloquism
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ALL ENCHANTS:
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Daze, !Charm Person, !Hypnotism, Sleep,
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!Daze Monster, Tasha's Hideous Laughter, Touch of Idiocy
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Deep Slumber, Heroism, Hold Person, Rage, !Suggestion
 +
Charm Monster, Confusion, Crushing Despair, Lesser Geas
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Dominate Person, Feeblemind, Hold Monster, Mind Fog, Symbol of Sleep
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Geas/Quest, Greater Heroism, Mass Suggestion, Symbol of Persuasion
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Mass Hold Person, Insanity, Power Word Blind, Symbol of Stunning
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Antipathy, Binding, Mass Charm Monster, Demand, Otto's Irresistible Dance, Power Word Stun, Symbol of Insanity, Sympathy
 +
Dominate Monster, Mass Hold Monster, Power Word Kill
'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.
'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.

Revision as of 00:34, 4 August 2010

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