D20r:Succubus (10-Level Version)

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(Succubus Racial Progression: Corruptor)
(Added Freesoul, to-do list.)
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D20r: Succubus_(race)
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{{d20r}}
{{d20r}}
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'''This page is in heavy progress. At least one more racial progression needs to be added, along with tuning and fixes.'''
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'''This page is in heavy progress. Freesoul needs to be finished, along with tuning and fixes.'''
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'''TO CHANGE OR CONSIDER CHANGING:'''
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* Change all x-per-days to a charge mechanic - see the Satyr for how this works.
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* Telepathy to be on a progression (Already is for Freesoul)
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* Spell Resistance to be on a progression for Corruptor? (Already is for Freesoul)
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* Damage Reduction to be on a progression (Already is for Freesoul)
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* Disconnect the fluff from the rules for ease of reading.
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* Corruptors need two +2 Charismas fit in, potentially.
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* Related content: Make Investing versions of some Racial feats that would be relevant to the Succubus (Flyby Attack for example)
== Basics ==  
== Basics ==  
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The '''Succubus''' is a demonic incarnation of lust and desire. Specializing in manipulating others by their loves, lusts, and even more subtle things, they, as all Demons, are typically out to corrupt and destroy things of the mortal world, and especially angels.
The '''Succubus''' is a demonic incarnation of lust and desire. Specializing in manipulating others by their loves, lusts, and even more subtle things, they, as all Demons, are typically out to corrupt and destroy things of the mortal world, and especially angels.
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Not all Succubi, however, are horrific destroyers of all that is nice in the world. Being beings of chaos as well, there are several (well, infinite, but only a fraction of the infinity of the entire Succubus race, which is a fraction of the infinity of all demons) Succubus clans that are more interested in just plain having fun on - and with - the Material Plane and those that exist there. The common nickname for these type - who are easier to find on the Material plane than the more destructive sort - is "Apacubus", short for "Apathetic Succubus".
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Not all Succubi, however, are horrific destroyers of all that is nice in the world. Being beings of chaos as well, there are several (well, infinite, but only a fraction of the infinity of the entire Succubus race, which is a fraction of the infinity of all demons) Succubus clans that are more interested in just plain having fun on - and with - the Material Plane and those that exist there. The common nickname for these type - who are easier to find on the Material plane than the more destructive sort - is "Apacubus", short for "Apathetic Succubus". They personally prefer the term "Freesoul" when given the chance - some more vehement about it than others, although Apathetic or Apacubus are almost ''always'' insulting.
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The easiest way to tell an Apathetic from a "Corruptor" - the name for all non-Apacubi, the ones who are usually an active threat - is to watch them a little. Apacubi tend to flit from one interest to another, while Corruptors inevitably have some scheme that they are working on.
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The easiest way to tell a Freesoul from a "Corruptor" - the name for all non-Freesouls, the ones who are usually an active threat - is to watch them a little. Freesouls tend to flit from one interest to another, while Corruptors inevitably have some scheme that they are working on. Also, if they recognize you as a demon hunter, know you know they're a demon, and don't immediately start scheming against you, they're ''assuredly'' a freesoul.
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The Succubus player race is what happens when a Succubus - typically but not universally an Apathetic Succubus - takes a special Trade of Materialism - giving them increased ability to exist on the mortal plane, at the cost of pretty much sacrificing their entire demonic power base.
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The Succubus player race is what happens when a Succubus - typically but not universally a Freesoul Succubus - takes a special Trade of Materialism - giving them increased ability to exist on the mortal plane, at the cost of pretty much sacrificing their entire demonic power base.
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The male term for Succubus is Incubus. Incubi are considered less likely to be Apacubi - however, this is merely a stereotype. Male and female Apacubi have some mild emnity, typically expressed in a mile-wide competitive streak.  
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The male term for Succubus is Incubus. Male and female Freesouls tend to have some mild emnity, typically expressed in a mile-wide competitive streak - those outside view this as a ''writ large'' version of the idea of a battle of the sexes. Notably, this doesn't apply to non-Freesoul Succubi/Incubi.
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The Succubus race has two progressions, resulting in two distinct power sets. The "Corruptor" maintains natural Succubus powers - a fully-leveled Corruptor has the standard Succubus talents. The "Apathetic" re-masters her lust-related powers, but doesn't bother with her evil-related powers, instead taking less boring talents.
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The Succubus race has two progressions, resulting in two distinct power sets. The "Corruptor" maintains natural Succubus powers - a fully-leveled Corruptor has the standard Succubus talents. The "Freesoul" re-masters her lust-related powers, but doesn't bother with her evil-related powers, instead taking less boring/destructive new talents.
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Succubi defaultly have three forms, and develop the ability to change them over time. See "Shift shape" for details.
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Note that for all purposes from here in, UNLESS SPECIFIED OTHERWISE, "Succubus" and "Incubus" are interchangable, as are "Apathetic" and "Freesoul".
== Racial Statistics ==
== Racial Statistics ==
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* '''Medium size:''' Succubi, being medium, receive no adjustments based on size.
* '''Medium size:''' Succubi, being medium, receive no adjustments based on size.
* '''Succubus:''' Succubi are considered to have the Evil, Chaotic, and Outsider traits.
* '''Succubus:''' Succubi are considered to have the Evil, Chaotic, and Outsider traits.
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a human's, rather than a black pit of strange fluid. This does not affect their abilities... Usually. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
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** ''Trade Of Materialism:'' Optionally, Succubi can gain the special {Material} trait. This makes them count as native to the Material Plane for the purposes of spells such as Banishment - however, they remain Outsiders for the purposes of spells not related to removing them from this dimension. A Succubus with this trait who is slain can choose to regenerate by getting returned to the Abyssal planes at any time, but isn't forced to (unlike usual).  Succubi who make this trade also have their innards change to resemble a humanoid's, rather than a black pit of strange fluid. This does not affect their abilities... Usually. The cost of this trade is the disconnection of the Succubus from their abyssal power sources - forcing them to relearn almost all of their abilities to use the native magics of the Material Plane instead.
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*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class or the adaptation of their own tricks to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
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*** In other words, those who make this trade lose all Succubus progression levels. Any PC Succubus with this option will have spent at least a little time on the material learning the basics of a class and/or the adaptation of their own tricks, so as to attain 1st level. Any Succubus who does not have this trait must be fully leveled in the Corruptor progression, as this represents their default state.
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** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Apacubi do not sponsor, nor are they sponsored by, non-Apacubi for cultural reasons.
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** ''Demonic Sponsor:'' Optionally, Succubi can have a Demonic Sponsor - a higher-power demon who they have made a pact with. A Demonic Sponsor can issue orders to them, which they ''must'' follow, but is obligated to provide the Succubus with an abyssal home. (Traditionally, any Demon who is sponsoring others is going to maintain a castle, fortress, military base, or similar facility, with at least one private room to each sponsored demon. Often, if they primarily interact with one Material plane, they will choose a base style highly anachronistic to that plane.) Freesouls do not sponsor, nor are they sponsored by, non-Freesoul for cultural reasons.
* '''Speed''': Succubus base land speed is 30 feet. Succubi who have wings have a base fly speed of 50 feet.
* '''Speed''': Succubus base land speed is 30 feet. Succubi who have wings have a base fly speed of 50 feet.
* '''Restless''': Succubi do not need sleep (but can sleep, and aren't immune to sleep effects), and never become fatigued or exhausted due to a lack of rest. For the purposes of spell recovery and daily powers, however, they must take at least eight continuous hours of downtime.
* '''Restless''': Succubi do not need sleep (but can sleep, and aren't immune to sleep effects), and never become fatigued or exhausted due to a lack of rest. For the purposes of spell recovery and daily powers, however, they must take at least eight continuous hours of downtime.
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** Succubi who have NOT made the Trade of Materialism process food and drink perfectly, and never need to use the restroom. Succubi who HAVE made the Trade have human-like innards that process foods somewhat normally.  
** Succubi who have NOT made the Trade of Materialism process food and drink perfectly, and never need to use the restroom. Succubi who HAVE made the Trade have human-like innards that process foods somewhat normally.  
* '''Poison Immunity''': Succubi are acclimated to an environment where the very air is often suffused with every poison imaginable. They are automatically immune to the negative effects of all poisons or drugs. Succubi can partially disable this if they want to enjoy the effects of drunkenness (for example), but are not counted as having any statistical penalties from them - which often has rather odd results. Some Paladins are known to joke that the best possible way to tell if someone is a Succubus is to buy them an entire horn of Dwarven Ale. If they're cohherent enough to hit on people after it, then check how bright the Detect Evil is glowing, but they're probably an Apacubus.
* '''Poison Immunity''': Succubi are acclimated to an environment where the very air is often suffused with every poison imaginable. They are automatically immune to the negative effects of all poisons or drugs. Succubi can partially disable this if they want to enjoy the effects of drunkenness (for example), but are not counted as having any statistical penalties from them - which often has rather odd results. Some Paladins are known to joke that the best possible way to tell if someone is a Succubus is to buy them an entire horn of Dwarven Ale. If they're cohherent enough to hit on people after it, then check how bright the Detect Evil is glowing, but they're probably an Apacubus.
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* '''Darkvision''': A Succubus has inherent Darkvision at 60 feet.
* '''Shift Shape''': A Succubus has three default shapes, and can switch between them as per the Change Shape ability. (Succubi who level up eventually lose this power in favor of a fuller Change Shape.)
* '''Shift Shape''': A Succubus has three default shapes, and can switch between them as per the Change Shape ability. (Succubi who level up eventually lose this power in favor of a fuller Change Shape.)
** A Succubus' natural form is obviously demonic. Select one from each line:
** A Succubus' natural form is obviously demonic. Select one from each line:
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** A Succubus' half-suppressed form looks more human-like. They usually wear full clothing, and most optional features look just like her human form. However, her nails are exceptionally hard, allowing her to maintain her claw weapons, her wings remain visible (but can be of a single alternate color of her choice), and she may still have her horns. (Apacubi who are open about their nature often wear hats over the horns.)
** A Succubus' half-suppressed form looks more human-like. They usually wear full clothing, and most optional features look just like her human form. However, her nails are exceptionally hard, allowing her to maintain her claw weapons, her wings remain visible (but can be of a single alternate color of her choice), and she may still have her horns. (Apacubi who are open about their nature often wear hats over the horns.)
** A Succubus' full-human form loses all things that would visually identify them as non-humanoid.
** A Succubus' full-human form loses all things that would visually identify them as non-humanoid.
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* '''Automatic Alignment''': A Succubus is automatically Chaotic Evil to start. Corruptor Succubi are ''invariably'' Chaotic Evil. An Apathetic Succubus can change alignment over time - sometimes, being a hero is fun too! - but almost never abandons their Chaotic nature.
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* '''Automatic Alignment''': A Succubus is automatically Chaotic Evil to start. Corruptor Succubi are ''invariably'' Chaotic Evil. A Freesoul Succubus can change alignment over time - sometimes, being a hero is fun too! - but rarely abandons their Chaotic nature.
* '''Automatic Languages''': Common, Abyssal. Bonus Languages: Draconic, Celestial, any one other.
* '''Automatic Languages''': Common, Abyssal. Bonus Languages: Draconic, Celestial, any one other.
* '''Favored Class''': Either Succubus racial progression. After mastering the Succubus Racial Progression, pick one.
* '''Favored Class''': Either Succubus racial progression. After mastering the Succubus Racial Progression, pick one.
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A Corruptor is a Succubus who has developed her talents for darkness, seeking to pervert or destroy good things in the world. In short: The ones to be afraid of, the ones for whom their every talent is pointed at screwing you over horrifically, one way or another.
A Corruptor is a Succubus who has developed her talents for darkness, seeking to pervert or destroy good things in the world. In short: The ones to be afraid of, the ones for whom their every talent is pointed at screwing you over horrifically, one way or another.
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(((''Presently, Corruptors are very close to standard SRD Succubi, and level almost identically to Savage Species Succubi. Modifications may be desirable.'')))
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(((''Presently, Corruptors are very close to standard SRD Succubi, and level almost identically to Savage Species Succubi. Modifications will be highly desirable to account for d20r changes like Prowess.'')))
'''Prerequisites'''
'''Prerequisites'''
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:''Race'': Succubus
:''Race'': Succubus
:''Alignment'': Chaotic Evil. Corruptors are incapable of truly abandoning their nature as a corruptor, particularly if they have leveled this way. (((Penalties for those who lose alignment via things like the ''Helm of Opposite Alignment'' need to be added.)))
:''Alignment'': Chaotic Evil. Corruptors are incapable of truly abandoning their nature as a corruptor, particularly if they have leveled this way. (((Penalties for those who lose alignment via things like the ''Helm of Opposite Alignment'' need to be added.)))
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:''Class'': A Corruptor Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.)
The Corruptor type comes in two variants; while all the same powers are available to both, the NPC variant reaches full level significantly faster, since its abilities matter less to NPCs than PCs. It is ''not recommended'' that PCs be allowed access to the NPC version of the class.
The Corruptor type comes in two variants; while all the same powers are available to both, the NPC variant reaches full level significantly faster, since its abilities matter less to NPCs than PCs. It is ''not recommended'' that PCs be allowed access to the NPC version of the class.
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!Level !!BAB !!Fort !!Ref !!Will !!Special
!Level !!BAB !!Fort !!Ref !!Will !!Special
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|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
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|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues, +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
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|-
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|'''2nd''' || +2 || +3 || +3 || +3 || +2 Cha, Darkvision 60 ft., Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day || -
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|'''2nd''' || +2 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor, Mobility, +2 Con, lesser Succubus powers 3/day || -
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|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will || -
|'''3rd''' || +3 || +3 || +3 || +3 || +2 Int, Change Shape, +5 Natural Armor, +2 Cha, Lesser Corruptor powers at-will || -
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|-
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|'''4th''' || +4 || +4 || +4 || +4 || +2 Wiss, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day || -
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|'''4th''' || +4 || +4 || +4 || +4 || +2 Wis, Energy Drain 1/day, +7 natural armor, resistances (acid 10, cold 10, electricity 10, fire 10), +2 Int, Unholy Blight 1/day, Greater Corruptor powers 1/day || -
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|'''5th''' || +5 || +4 || +4 || +4 || +2 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
|'''5th''' || +5 || +4 || +4 || +4 || +2 Cha, spell resistance, +9 Natural Armor,> Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
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|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Vrock (30%) || -
|'''6th''' || +6/+1 || +5 || +5 || +5 || +2 Str, energy drain at will, DR 10/+2, Greater Corruptor Powers at will, +4 Cha, Summon Demons (10%), Summon Vrock (30%) || -
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PC VARIANT:
PC VARIANT:
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!Level !!BAB !!Fort !!Ref !!Will !!Special
!Level !!BAB !!Fort !!Ref !!Will !!Special
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|'''1st''' || +1 || +2 || +2 || +2 || Dodge, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues|| -
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|'''1st''' || +1 || +2 || +2 || +2 || Feat, +1 natural armor, resistances (acid 5, cold 5, electricity 5, fire 5), tongues|| -
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|'''2nd''' || +2 || +3 || +3 || +3 || +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
|'''2nd''' || +2 || +3 || +3 || +3 || +2 Int, Lesser Corruptor powers 1/day, telepathy 100 ft.|| -
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|'''3rd''' || +3 || +3 || +3 || +3 || +2 Cha, Darkvision 60 ft., Shift Details, +3 Natural Armor || -
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|'''3rd''' || +3 || +3 || +3 || +3 || +2 Cha, Shift Details, +3 Natural Armor || -
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|'''4th''' || +4 || +4 || +4 || +4 || Mobility, +2 Con, lesser Succubus powers 3/day || -
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|'''4th''' || +4 || +4 || +4 || +4 || Feat, +2 Con, lesser Succubus powers 3/day || -
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|'''5th''' || +5 || +4 || +4 || +4 || +2 Int, Change Shape, +5 Natural Armor || -
|'''5th''' || +5 || +4 || +4 || +4 || +2 Int, Change Shape, +5 Natural Armor || -
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|'''9th''' || +9/+4 || +6 || +6 || +6 || +2 Cha, spell resistance, +9 Natural Armor || -
|'''9th''' || +9/+4 || +6 || +6 || +6 || +2 Cha, spell resistance, +9 Natural Armor || -
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|-
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|'''10th''' || +10/+5 || +7 || +7 || +7 || Persuasive, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
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|'''10th''' || +10/+5 || +7 || +7 || +7 || Feat, +2 Wis, Greater Corruptor Powers 3/day, electricity immunity || -
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|'''11th''' || +11/+6/+1 || +7 || +7 || +7 || +2 Str, energy drain at will, DR 10/+2 || -
|'''11th''' || +11/+6/+1 || +7 || +7 || +7 || +2 Str, energy drain at will, DR 10/+2 || -
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Acrobatics (Dex), Awareness (Wis),  Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (any 1, chosen at 1st level) (Int), Profession (Wis), Ride (Dex), Search (Int), Stealth (Dex)
Acrobatics (Dex), Awareness (Wis),  Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (any 1, chosen at 1st level) (Int), Profession (Wis), Ride (Dex), Search (Int), Stealth (Dex)
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'''Prowess:''' <<<CHECK WHAT THIS MEANS :|>>>
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'''Prowess:''' 4 per level.
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, but not with any armor or with shields.
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
'''Feats:''' A Corruptor Succubus, INSTEAD OF getting feats at the regular rate, gets a feat at specified levels only - after completing the progression, it gains feats according to its character level. When the class is used in Gestalt, this is ignored.
'''Feats:''' A Corruptor Succubus, INSTEAD OF getting feats at the regular rate, gets a feat at specified levels only - after completing the progression, it gains feats according to its character level. When the class is used in Gestalt, this is ignored.
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* Note that the NPC Corruptor Succubus specifies the feats earned - Dodge, Mobility, Persuasive. PC Corruptors get feats at 1st, 4th, and 10th levels.
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* Note that the NPC Corruptor Succubus specifies the feats earned - Dodge, Mobility, Persuasive. PC Corruptors get feats of their choice at 1st, 4th, and 10th levels.
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'''Darkvision:''': A Corruptor of at least 2nd level (NPC) or 3rd level (PC) gains Darkvision to 60 feet.
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'''Telepathy:''' At 1st level (NPC) or 2nd level (PC), a Corruptor gains telepathy, allowing it to communicate with any language-speaking creature in 100 feet.
'''Telepathy:''' At 1st level (NPC) or 2nd level (PC), a Corruptor gains telepathy, allowing it to communicate with any language-speaking creature in 100 feet.
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'''Summon Demonic Ally (Sp):''' At 6th level (NPC) or 12th level (PC), the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call.
'''Summon Demonic Ally (Sp):''' At 6th level (NPC) or 12th level (PC), the Succubus can attempt to summon allies once per day - there is a 30% chance of getting a Vrock, and a separate 10% chance of getting a Balor to answer the call.
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---
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'''Succubus Racial Progression: Freesoul'''
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Not all Succubi are horrendous, world-destroying consumers of all that is sacred. The nature of Chaos makes a surprising number of Succubi - in some worlds, as many as half of all that arrive on the Material Plane - into a quite different, altogether more tolerable beast.
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These type of Succubi hate being called Apathetic, but as far as their capacity for evil goes, that's precisely the right word. While they are still utterly amoral and chaotic, they're not really out to spread corruption and destruction. They simply want to have fun, often viewing the Material Plane as an endlessly complex toy (if one that needs quite a few safety warnings). The Succubus who uses her poison immunity to drink entire bars under the table, the one who perfectly card sharks local masters, and most importantly for most PCs, the ones who will voluntarily, ''without significant ulterior motives'', adventure alongside groups are some of the exemplars of the Freesoul Succubus.
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They start off as a more mild Chaotic Evil - simply amoral, and viewing things like laws as an inherent buzzkill.
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Freesoul Succubi completely ignore developing their evil-related powers - Unholy Blight's really, ''really'' useful when you're out to destroy a group of angels who are mucking up your plans, but not so much if you'd rather settle whatever subtle differences you have over a game of cards or something. Instead, they develop their talents for manipulation and enchantment even further.
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Note that Freesoul Succubi are ''not careless''. They can develop relationships with people, develop emotionally, and those without a Demonic Sponsor have good reason to be ''very'' scared of death. Demons are known for fighting each other, but Freesoul Succubi are especially prone to fighting non-Freesouls if the alternative is their giant toy getting destroyed/messed up, or a friend getting messed with. (This doesn't, however, qualify as a good act.)
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'''Prerequisites'''
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:''Race'': Succubus
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:''Alignment'': Chaotic Evil. Unlike Corruptors, Freesoul Succubi need only ''start'' as Chaotic Evil - they do not lose abilities nor the ability to level as Freesoul for ceasing to be chaotic or evil.
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:''Class'': A Freesoul Succubus can ''never'' take levels in any other Succubus-specific racial progression. If they wish to switch to a new type ''for any reason'', they must make a new Trade of Materialism to lose all Corruptor levels. (A generous DM can let them keep their Experience, and spend some significant period of offscreen time to redevelop their powers in their new progression.)
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:''Special'': Freesoul Succubi ''must'' have made a Trade of Materialism - the powers of an Apathetic come ''solely'' from the RE-development of their talents, and are ''never'' inherent.
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<<<BOX OF ALL THE NUMBERS HERE>>>
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'''HD''': d8
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'''Skills''': 6+Int
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'''Prowess''': 4 per level.
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'''Proficiencies:''' Succubi are proficient with all simple and martial weapons, along with the whip and spiked chain, but not with any armor or with shields.
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'''Freesoul Powers (Sp):''' A Freesoul Succubus has a significant pool of magical charge they may tap into daily - one charge per level in the Freesoul progression, plus one per three levels in other classes (round down).
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'''Telepathy (Sp):''' A Freesoul Succubus develops the power of Telepathy as they grow their talents. All abilities here have a range of 10 feet per level. All may be switched on or off at will.
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* At 2nd level, they become able to accurately sense the emotions of others. This grants them an inherent +5 to Sense Motive checks whenever the subject is concealing their feelings.
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* At 5th level, they become able to read the thoughts of intelligent beings - however, if the being's primary language is not one they know, they can only get a loose idea of what they're thinking.
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* At 8th level, they can fully telepathically communicate with others who share at least one language with them. (With Tongues active, this extends to any language, and thus they can communicate any intelligent creature.)
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'''Spell Resistance (Sp):''' While their connection to the Material Plane makes them less resistant to magic than most Succubi, Freesoul Succubi do still have some resistance to magic - getting one Spell Resistance per level in Freesoul Succubus, plus one per three class levels (whether or not they're in Freesoul succubus) at 5th level or above.
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(MATHMATH: Level 20 total with maxed Freesoul has SR 16. Level 5 FS has 6 SR, only gaining one from the per-three-class-levels.)
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'''Damage Reduction (Su):''' A Succubus' beauty does not tarnish easily - especially not by the hands of weapons. Strikes against them partially regenerate in a matter of seconds, effectively reducing the damage taken by an amount equal to their level in Freesoul Succubus. Note, however, that their Damage Reduction entirely fails against good-aligned attack sources.
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* At 1st level, the damage reduction can be beaten by a weapon of at least +1 enchantment, or a weapon made of Cold Iron.
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* At 5th level, half of the damage reduction can no longer be beaten by cold iron; all of it can be beaten by a weapon of +2 enchantment.
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* At 10th level, only weapons of +2 enchantment can beat the damage reduction at all, and then only half. Weapons of +3 enchantment can entirely beat it.
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'''Shift Details (Su):''' A Freesoul of 3rd level gains the ability to shift some details of all their forms. Specifically, their hair color and length, facial features (including color of lips and eyes), and breast size become available for them to change freely (within reason, pervs). This ability grants a +5 bonus to Disguise checks if used while creating a disguise. This applies to all three of their forms from Shift Shape.
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'''Change Shape (Su):''' A Freesoul of 6th level can take the shape of any Small or Medium humanoid (including choosing exactly which aspects of her half-human or full-Succubus forms she wishes to keep). The +10 bonus to Disguise checks overrides and replaces the +5 bonus from ''Shift Details''. Otherwise, all details are as the d20 SRD Change Shape ability.
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'''Partial Energy Drain (Su):''' A Freesoul Succubus doesn't develop their Energy Draining as much as a Corruptor, but occasionally, being able to temporarily weaken someone by making out with them is kind of handy. At 5th level, once per day, they can drain a level from a victim with a kiss or more significant act of passion, placing one negative level on them - however, the victim does not need to make a save to avoid the level loss becoming permanent. A victim who loses all levels from this does ''not'' die, but is unconscious for 24 hours. At 8th level, they can use this three times per day, and at 10th level, at will.
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'''Language Development (Su/Sp):''' At every 2nd level, a Freesoul Succubus can learn any one language reasonably available to her. At 8th level, her language mastery becomes literally magical, as she comes under the effect of a permanent Tongues spell. (She still flat-out learns languages at 8th and 10th, still, but any language she's so much as heard a single word of is now available to learn for these.)
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WHAT ELSE TO ADD????
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Total modifiers: +4 Int, +14 Cha, +2 Con, +2 Wis, +2 Str,

Revision as of 23:19, 3 August 2010

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