D20r:Subfeats

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(Item Creation Feats)
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=== Item Creation Feats ===
=== Item Creation Feats ===
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In general, item creation ''does not incur XP costs in d20r''. The only exception is if the cost states that it requires ''additional'' XP.
==== Brew Potion ====
==== Brew Potion ====
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''Problems'': None!
''Problems'': None!
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==== Craft Magic Armor ====
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You can develop armor and shields such that they carries magic within them.
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''Prerequisites'': Caster Level 5th.
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''Benefits'': You can create any magic armor or shield whose prerequisites you meet. Developing specific armor pieces or shields takes one day per 1,000 GP in the price of the weapon, while enhancing an existing masterwork armor or shield takes one day per 1,000 GP in the cost of the enchantments. The materials cost half the end cost of the item.
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:You may also fix broken magic items for half the materials and half the time of making it anew.
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''Problems'': None!
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==== Craft Magic Weapon ====
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You can develop weapons such that they carry magic within them.
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''Prerequisites'': Caster Level 5th.
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''Benefits'': You can create any magic weapon whose prerequisites you meet. Developing specific weapons takes one day per 1,000 GP in the price of the weapon, while enhancing an existing masterwork weapon takes one day per 1,000 GP in the cost of the enchantments. The materials cost half the end cost of the item.
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:You may also fix broken magic weapons for half the materials and half the time of making it anew.
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''Problems'': None!
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==== Craft Rod ====
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You can develop rods, which carry various magical effects.
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''Prerequisites'': Caster Level 9th.
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''Benefits'': You can create any rod whose prerequisites you meet. Crafting a rod takes one day per 1,000 GP in the item's cost, and materials cost half as much as the item does in the end. Some rods have extra costs on top, which don't count for the calculations of either value.
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''Problems': None!
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==== Craft Staff ====
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You can develop staves, which have multiple magical effects stored in them.
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''Prerequisites'': Caster Level 12th.
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''Benefits'': You can create any staff whose prerequisites you meet. Crafting a staff takes one day per 1,000 GP in the item's cost, and materials cost half as much as the item does in the end. Some staves have extra costs on top, which don't count for the calculations of either value. Staves usually start with 50 charges.
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==== Craft Wand ====
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You can develop wands, which hold spells.
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''Prerequisites'': Caster Level 5th.
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''Benefit'': You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes one day for each 1,000 GP in its base price, equal to its caster level (which may be any value between the minimum caster level needed to cast that spell, and your own caster level) times the spell level times 750 GP. Materials for the wand cost half this. A newly created wand usually has 50 charges.
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:If the spell associated with a wand has a costly material component, you must use 50 of that component in the wand's creation.
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==== Craft Wonderous Item ====
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You can develop wonderous items, which carry various magical effects.
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''Prerequisites'': Caster Level 5th.
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''Benefits'': You can create any wonderous item whose prerequisites you meet. Crafting a wonderous item takes one day per 1,000 GP in the item's cost, and materials cost half as much as the item does in the end. Some wonderous items have extra costs on top, which don't count for the calculations of either value.
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:You can also fix broken wonderous items that you could make for half the time and component cost that you would usually spend.
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==== Forge Ring ====
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You can develop rings, which carry various magical effects.
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''Prerequisites'': Caster Level 12th.
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''Benefits'': You can create any ring whose prerequisites you meet. Crafting a ring takes one day per 1,000 GP in the item's cost, and materials cost half as much as the item does in the end. Some rings have extra costs on top, which don't count for the calculations of either value.
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:You can also fix broken rins that you could make for half the time and component cost that you would usually spend.
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==== Scribe Scroll ====
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You can create scrolls, from which you or another spellcaster can cast the scribed spell.
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''Prerequisites'': Caster Level 1st.
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''Benefits'': You can create a scroll of any spell that you know. Doing so takes one day per 1,000 GP in the scroll's base price. The scroll's base price is the caster level (which may be any level between the minimum to cast the spell and your level) times the spell level times 25. Materials cost half the base price.
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: If the spell has a costly material component or XP cost, you use the component and/or pay the cost during scroll creation.
=== Traits ===
=== Traits ===
=== Flaws ===
=== Flaws ===

Revision as of 00:05, 7 October 2010

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