D20r:Spells
From Fax Encyclopedicus
(→lesser restoration) |
(→levitate) |
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- | === | + | ===Levitate=== |
+ | {{d20rSpell| | ||
+ | name=Levitate| | ||
+ | desc=Force| | ||
+ | time=1 standard action| | ||
+ | range=Close (25' + 5'/2 levels)| | ||
+ | target=One willing creature or object weighing less than 100 lbs/level| | ||
+ | area=| | ||
+ | effect= | | ||
+ | dur=1 minute/level (D)| | ||
+ | save=Will negates (harmless)| | ||
+ | SR=Yes (harmless)| | ||
+ | rules=''Levitate'' allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be ''levitated'', and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20' each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed). Effects that have special or different effects for flying creatures treat a ''levitating'' creature as if it were flying. | ||
+ | |||
+ | A ''levitating'' creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.| | ||
+ | eternal=| | ||
+ | class1=Air Domain| | ||
+ | class1level=2| | ||
+ | class2=Travel Domain| | ||
+ | class2level=2| | ||
+ | class3=| | ||
+ | class3level=| | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
===lightning bolt=== | ===lightning bolt=== | ||
=== Liquefy === | === Liquefy === |