D20r:Spells

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(flame strike)
(flaming sphere)
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===flaming sphere===
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===Flaming Sphere===
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{{d20rSpell|
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name=Flaming Sphere|
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desc=Animation, Eternal, Fire|
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time=1 standard action|
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range=Medium (100' + 10'/level)|
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target= |
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area=|
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effect=One 3' diameter orb of fire|
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dur=1 round/level (D)|
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save=Reflex negates; see text|
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SR=No|
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rules=A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves up to 30' per round. As part of this movement, it can ascend or jump up to 30' to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 plus your Caster Level in fire damage to that creature, though a successful Reflex save negates that damage. A ''flaming sphere'' rolls over barriers less than 4' tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
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The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A ''flaming sphere'' winks out if it exceeds the spell's range.|
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eternal=This spell functions identically when prepared as an eternal spell.|
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class1=Eternal|
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class1level=1|
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class2=Promethean Magic|
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class2level=1|
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class3=Sun Domain|
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class3level=2|
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nocat= 1
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}}
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===flash frost===
===flash frost===
===flesh to stone===
===flesh to stone===

Revision as of 20:34, 18 August 2014

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