D20r:Spells

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(Call Lightning)
(dancing lights)
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nocat= 1
nocat= 1
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===dancing lights===
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===Dancing Lights===
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{{d20rSpell|
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name=Dancing Lights|
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desc=Eternal, Light|
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time=1 standard action|
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range=Medium (100' + 10'/level)|
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target=|
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area=|
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effect= |
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dur=1 round/level (D)|
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save=Fortitude partial; see text|
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SR=No|
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rules=You create up to one light per two caster levels (maximum eight lights) that resemble lanterns or torches (and cast that amount of light). The ''dancing lights'' must stay within a 10' radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100' per round. A light winks out if the distance between you and it exceeds the spell's range.
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You may voluntarily burn out a light in a bright flash as a standard action. Creatures within 5' of the flash must make a Fortitude save or be blinded for one round and dazzled for an additional minute: those that succeed are instead only dazzled for two rounds.|
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eternal=As above, except you may not burn out the lights.|
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class1=Star|
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class1level=1|
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class2=|
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class2level=|
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class3=|
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class3level=|
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nocat= 1
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}}
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===darkness===
===darkness===
===darkvision===
===darkvision===

Revision as of 23:25, 6 August 2014

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