D20r:Spells

From Fax Encyclopedicus

Jump to: navigation, search
(Freezing Sphere)
Line 1: Line 1:
-
{{ProgressBar|23|total=623}}
 
==A==
==A==
-
=== Absolute Position ===
+
===absolute position===
{{d20rSpell|
{{d20rSpell|
name=Absolute Position|
name=Absolute Position|
Line 23: Line 22:
nocat= 1
nocat= 1
}}
}}
-
 
+
===acid arrow===
-
=== Acid Arrow ===
+
{{d20rSpell
{{d20rSpell
   | name = Acid Arrow
   | name = Acid Arrow
Line 44: Line 42:
   | eternal = You fire an arrow as described above, except that it deals 2d4 acid damage, plus additional acid damage on the following round equal to one-third your caster level (round down, minimum 0).
   | eternal = You fire an arrow as described above, except that it deals 2d4 acid damage, plus additional acid damage on the following round equal to one-third your caster level (round down, minimum 0).
}}
}}
-
 
+
===acid fog===
-
=== Acid Fog===
+
{{d20rSpell
{{d20rSpell
   | name = Acid Fog
   | name = Acid Fog
Line 67: Line 64:
   | eternal = You breathe a 30' cone of acid, dealing 4d6 plus your caster level acid damage to all creatures within its area. Creatures damaged by the acid must make a Fortitude save or be ''slowed'' for one round.
   | eternal = You breathe a 30' cone of acid, dealing 4d6 plus your caster level acid damage to all creatures within its area. Creatures damaged by the acid must make a Fortitude save or be ''slowed'' for one round.
}}
}}
-
 
+
===aid===
-
=== Acid Splash===
+
-
{{d20rSpell
+
-
  | name = Acid Splash
+
-
  | desc = Acid, Cantrip
+
-
  | class1 = Sorcerer
+
-
  | class1level = 0
+
-
  | class2 = Wizard
+
-
  | class2level = 0
+
-
  | class3 =
+
-
  | class3level =
+
-
  | time = 1 standard action
+
-
  | range = Close (25 ft. + 5 ft./2 levels)
+
-
  | effect = One missile of acid
+
-
  | dur = Instantaneous
+
-
  | save = No
+
-
  | SR = Yes
+
-
  | flavor =
+
-
  | rules = You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage.
+
-
  | eternal =
+
-
}}
+
-
 
+
-
=== Aid===
+
{{d20rSpell
{{d20rSpell
   | name = Aid
   | name = Aid
Line 113: Line 88:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===air walk===
-
=== Air Walk===
+
{{d20rSpell
{{d20rSpell
   | name = Air Walk
   | name = Air Walk
Line 140: Line 114:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===alarm===
-
=== Alarm===
+
{{d20rSpell
{{d20rSpell
   | name = Alarm
   | name = Alarm
Line 177: Line 150:
If you do not cast another spell before the end of your turn, this effect is wasted.
If you do not cast another spell before the end of your turn, this effect is wasted.
}}
}}
-
 
+
===align weapon===
-
=== Align Weapon===
+
{{d20rSpell
{{d20rSpell
   | name = Align Weapon
   | name = Align Weapon
Line 198: Line 170:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===analyze dweomer===
-
=== Alter Self===
+
-
{{d20rSpell
+
-
  | name = Alter Self
+
-
  | desc = Eternal, Polymorph
+
-
  | class1 = Sorcerer
+
-
  | class1level = 2
+
-
  | class2 = Wizard
+
-
  | class2level = 2
+
-
  | class3 =
+
-
  | class3level =
+
-
  | time = 1 standard action
+
-
  | range = Personal
+
-
  | target = You
+
-
  | dur = 1 min./level (D)
+
-
  | save =
+
-
  | SR =
+
-
  | flavor =
+
-
  | rules = When casting this spell, choose a race other than your own: you temporarily lose all your racial features (including ability score adjustments, but excluding charge-based abilities such as Inborn Psionics, Natural Magic, and Natural Talent) and replace them with the selected race's features. If you possess racial feats, you retain them in your new form and they remain functional.
+
-
 
+
-
You may only gain the basic features of a selected race: if a race possesses a racial progression, a paragon class, or similar racial levels, you do not acquire them upon casting this spell.
+
-
  | eternal = You select one option off the following table: gain the effects listed for the duration of this spell. Multiple applications of this spell do not stack: instead, the first casting is overwritten by the second.
+
-
 
+
-
{{{!}}class="bordered zebra header"
+
-
!Option !!Details
+
-
{{!}}-
+
-
{{!}}'''Bite''' {{!}}{{!}} You gain a bite attack that deals 1d6 damage. It has the Heavy Critical property. You must have a mouth that does not already possess a bite attack to select this option.
+
-
{{!}}-
+
-
{{!}}'''Claws''' {{!}}{{!}} You gain two claw attacks that deal 1d4 damage. They have the High Critical property. You must have two hands which do not already possess claw attacks to select this option.
+
-
{{!}}-
+
-
{{!}}'''Natural Armor''' {{!}}{{!}} You gain an enhancement bonus to your natural armor equal to one-quarter your caster level. A creature without natural armor has an effective natural armor bonus of +0.
+
-
{{!}}-
+
-
{{!}}'''Swim Speed''' {{!}}{{!}} You gain a swim speed equal to one-half your normal land speed. You may hold your breath for twice as long as you normally could.
+
-
{{!}}}
+
-
 
+
-
Natural attacks granted by this spell have an enhancement bonus equal to one-third your caster level, rounded down.
+
-
}}
+
-
 
+
-
=== Analyze Dweomer===
+
{{d20rSpell
{{d20rSpell
   | name = Analyze Dweomer
   | name = Analyze Dweomer
Line 260: Line 194:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===animal growth===
-
=== Animal Growth===
+
{{d20rSpell
{{d20rSpell
   | name = Animal Growth
   | name = Animal Growth
Line 291: Line 224:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===animal messenger===
-
=== Animal Messenger===
+
{{d20rSpell
{{d20rSpell
   | name = Animal Messenger
   | name = Animal Messenger
Line 316: Line 248:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===animal shapes===
-
=== Animal Shapes===
+
{{d20rSpell
{{d20rSpell
   | name = Animal Shapes
   | name = Animal Shapes
Line 337: Line 268:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===animate dead===
-
=== Animate Dead===
+
{{d20rSpell
{{d20rSpell
   | name = Animate Dead
   | name = Animate Dead
Line 368: Line 298:
   | eternal = As a standard action, you may create a skeleton or zombie as described above. However, the creature only remains animated for one hour, and you may only animate one creature this way: animating another immediately causes the first to return to death.<br>''Special:'' If readied in an eternal slot, this spell may be readied as a second level spell.
   | eternal = As a standard action, you may create a skeleton or zombie as described above. However, the creature only remains animated for one hour, and you may only animate one creature this way: animating another immediately causes the first to return to death.<br>''Special:'' If readied in an eternal slot, this spell may be readied as a second level spell.
}}
}}
-
 
+
===animate plants===
-
=== Animate Objects===
+
-
{{d20rSpell
+
-
  | name = Animate Objects
+
-
  | desc = Animation, Eternal
+
-
  | class1 = Sorcerer
+
-
  | class1level = 6
+
-
  | class2 = Wizard
+
-
  | class2level = 6
+
-
  | class3 =
+
-
  | class3level =
+
-
  | time = 1 standard action
+
-
  | range = Medium (100 ft. + 10 ft./level)
+
-
  | target = One Small object per caster level; see text
+
-
  | dur = 1 round/level
+
-
  | save = None
+
-
  | SR = No
+
-
  | flavor =
+
-
  | rules = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.
+
-
 
+
-
An animated object can be of any nonmagical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell. Use the appropriate statistics blocks for animated objects according to their size.
+
-
 
+
-
This spell cannot animate objects carried or worn by a creature.
+
-
 
+
-
Animate objects can be made permanent with a ''permanency'' spell.
+
-
  | eternal = You may animate a Small object, as outlined above. The duration increases to 24 hours, and you may only have one such animated creature at a time. It serves you without question and is in essence an extension of your will. You cannot make an object animated in this way permanent with a ''permanency'' spell.
+
-
}}
+
-
 
+
-
=== Animate Plants===
+
{{d20rSpell
{{d20rSpell
   | name = Animate Plants
   | name = Animate Plants
Line 422: Line 324:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===antilife shell===
-
=== Animate Rope===
+
-
{{d20rSpell
+
-
  | name = Animate Rope
+
-
  | desc = Animation, Eternal
+
-
  | class1 = Sorcerer
+
-
  | class1level = 1
+
-
  | class2 = Wizard
+
-
  | class2level = 1
+
-
  | class3 =
+
-
  | class3level =
+
-
  | time = 1 standard action
+
-
  | range = Medium (100 ft. +10 ft./level)
+
-
  | target = One ropelike object, length up to 50 ft. + 5 ft./level; see text
+
-
  | dur = 1 round/level
+
-
  | save = None
+
-
  | SR = No
+
-
  | flavor =
+
-
  | rules = You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope's diameter by half.
+
-
 
+
-
The possible commands are "coil" (form a neat, coiled stack), "coil and knot," "loop," "loop and knot," "tie and knot," and the opposites of all of the above ("uncoil," and so forth). You can give one command each round as a move action, as if directing an active spell.
+
-
 
+
-
The rope can enwrap only a creature or an object within 1 foot of it, so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.
+
-
 
+
-
The rope itself and any knots tied in it are not magical.
+
-
 
+
-
This spell grants a +2 bonus on any Survival checks you make when using the transmuted rope.
+
-
 
+
-
The spell cannot animate objects carried or worn by a creature.
+
-
  | eternal = You animate a ropelike object as described above. However, the rope functions as a Small constrictor snake under your control. Use the statistics for a Small constrictor snake, but use the rope's own hardness and hit points. You may only have one animated rope created via this spell at a time, and the animated rope must stay within this spell's range: if it leaves that range, the spell is immediately dispelled and the rope returns to normal.
+
-
}}
+
-
 
+
-
=== Antilife Shell===
+
{{d20rSpell
{{d20rSpell
   | name = Antilife Shell
   | name = Antilife Shell
Line 478: Line 348:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===antimagic field===
-
=== Antimagic Field===
+
{{d20rSpell
{{d20rSpell
   | name = Antimagic Field
   | name = Antimagic Field
Line 511: Line 380:
   | eternal = As an immediate action, you may cast this spell to counter a spell as it is being cast. You must be aware of the spell being cast, and you must make a caster level check to counter the spell as normal.
   | eternal = As an immediate action, you may cast this spell to counter a spell as it is being cast. You must be aware of the spell being cast, and you must make a caster level check to counter the spell as normal.
}}
}}
-
 
+
===antipathy===
-
=== Antipathy===
+
{{d20rSpell
{{d20rSpell
   | name = Antipathy
   | name = Antipathy
Line 546: Line 414:
A creature inside the sphere's area when you cast the spell is unaffected until it leaves and enters again. The sphere lasts for one round per caster level before dissipating.
A creature inside the sphere's area when you cast the spell is unaffected until it leaves and enters again. The sphere lasts for one round per caster level before dissipating.
}}
}}
-
 
+
===antipathy/sympathy===
-
=== Antiplant Shell===
+
===antiplant shell===
{{d20rSpell
{{d20rSpell
   | name = Antiplant Shell
   | name = Antiplant Shell
Line 567: Line 435:
   | eternal =  
   | eternal =  
}}
}}
-
 
+
===antivenin===
-
=== Antivenin ===
+
{{d20rSpell|
{{d20rSpell|
name=Antivenin|
name=Antivenin|
Line 588: Line 455:
nocat= 1
nocat= 1
}}
}}
-
 
+
===arcane lock===
-
=== Arcane Eye===
+
-
{{d20rSpell
+
-
  | name = Arcane Eye
+
-
  | desc = Divination, Eternal
+
-
  | class1 = Sorcerer
+
-
  | class1level = 4 or 5; see text
+
-
  | class2 = Wizard
+
-
  | class2level = 4
+
-
  | class3 =
+
-
  | class3level =
+
-
  | time = 10 minutes
+
-
  | range = Unlimited, as long as it remains on your plane
+
-
  | effect = Magical sensor
+
-
  | dur = 1 min./level
+
-
  | save = None
+
-
  | SR = No
+
-
  | flavor =
+
-
  | rules = You create an invisible magical sensor that sends you visual information. You can create the ''arcane eye'' at any point you can see, but it can then travel outside your line of sight without hindrance. An ''arcane eye'' travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there, sharing any low-light vision, darkvision, or similar sight-related special senses you may have.
+
-
 
+
-
The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane of existence, even through a gate or similar magical portal.
+
-
 
+
-
You must concentrate to use an ''arcane eye''. If you do not concentrate, the eye is inert until you again concentrate.
+
-
  | eternal = If you ready this spell in a fourth level eternal slot, as a standard action, you may create an invisible, magical, immobile sensor in a square within 25 ft., plus 5 ft. per two caster levels. You may treat the sensor as an extension of your vision: effectively, you have two sources of sight: your own and the sensor's. The sensor remains for one round per caster level before dissipating. If you travel further than 100' away from the sensor, it immediately dissipates.<br><br>If you ready this spell in a fifth level eternal slot, you may use the magical sensor as an extension of your spellcasting and may choose to use the sensor as the origin of any of your eternal spells that normally would have to originate in your own square. Effectively, the sensor may be used as the origin for any eternal spell effect that originates in your own square.
+
-
}}
+
-
 
+
-
=== Arcane Lock===
+
{{d20rSpell
{{d20rSpell
   | name = Arcane Lock
   | name = Arcane Lock
Line 636: Line 477:
   | eternal = A door, chest, or portal touched is locked and cannot be opened through any means (password, key, ''knock'', or virtue of being the spellcaster) for two rounds. However, this effect may still be dispelled as normal.
   | eternal = A door, chest, or portal touched is locked and cannot be opened through any means (password, key, ''knock'', or virtue of being the spellcaster) for two rounds. However, this effect may still be dispelled as normal.
}}
}}
-
 
+
===arcane sight===
-
=== Arcane Mark===
+
-
{{d20rSpell
+
-
  | name = Arcane Mark
+
-
  | desc =
+
-
  | class1 = Sorcerer
+
-
  | class1level = 0
+
-
  | class2 = Wizard
+
-
  | class2level = 0
+
-
  | class3 =
+
-
  | class3level =
+
-
  | time = 1 standard action
+
-
  | range = Touch
+
-
  | effect = One personal rune or mark smaller than 1 sq. ft.
+
-
  | dur = Permanent
+
-
  | save = None
+
-
  | SR = No
+
-
  | flavor =
+
-
  | rules = This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An ''arcane mark'' spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a ''detect magic'' spell causes it to glow and be visible, though not necessarily understandable.
+
-
 
+
-
''See invisibility'' and other effects that allow you to perceive invisible objects or pierce illusions likewise allows you to see an invisible ''arcane mark''. The mark cannot be dispelled, but it can be removed by the caster or by an ''erase'' spell.
+
-
 
+
-
If an ''arcane mark'' is placed on a living being, normal wear gradually causes the effect to fade in about a month.
+
-
  | eternal =
+
-
}}
+
-
 
+
-
=== Arcane Sight===
+
{{d20rSpell
{{d20rSpell
   | name = Arcane Sight
   | name = Arcane Sight
Line 686: Line 501:
   | eternal = This spell functions as described above, but its casting time is reduced to one swift action, and its duration reduced to one round per two levels.
   | eternal = This spell functions as described above, but its casting time is reduced to one swift action, and its duration reduced to one round per two levels.
}}
}}
-
 
+
===arcane sight, greater===
-
=== Arcane Sight, Greater===
+
===arise===
-
=== Arise===
+
===armor of darkness===
-
=== Armor of Darkness ===
+
===armor of earth===
-
=== Armor of Earth ===
+
{{d20rSpell|
{{d20rSpell|
name=Armor of Earth|
name=Armor of Earth|
Line 718: Line 532:
nocat=1
nocat=1
}}
}}
-
 
+
===armor of electricity===
-
=== Armor of Flame ===
+
{{d20rSpell|
 +
name=Armor of Lightning|
 +
desc=Electricity, Eternal|
 +
time=1 standard action|
 +
range=Touch|
 +
target=Creature touched|
 +
area= |
 +
effect= |
 +
dur=1 minute/level|
 +
save=Will negates (harmless)|
 +
SR=Yes (harmless)|
 +
rules=You sheathe the touched creature in a crackling ring of electricity. This electricity does not restrict the target's mobility, but does provide several benefits to the touched creature.
 +
 +
A creature wreathed in electricity like this gains an armor bonus to Armor Class equal to 1/2 your Caster Level (round down, minimum +5), gains the Electric subtype, and gains the evasion special ability (as a rogue). In addition, the targeted creature gains an insight bonus on Reflex saving throws equal to your primary spellcasting modifier.
 +
 +
Creatures who touch or attack the armored creature in melee must make a Reflex save or take 1d4 points of electrical damage per three Caster Levels. A creature who grapples or is grappled by the armored creature is not allowed a save against this damage.
 +
 +
The armored creature also radiates an aura of sparking electricity: creatures within 10' at the start of the armored creature's turn must make a Fortitude save or take a -2 penalty to Dexterity for one round.
 +
 +
During the spell's duration, the armored creature may perform an elemental smite once every five rounds. When making an attack, the armored creature adds her Charisma modifier (minimum +1) to her attack roll. If she hits, she deals additional electrical damage equal to her Hero Value. If she misses, the attempt is wasted.|
 +
eternal=This spell functions as above, but the spell's duration is one round per level.|
 +
class1=Eternal|
 +
class1level=7|
 +
class2=Raghnialt's Kiss|
 +
class2level=7|
 +
nocat=1
 +
}}
 +
===armor of flame===.
{{d20rSpell|
{{d20rSpell|
name=Armor of Flame|
name=Armor of Flame|
Line 747: Line 588:
nocat=1
nocat=1
}}
}}
-
 
+
===armor of ice===
-
=== Armor of Ice ===
+
{{d20rSpell|
{{d20rSpell|
name=Armor of Ice|
name=Armor of Ice|
Line 776: Line 616:
nocat=1
nocat=1
}}
}}
-
 
+
===armor of water===
-
=== Armor of Lightning ===
+
-
{{d20rSpell|
+
-
name=Armor of Lightning|
+
-
desc=Electricity, Eternal|
+
-
time=1 standard action|
+
-
range=Touch|
+
-
target=Creature touched|
+
-
area= |
+
-
effect= |
+
-
dur=1 minute/level|
+
-
save=Will negates (harmless)|
+
-
SR=Yes (harmless)|
+
-
rules=You sheathe the touched creature in a crackling ring of electricity. This electricity does not restrict the target's mobility, but does provide several benefits to the touched creature.
+
-
+
-
A creature wreathed in electricity like this gains an armor bonus to Armor Class equal to 1/2 your Caster Level (round down, minimum +5), gains the Electric subtype, and gains the evasion special ability (as a rogue). In addition, the targeted creature gains an insight bonus on Reflex saving throws equal to your primary spellcasting modifier.
+
-
+
-
Creatures who touch or attack the armored creature in melee must make a Reflex save or take 1d4 points of electrical damage per three Caster Levels. A creature who grapples or is grappled by the armored creature is not allowed a save against this damage.
+
-
+
-
The armored creature also radiates an aura of sparking electricity: creatures within 10' at the start of the armored creature's turn must make a Fortitude save or take a -2 penalty to Dexterity for one round.
+
-
+
-
During the spell's duration, the armored creature may perform an elemental smite once every five rounds. When making an attack, the armored creature adds her Charisma modifier (minimum +1) to her attack roll. If she hits, she deals additional electrical damage equal to her Hero Value. If she misses, the attempt is wasted.|
+
-
eternal=This spell functions as above, but the spell's duration is one round per level.|
+
-
class1=Eternal|
+
-
class1level=7|
+
-
class2=Raghnialt's Kiss|
+
-
class2level=7|
+
-
nocat=1
+
-
}}
+
-
 
+
-
=== Armor of Water ===
+
{{d20rSpell|
{{d20rSpell|
name=Armor of Water|
name=Armor of Water|
Line 834: Line 644:
nocat=1
nocat=1
}}
}}
-
 
+
===armor of wind===
-
=== Armor of Wind ===
+
{{d20rSpell|
{{d20rSpell|
name=Armor of Wind|
name=Armor of Wind|
Line 863: Line 672:
nocat=1
nocat=1
}}
}}
 +
===augury===
 +
===awaken===
-
=== Astral Projection===
 
-
=== Atonement===
 
-
=== Augury===
 
-
=== Awaken===
 
==B==
==B==
-
=== Baleful Polymorph===
+
===baleful polymorph===
-
=== Bane===
+
===bane===
-
=== Banishment===
+
===banishment===
-
=== Barkskin===
+
===barkskin===
-
=== Bestow Curse===
+
===bear's endurance===
-
=== Binding===
+
===bestow curse===
-
=== Biting Winds ===
+
===binding===
 +
===biting winds===
{{d20rSpell|
{{d20rSpell|
name=Biting Winds|
name=Biting Winds|
Line 897: Line 705:
nocat= 1
nocat= 1
}}
}}
-
 
+
===blacklight===
-
=== Black Tentacles===
+
===blade barrier===
-
=== Blade Barrier===
+
===bless===
-
=== Blasphemy===
+
===bless water===
-
=== Bless===
+
===blight===
-
=== Bless Water===
+
===blinding energy===
-
=== Bless Weapon===
+
===blindness===
-
=== Blight===
+
===blindness/deafness===
-
=== Blinding Energy===
+
===blink===
-
=== Blindness/Deafness===
+
===blur===
-
=== Blink===
+
===bolts of bedevilment===
-
=== Blur===
+
===brain spider===
-
=== Bolts of Bedevilment===
+
===break enchantment===
-
=== Brain Spider===
+
===bull's strength===
-
=== Break Enchantment===
+
===burning hands===
-
=== Burning Hands===
+
{{d20rSpell
{{d20rSpell
   | name = Burning Hands
   | name = Burning Hands
Line 932: Line 739:
   | eternal = You make a touch attack that inflicts 1d6 fire damage, plus additional fire damage equal to one-half your caster level. A touched creature must make a Reflex save or catch on fire.
   | eternal = You make a touch attack that inflicts 1d6 fire damage, plus additional fire damage equal to one-half your caster level. A touched creature must make a Reflex save or catch on fire.
}}
}}
-
=== Burnout===
+
===burnout===
==C==
==C==
-
=== Call Lightning===
+
===call lightning===
-
=== Call Lightning Storm===
+
===call lightning storm===
-
=== Calm Animals===
+
===calm animals===
-
=== Calm Emotions===
+
===cause fear===
-
=== Cause Fear===
+
===chain lightning===
-
=== Chain Lightning===
+
===channeled fireburst===
-
=== Changestaff===
+
===charm===
-
=== Channeled Fireburst===
+
===charm monster===
-
=== Chaos Hammer===
+
===charm person===
-
=== Charm Animal===
+
===chill metal===
-
=== Charm Monster===
+
===chill touch===
-
=== Charm Monster, Mass===
+
===choking dust===
-
=== Charm Person===
+
-
=== Chill Metal===
+
-
=== Chill Touch===
+
-
=== Choking Dust ===
+
{{d20rSpell|
{{d20rSpell|
name=Choking Dust|
name=Choking Dust|
Line 972: Line 775:
nocat= 1
nocat= 1
}}
}}
-
 
+
===circle of death===
-
=== Circle of Death===
+
===clairaudience/clairvoyance===
-
=== Clairaudience/Clairvoyance===
+
===clairvoyance===
-
=== Clenched Fist===
+
===clenched fist===
-
=== Cloak of Chaos===
+
===cloud mind===
-
=== Clone===
+
===cloud mind, mass===
-
=== Cloudkill===
+
===cobra fangs===
-
=== Cloud Mind===
+
-
=== Cloud Mind, Mass===
+
-
=== Cobra Fangs ===
+
{{d20rSpell|
{{d20rSpell|
name = Cobra Fangs |
name = Cobra Fangs |
Line 1,002: Line 802:
nocat = 1
nocat = 1
}}
}}
-
 
+
===cold snap===
-
=== Cold Snap ===
+
{{d20rSpell|
{{d20rSpell|
name=Cold Snap|
name=Cold Snap|
Line 1,025: Line 824:
nocat= 1
nocat= 1
}}
}}
-
 
+
===command===
-
=== Color Spray ===
+
===command plants===
-
 
+
===command undead===
-
=== Command===
+
===comprehend languages===
-
=== Command, Greater===
+
===cone of cold===
-
=== Command Plants===
+
===confusion===
-
=== Command Undead===
+
===contact other plane===
-
=== Commune===
+
===contagion===
-
=== Commune with Nature===
+
===contingency===
-
=== Comprehend Languages===
+
===continual flame===
-
=== Cone of Cold===
+
===control light===
-
=== Confusion===
+
===control plants===
-
=== Confusion, Lesser===
+
===control undead===
-
=== Consecrate===
+
===control vapor===
-
=== Contact Other Plane===
+
===control water===
-
=== Contagion===
+
===control weather===
-
=== Contingency===
+
===control winds===
-
=== Continual Flame===
+
===corrosive grasp===
-
=== Control Plants===
+
-
=== Control Undead===
+
-
=== Control Vapor===
+
-
=== Control Water===
+
-
=== Control Weather===
+
-
=== Control Winds===
+
-
=== Corrosive Grasp ===
+
{{d20rSpell|
{{d20rSpell|
name=Corrosive Grasp|
name=Corrosive Grasp|
Line 1,069: Line 861:
nocat= 1
nocat= 1
}}
}}
-
 
+
===create food and water===
-
=== Create Food and Water===
+
===create greater undead===
-
=== Create Greater Undead===
+
===create nightshade===
-
=== Create Nightshade===
+
===create undead===
-
=== Create Undead===
+
===create water===
-
=== Create Water===
+
===creeping doom===
-
=== Creeping Doom===
+
===crushing despair===
-
=== Crushing Despair===
+
===crushing hand===
-
=== Crushing Hand===
+
===crystallize===
-
=== Crystallize ===
+
{{d20rSpell|
{{d20rSpell|
name=Crystallize|
name=Crystallize|
Line 1,099: Line 890:
nocat= 1
nocat= 1
}}
}}
 +
===cure critical wounds===
 +
===cure critical wounds, mass===
 +
===cure light wounds===
 +
===cure light wounds, mass===
 +
===cure moderate wounds===
 +
===cure moderate wounds, mass===
 +
===cure serious wounds===\
 +
===cure serious wounds, mass===
-
=== Cure Critical Wounds===
 
-
=== Cure Critical Wounds, Mass===
 
-
=== Cure Light Wounds===
 
-
=== Cure Light Wounds, Mass===
 
-
=== Cure Minor Wounds===
 
-
=== Cure Moderate Wounds===
 
-
=== Cure Moderate Wounds, Mass===
 
-
=== Cure Serious Wounds===
 
-
=== Cure Serious Wounds, Mass===
 
-
=== Curse Water===
 
==D==
==D==
-
=== Daggerveil ===
+
===daggerveil===
{{d20rSpell|
{{d20rSpell|
name=Daggerveil|
name=Daggerveil|
Line 1,135: Line 924:
nocat= 1
nocat= 1
}}
}}
-
 
+
===dancing lights===
-
=== Dancing Lights===
+
===darkness===
-
=== Darkness===
+
===darkvision===
-
=== Darkvision===
+
===daylight===
-
=== Daylight===
+
===daze monster===
-
=== Daze===
+
===death knell===
-
=== Daze Monster===
+
===death ward===
-
=== Déjà Vu===
+
===deathwatch===
-
=== Death Knell===
+
===deeper darkness===
-
=== Death Ward===
+
===deflecting daggerveil===
-
=== Deathwatch===
+
-
=== Deep Slumber===
+
-
=== Deeper Darkness===
+
-
=== Deflecting Daggerveil ===
+
{{d20rSpell|
{{d20rSpell|
name=Deflecting Daggerveil|
name=Deflecting Daggerveil|
Line 1,168: Line 953:
nocat= 1
nocat= 1
}}
}}
 +
===deja vu===
 +
===delay poison===
 +
===delayed blast fireball===
 +
===demand===
 +
===destruction===
 +
===detect===
 +
===detect animals or plants===
 +
===detect life===
 +
===detect scrying===
 +
===detect secret doors===
 +
===detect snares and pits===
 +
===detect thoughts===
 +
===detect undead===
 +
===dimension door===
 +
===dimensional anchor===
 +
===dimensional lock===
 +
===diminish plants===
 +
===discern lies===
 +
===discern location===
 +
===disguise self===
 +
===disjunction===
 +
===dismissal===
 +
===dispel magic===
 +
===dispel magic, greater===
 +
===displacement===
 +
===divination===
 +
===divine favor===
 +
===divine power===
 +
===dominate===
 +
===dominate animal===
 +
===dominate person===
 +
===doom===
-
=== Déjà Vu===
 
-
=== Delay Poison===
 
-
=== Delayed Blast Fireball===
 
-
=== Demand===
 
-
=== Desecrate===
 
-
=== Destruction===
 
-
=== Detect Animals or Plants===
 
-
=== Detect Life===
 
-
=== Detect Magic===
 
-
=== Detect Poison===
 
-
=== Detect Scrying===
 
-
=== Detect Secret Doors===
 
-
=== Detect Snares and Pits===
 
-
=== Detect Thoughts===
 
-
=== Detect Undead===
 
-
=== Dictum===
 
-
=== Dimension Door===
 
-
=== Dimensional Anchor===
 
-
=== Dimensional Lock===
 
-
=== Diminish Plants===
 
-
=== Discern Lies===
 
-
=== Discern Location===
 
-
=== Disguise Self===
 
-
=== Disintegrate===
 
-
=== Dismissal===
 
-
=== Dispel Magic===
 
-
=== Dispel Magic, Greater===
 
-
=== Displacement===
 
-
=== Disrupt Undead===
 
-
=== Disrupting Weapon===
 
-
=== Divination===
 
-
=== Divine Favor===
 
-
=== Divine Power===
 
-
=== Divine Protection===
 
-
=== Dominate Animal===
 
-
=== Dominate Monster===
 
-
=== Dominate Person===
 
-
=== Doom===
 
-
=== Dream===
 
==E==
==E==
-
=== Earthquake===
+
===earthquake===
-
=== Earthsight ===
+
===earthsight===
{{d20rSpell|
{{d20rSpell|
name=Earthsight|
name=Earthsight|
Line 1,233: Line 1,011:
nocat= 1
nocat= 1
}}
}}
-
 
+
===elemental swarm===
-
=== Elemental Swarm===
+
===endure elements===
-
=== Endure Elements===
+
===enervation===
-
=== Energy Drain===
+
===enlarge person===
-
=== Enervation===
+
===enlarge person, mass===
-
=== Enlarge Person===
+
===entangle===
-
=== Enlarge Person, Mass===
+
===entropic shield===
-
=== Entangle===
+
-
=== Enthrall===
+
-
=== Entropic Shield ===
+
=== Envenom Weapon ===
=== Envenom Weapon ===
{{d20rSpell|
{{d20rSpell|
Line 1,328: Line 1,103:
nocat= 1
nocat= 1
}}
}}
-
 
+
===erase===
-
=== Erase===
+
===eruption===
-
=== Ethereal Jaunt===
+
===expeditious retreat===
-
=== Etherealness===
+
-
=== Expeditious Retreat===
+
=== Exploit Defect ===
=== Exploit Defect ===
{{d20rSpell|
{{d20rSpell|
Line 1,355: Line 1,128:
nocat= 1
nocat= 1
}}
}}
 +
===explosive runes===
 +
===eyebite===
-
=== Explosive Runes ===
 
-
 
-
=== Eyebite===
 
==F==
==F==
-
=== Fabricate===
+
===fabricate===
-
=== Faerie Fire===
+
===faerie fire===
-
=== False Life===
+
===faithful hound===
-
=== False Vision===
+
===false life===
-
=== Fear===
+
===fear===
-
=== Feather Fall===
+
===feather fall===
-
=== Feeblemind===
+
===feeblemind===
-
=== Feral Might===
+
===feral might===
-
=== Feral Might, Mass===
+
===feral might, mass===
-
=== Find the Path===
+
===feral power, mass===
-
=== Find Traps===
+
===feral power===
-
=== Finger of Death===
+
===find the path===
-
=== Fire Seeds===
+
===find traps===
-
=== Fire Shield===
+
===finger of death===
-
=== Fire Storm===
+
===fire seeds===
-
=== Fire Trap===
+
===fire shield===
-
=== Fireball===
+
===fire shield (chill only)===
 +
===fire storm===
 +
===fire trap===
 +
===fireball===
=== Fissure ===
=== Fissure ===
{{d20rSpell|
{{d20rSpell|
Line 1,404: Line 1,179:
nocat=1
nocat=1
}}
}}
-
 
=== Fists of Stone ===
=== Fists of Stone ===
{{d20rSpell|
{{d20rSpell|
Line 1,427: Line 1,201:
nocat=1
nocat=1
}}
}}
-
 
+
===flame arrow===
-
=== Flame Arrow===
+
===flame blade===
-
=== Flame Blade===
+
===flame strike===
-
=== Flame Strike===
+
===flaming sphere===
-
=== Flaming Sphere===
+
===flash frost===
-
=== Flare===
+
===flesh to stone===
-
=== Flash Frost===
+
===floating disk===
-
=== Flesh to Stone===
+
===fly===
-
=== Fly===
+
===fly, mass===
-
=== Floating Disk===
+
===fog cloud===
-
=== Fog Cloud===
+
===forceful hand===
-
=== Forbiddance===
+
===foresight===
-
=== Forcecage===
+
===freedom===
-
=== Forceful Hand===
+
===freedom of movement===
-
=== Foresight===
+
-
=== Freedom===
+
-
=== Freedom of Movement===
+
=== Freezing Glance ===
=== Freezing Glance ===
{{d20rSpell|
{{d20rSpell|
Line 1,464: Line 1,235:
nocat= 1
nocat= 1
}}
}}
-
=== Freezing Sphere===
+
===freezing sphere===
-
 
+
===frost storm===
=== Frozen Grasp ===
=== Frozen Grasp ===
{{d20rSpell|
{{d20rSpell|
Line 1,488: Line 1,259:
==G==
==G==
-
=== Gaseous Form===
+
===gaseous form===
-
=== Gate===
+
===geas/quest===
-
=== Geas/Quest===
+
===gentle repose===
-
=== Geas, Lesser===
+
===ghoul touch===
-
=== Gentle Repose===
+
===giant vermin===
-
=== Ghost Sound===
+
===glibness===
-
=== Ghoul Touch===
+
===glitterdust===
-
=== Giant Vermin===
+
===globe of invulnerability===
-
=== Glibness===
+
===glyph of warding===
-
=== Glitterdust===
+
===good hope===
-
=== Globe of Invulnerability===
+
===goodberry===
-
=== Globe of Invulnerability, Lesser===
+
-
=== Glyph of Warding===
+
-
=== Glyph of Warding, Greater===
+
-
=== Goodberry===
+
-
=== Good Hope===
+
=== Graft Weapon ===
=== Graft Weapon ===
{{d20rSpell|
{{d20rSpell|
Line 1,530: Line 1,296:
nocat= 1
nocat= 1
}}
}}
-
 
+
===Great Invocation===
-
=== Grasping Hand===
+
{{d20rSpell|
-
 
+
name=Great Invocation|
-
=== Grease===
+
desc=Abjuration|
-
=== Greater (Spell Name)===
+
time=1 swift action|
-
=== Guards and Wards===
+
range=Personal|
-
=== Guidance===
+
target=You|
-
=== Gust of Wind===
+
area=|
 +
effect= |
 +
dur=1 round|
 +
save=None|
 +
SR=No|
 +
rules=This spell functions as ''invocation'', except you may cast spells of any level.|
 +
eternal= |
 +
class1=High Arcana|
 +
class1level=8|
 +
class2= |
 +
class2level= |
 +
nocat= 1
 +
}}
 +
===guards and wards===
 +
===gust of wind===
==H==
==H==
-
=== Hallow===
+
===hallucinatory terrain===
-
=== Hallucinatory Terrain===
+
===halt undead===
-
=== Halt Undead===
+
-
=== Harm ===
+
=== Harras ===
=== Harras ===
{{d20rSpell|
{{d20rSpell|
Line 1,564: Line 1,342:
nocat= 1
nocat= 1
}}
}}
-
 
+
===haste===
-
=== Haste===
+
===heal===
-
=== Heal===
+
===heal, mass===
-
=== Heal, Mass===
+
===heat metal===
-
=== Heal Mount===
+
===heroes' feast===
-
=== Heat Metal===
+
===heroism===
-
=== Helping Hand===
+
===heroism, greater===
-
=== Heroes’ Feast===
+
===heroism, mass===
-
=== Heroism===
+
===heroism, mass greater===
-
=== Heroism, Greater===
+
===hideous laughter===
-
=== Heroism, Mass===
+
===hold===
-
=== Heroism, Mass Greater===
+
===hold, mass===
-
=== Hide from Animals===
+
===hold monster===
-
=== Hide from Undead===
+
===hold monster, mass===
-
=== Hideous Laughter===
+
===hold person===
-
=== Hold Animal===
+
===hold person, mass===
-
=== Hold Monster===
+
===hold vapor===
-
=== Hold Monster, Mass===
+
===horrid wilting===
-
=== Hold Person===
+
-
=== Hold Person, Mass===
+
-
=== Hold Portal===
+
-
=== Hold Vapor===
+
-
=== Holy Aura===
+
-
=== Holy Smite===
+
-
=== Holy Sword===
+
-
=== Holy Word===
+
-
=== Horrid Wilting===
+
=== Hydrablood ===
=== Hydrablood ===
{{d20rSpell|
{{d20rSpell|
Line 1,611: Line 1,380:
nocat= 1
nocat= 1
}}
}}
-
 
+
===hypnotic pattern===
-
=== Hypnotic Pattern===
+
===hypnotism===
-
=== Hypnotism===
+
==I==
==I==
-
=== Ice Storm===
+
===ice storm===
=== Icy Clutch ===
=== Icy Clutch ===
{{d20rSpell|
{{d20rSpell|
Line 1,637: Line 1,405:
nocat= 1
nocat= 1
}}
}}
-
 
+
===identify===
-
=== Identify===
+
===illusory script===
-
=== Illusory Script===
+
===illusory wall===
-
=== Illusory Wall===
+
===imbue with spell ability===
-
=== Imbue with Spell Ability===
+
=== Impale ===
=== Impale ===
{{d20rSpell|
{{d20rSpell|
Line 1,666: Line 1,433:
nocat= 1
nocat= 1
}}
}}
-
 
+
===impending thunderburst===
-
=== Impending Thunderburst===
+
===implosion===
-
=== Implosion===
+
===imprisonment===
-
=== Imprisonment===
+
===incendiary cloud===
-
=== Incendiary Cloud===
+
===inflict critical wounds===
-
=== Inflict Critical Wounds===
+
===inflict light wounds===
-
=== Inflict Critical Wounds, Mass===
+
===inflict moderate wounds===
-
=== Inflict Light Wounds===
+
===inflict serious wounds===
-
=== Inflict Light Wounds, Mass===
+
===inflict serious wounds, mass===
-
=== Inflict Minor Wounds===
+
===insanity===
-
=== Inflict Moderate Wounds===
+
===instant summons===
-
=== Inflict Moderate Wounds, Mass===
+
=== invigorate poison ===
-
=== Inflict Serious Wounds===
+
-
=== Inflict Serious Wounds, Mass===
+
-
=== Insanity===
+
-
=== Insect Plague===
+
-
=== Instant Summons===
+
-
=== Interposing Hand ===
+
-
=== Invigorate Venom ===
+
{{d20rSpell|
{{d20rSpell|
name=Invigorate Venom|
name=Invigorate Venom|
Line 1,704: Line 1,464:
nocat= 1
nocat= 1
}}
}}
-
 
+
===invisibility===
-
=== Invisibility===
+
===invisibility, greater===
-
=== Invisibility, Greater===
+
===invisibility, mass===
-
=== Invisibility, Mass===
+
===invisibility purge===
-
=== Invisibility Purge===
+
===Invocation===
-
=== Invisibility Sphere===
+
-
=== Invocation ===
+
{{d20rSpell|
{{d20rSpell|
name=Invocation|
name=Invocation|
Line 1,732: Line 1,490:
nocat= 1
nocat= 1
}}
}}
-
 
+
===iron body===
-
{{d20rSpell|
+
-
name=Great Invocation|
+
-
desc=Abjuration|
+
-
time=1 swift action|
+
-
range=Personal|
+
-
target=You|
+
-
area=|
+
-
effect= |
+
-
dur=1 round|
+
-
save=None|
+
-
SR=No|
+
-
rules=This spell functions as ''invocation'', except you may cast spells of any level.|
+
-
eternal= |
+
-
class1=High Arcana|
+
-
class1level=8|
+
-
class2= |
+
-
class2level= |
+
-
nocat= 1
+
-
}}
+
-
 
+
-
=== Iron Body===
+
=== Iron Lung ===
=== Iron Lung ===
{{d20rSpell|
{{d20rSpell|
Line 1,778: Line 1,515:
nocat= 1
nocat= 1
}}
}}
-
 
+
===ironwood===
-
=== Ironwood===
+
===irresistible dance===
-
=== Irresistible Dance===
+
==J==
==J==
-
=== Jump===
+
 
==K==
==K==
-
=== Keen Edge===
+
===knock===
-
=== Knock===
+
-
=== Know Direction===
+
==L==
==L==
-
=== Legend Lore===
+
===legend lore===
=== Lernaen Breath ===
=== Lernaen Breath ===
{{d20rSpell|
{{d20rSpell|
Line 1,811: Line 1,545:
nocat= 1
nocat= 1
}}
}}
-
 
+
===lesser confusion===
-
=== Lesser (Spell Name)===
+
===lesser geas===
-
=== Levitate===
+
===lesser globe of invulnerability===
-
=== Light===
+
===lesser planar binding===
-
=== Lightning Bolt===
+
===lesser restoration===
-
=== Limited Wish===
+
===levitate===
 +
===lightning bolt===
=== Liquefy ===
=== Liquefy ===
{{d20rSpell|
{{d20rSpell|
Line 1,855: Line 1,590:
nocat= 1
nocat= 1
}}
}}
-
 
+
===liveoak===
-
=== Liveoak===
+
===locate creature===
-
=== Locate Creature===
+
===locate object===
-
=== Locate Object===
+
===longstrider===
-
=== Longstrider===
+
===lucubration===
-
=== Lullaby===
+
==M==
==M==
-
=== Maddening Scream===
+
===maddening scream===
-
=== Mage Armor===
+
===mage armor===
-
=== Mage Hand===
+
===mage's sword===
-
=== Mage’s Disjunction===
+
===magic aura===
-
=== Mage’s Faithful Hound===
+
===magic circle against alignment===
-
=== Mage’s Lucubration===
+
===magic jar===
-
=== Mage’s Magnificent Mansion===
+
-
=== Mage’s Private Sanctum===
+
-
=== Mage’s Sword===
+
-
=== Magic Aura===
+
-
=== Magic Circle===
+
-
=== Magic Fang===
+
-
=== Magic Fang, Greater===
+
-
=== Magic Jar===
+
=== Magic Missile===
=== Magic Missile===
{{D20rSpell
{{D20rSpell
Line 1,900: Line 1,626:
   | eternal = You fire a single missile as described above.
   | eternal = You fire a single missile as described above.
}}
}}
-
 
+
===magic stone===
-
=== Magic Mouth===
+
===magic vestment===
-
=== Magic Stone===
+
===magic weapon===
-
=== Magic Vestment===
+
===magic weapon, greater===
-
=== Magic Weapon===
+
===major creation===
-
=== Magic Weapon, Greater===
+
===major image===
-
=== Major Creation===
+
===major venom revision===
-
=== Major Image===
+
===make whole===
-
=== Make Whole===
+
-
=== Mark of Justice===
+
=== Malleate ===
=== Malleate ===
{{d20rSpell|
{{d20rSpell|
Line 1,930: Line 1,654:
nocat= 1
nocat= 1
}}
}}
-
 
+
===mark of justice===
-
=== Mass (Spell Name)===
+
===maze===
-
=== Maze===
+
===meld into stone===
-
=== Meld into Stone===
+
===mental pinnacle===
-
=== Mending===
+
-
=== Mental Pinnacle===
+
-
=== Message===
+
=== Meteor Strike ===
=== Meteor Strike ===
{{d20rSpell|
{{d20rSpell|
Line 1,961: Line 1,682:
nocat= 1
nocat= 1
}}
}}
-
 
+
===meteor swarm===
-
=== Meteor Swarm===
+
-
 
+
=== Midas Touch ===
=== Midas Touch ===
{{d20rSpell|
{{d20rSpell|
Line 1,986: Line 1,705:
nocat= 1
nocat= 1
}}
}}
-
 
=== Mighty Wrath of the Hydra ===
=== Mighty Wrath of the Hydra ===
{{d20rSpell|
{{d20rSpell|
Line 2,007: Line 1,725:
nocat= 1
nocat= 1
}}
}}
-
 
+
===mind blank===
-
=== Mind Blank===
+
===mind fog===
-
=== Mind Fog===
+
===minor creation===
-
=== Minor Creation===
+
===minor image===
-
=== Minor Image===
+
===minor venom revision===
-
=== Miracle===
+
===mirage arcana===
-
=== Mirage Arcana===
+
===mirror image===
-
=== Mirror Image===
+
===misdirection===
-
=== Misdirection===
+
===mislead===
-
=== Mislead===
+
===modify memory===
-
=== Mnemonic Enhancer===
+
===moment of prescience===
-
=== Modify Memory===
+
===mortify===
-
=== Moment of Prescience===
+
===mount===
-
=== Mortify===
+
===move earth===
-
=== Mount===
+
-
=== Move Earth===
+
==N==
==N==
-
=== Natural Insight===
+
===natural insight===
-
=== Natural Insight, Mass===
+
===natural insight, mass===
-
=== Neutralize Poison===
+
===neutralize poison===
-
=== Nightmare===
+
===nightmare===
-
=== Nondetection===
+
===nondetection===
==O==
==O==
-
=== Obscure Object===
+
===obscure object===
-
=== Obscuring Mist===
+
===obscuring mist===
=== Ocean's Mighty Wrath ===
=== Ocean's Mighty Wrath ===
{{d20rSpell|
{{d20rSpell|
Line 2,078: Line 1,794:
nocat= 1
nocat= 1
}}
}}
-
 
+
===overland flight===
-
=== Open/Close===
+
-
=== Order’s Wrath===
+
-
=== Overland Flight===
+
==P==
==P==
-
=== Paradigm Strike===
+
===paradigm strike===
=== Parapet ===
=== Parapet ===
{{d20rSpell|
{{d20rSpell|
Line 2,111: Line 1,824:
nocat= 1
nocat= 1
}}
}}
-
 
+
===pass without trace===
-
=== Passwall===
+
===passwall===
-
=== Pass without Trace===
+
=== Perfection ===
=== Perfection ===
{{d20rSpell|
{{d20rSpell|
Line 2,159: Line 1,871:
nocat= 1
nocat= 1
}}
}}
-
 
+
===permanency===
-
=== Permanency===
+
===permanent image===
-
=== Permanent Image===
+
===persistent image===
-
=== Persistent Image===
+
=== Petrify ===
=== Petrify ===
{{d20rSpell|
{{d20rSpell|
Line 2,189: Line 1,900:
nocat=1
nocat=1
}}
}}
-
 
+
===phantasmal killer===
-
=== Phantasmal Killer===
+
=== Phantom Limb ===
=== Phantom Limb ===
{{d20rSpell|
{{d20rSpell|
Line 2,211: Line 1,921:
nocat= 1
nocat= 1
}}
}}
-
 
+
===Phantom Limb, Greater===
{{d20rSpell|
{{d20rSpell|
name=Greater Phantom Limb|
name=Greater Phantom Limb|
Line 2,231: Line 1,941:
nocat= 1
nocat= 1
}}
}}
-
 
+
===phantom steed===
-
=== Phantom Steed===
+
===phantom trap===
-
=== Phantom Trap===
+
===planar ally, greater===
-
=== Phase Door===
+
===planar binding===
-
=== Planar Ally===
+
===planar binding, greater===
-
=== Planar Ally, Greater===
+
===plane shift===
-
=== Planar Ally, Lesser===
+
===plant growth===
-
=== Planar Binding===
+
===poison===
-
=== Planar Binding, Greater===
+
===polar ray===
-
=== Planar Binding, Lesser===
+
===power word blind===
-
=== Plane Shift===
+
===power word: kill===
-
=== Plant Growth===
+
===prayer===
-
=== Poison===
+
===prismatic sphere===
-
=== Polar Ray===
+
===prismatic spray===
-
=== Polymorph===
+
===private sanctum===
-
=== Polymorph Any Object===
+
===produce flame===
-
=== Power Word Blind===
+
===programmed image===
-
=== Power Word Kill===
+
===project image===
-
=== Power Word Stun===
+
===protection from alignment===
-
=== Prayer===
+
===protection from arrows===
-
=== Prestidigitation===
+
===protection from energy===
-
=== Prismatic Sphere===
+
===protection from spells===
-
=== Prismatic Spray===
+
===pyrotechnics===
-
=== Prismatic Wall===
+
-
=== Produce Flame===
+
-
=== Programmed Image===
+
-
=== Project Image===
+
-
=== Protection from Arrows===
+
-
=== Protection from Energy===
+
-
=== Protection from Spells===
+
-
=== Prying Eyes===
+
-
=== Prying Eyes, Greater===
+
-
=== Purify Food and Drink===
+
-
=== Pyrotechnics===
+
==Q==
==Q==
-
=== Quench===
+
===quench===
 +
 
==R==
==R==
-
=== Rage===
+
===rage===
-
=== Rainbow Pattern===
+
=== Rain Sheath ===
=== Rain Sheath ===
{{d20rSpell|
{{d20rSpell|
Line 2,293: Line 1,992:
nocat= 1
nocat= 1
}}
}}
 +
===rainbow pattern===
=== Rampart ===
=== Rampart ===
{{d20rSpell|
{{d20rSpell|
Line 2,317: Line 2,017:
nocat= 1
nocat= 1
}}
}}
-
 
+
===reduce person===
-
=== Ray of Enfeeblement===
+
===refuge===
-
=== Ray of Exhaustion===
+
===regenerate===
-
=== Ray of Frost===
+
===remove blindness/deafness===
-
{{d20rSpell|
+
===remove curse===
-
name=Ray of Frost|
+
===remove disease===
-
desc=Cold, Eternal|
+
===remove fear===
-
time=1 standard action|
+
===remove paralysis===
-
range=Close (25' + 5'/2 levels)|
+
-
target=One creature|
+
-
area=|
+
-
effect=Ray|
+
-
dur=Instantaneous; see text|
+
-
save=None|
+
-
SR=Yes|
+
-
rules=A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d4 points of cold damage.
+
-
 
+
-
You may maintain your concentration on this spell as a swift action: each round you do so, you may maintain the ray on your chosen target, up to a maximum number of rounds equal to your level, inflicting damage at the end of your turn each round. If you do not have line of effect to your target at any point, you must make a new attack roll once you regain line of effect to continue dealing damage with this spell to your target. As long as you have not lost line of effect to your target (even temporarily, such as your target moving around a tree), you do not need to make a new attack roll. If you do not have line of effect to your target at the end of your turn, the spell ends. |
+
-
eternal=As above, except the duration is "instantaneous" and only inflicts damage once.|
+
-
class1=Jotunnskyn|
+
-
class1level=1|
+
-
class2= |
+
-
class2level= |
+
-
nocat= 1
+
-
}}
+
-
 
+
-
=== Read Magic===
+
-
=== Reduce Animal===
+
-
=== Reduce Person===
+
-
=== Reduce Person, Mass===
+
-
=== Refuge===
+
-
=== Regenerate===
+
-
=== Remove Blindness/Deafness===
+
-
=== Remove Curse===
+
-
=== Remove Disease===
+
-
=== Remove Fear===
+
-
=== Remove Paralysis===
+
=== Rend Metal ===
=== Rend Metal ===
{{d20rSpell|
{{d20rSpell|
Line 2,382: Line 2,053:
nocat= 1
nocat= 1
}}
}}
-
 
+
===repel metal or stone===
-
=== Repel Metal or Stone===
+
===repel vermin===
-
=== Repel Vermin===
+
===repel wood===
-
=== Repel Wood===
+
===repulsion===
-
=== Repulsion===
+
===resilient sphere===
-
=== Resilient Sphere===
+
===resist energy===
-
=== Resistance===
+
===restoration===
-
=== Resist Energy===
+
===restoration, greater===
-
=== Restoration===
+
===reverse gravity===
-
=== Restoration, Greater===
+
-
=== Restoration, Lesser===
+
-
=== Reverse Gravity===
+
=== Rhabdomantic Hack ===
=== Rhabdomantic Hack ===
{{d20rSpell|
{{d20rSpell|
Line 2,418: Line 2,086:
nocat= 1
nocat= 1
}}
}}
-
 
+
===righteous might===
-
=== Righteous Might ===
+
===rusting grasp===
-
 
+
===Rutaus' blazing salvo===
-
=== Rope Trick===
+
===Rutaus' solitaire===
-
=== Rusting Grasp===
+
-
=== Rutaus' Blazing Salvo===
+
-
=== Rutaus' Solitaire===
+
==S==
==S==
Line 2,449: Line 2,114:
nocat= 1
nocat= 1
}}
}}
-
=== Sanctuary===
+
===sanctuary===
-
 
+
===scare===
-
=== Scare===
+
===scintillating pattern===
-
=== Scintillating Pattern===
+
===scorching ray===
-
=== Scorching Ray===
+
===screen===
-
=== Screen===
+
===scrying===
-
=== Scrying===
+
===scrying, greater===
-
=== Scrying, Greater===
+
===searing light===
-
=== Sculpt Sound===
+
===secret chest===
-
=== Searing Light===
+
===secret page===
-
=== Secret Chest===
+
===secure shelter===
-
=== Secret Page===
+
===see invisibility===
-
=== Secure Shelter===
+
===seeming===
-
=== See Invisibility===
+
-
=== Seeming===
+
=== Selkie's Favor ===
=== Selkie's Favor ===
{{d20rSpell|
{{d20rSpell|
Line 2,484: Line 2,147:
nocat= 1
nocat= 1
}}
}}
-
 
=== Selkie's Kiss ===
=== Selkie's Kiss ===
{{d20rSpell|
{{d20rSpell|
Line 2,505: Line 2,167:
nocat= 1
nocat= 1
}}
}}
-
 
+
===sending===
-
=== Sending===
+
===sepia snake sigil===
-
=== Sepia Snake Sigil===
+
===sequester===
-
=== Sequester===
+
===shades===
-
=== Shades===
+
===shadow conjuration===
-
=== Shadow Conjuration===
+
===shadow conjuration, greater===
-
=== Shadow Conjuration, Greater===
+
===shadow evocation===
-
=== Shadow Evocation===
+
===shadow walk===
-
=== Shadow Evocation, Greater===
+
===shambler===
-
=== Shadow Walk===
+
===shatter===
-
=== Shambler===
+
===shield of faith===
-
=== Shapechange===
+
===shield other===
-
=== Shatter===
+
-
=== Shield===
+
-
=== Shield of Faith===
+
-
=== Shield of Law===
+
-
=== Shield Other===
+
=== Shifting Sands ===
=== Shifting Sands ===
{{d20rSpell|
{{d20rSpell|
Line 2,542: Line 2,199:
nocat= 1
nocat= 1
}}
}}
-
 
-
=== Shillelagh===
 
=== Shocking Dispel ===
=== Shocking Dispel ===
{{d20rSpell|
{{d20rSpell|
Line 2,564: Line 2,219:
nocat=1
nocat=1
}}
}}
-
 
+
===shocking grasp===
-
=== Shocking Grasp ===
+
===shout===
-
 
+
===shout, greater===
-
=== Shout===
+
===shrink item===
-
=== Shout, Greater===
+
===silence===
-
=== Shrink Item===
+
===silent image===
-
=== Silence===
+
===silver burst===
-
=== Silent Image===
+
===silver grasp===
-
=== Simulacrum===
+
===silver ray===
-
=== Slay Living===
+
===slay living===
-
=== Sleep===
+
===sleep===
-
=== Sleet Storm===
+
===sleet storm===
-
=== Slow===
+
===slow===
-
=== Snare ===
+
===snare===
=== Snowball ===
=== Snowball ===
{{d20rSpell|
{{d20rSpell|
Line 2,598: Line 2,253:
nocat= 1
nocat= 1
}}
}}
-
 
+
===soften earth and stone===
-
=== Soften Earth and Stone===
+
===solar radiance===
-
=== Solar Radiance===
+
===solid fog===
-
=== Solid Fog===
+
===soul bind===
-
=== Song of Discord===
+
===sound burst===
-
=== Sophitia's Silver Burst===
+
===speak to animals===
-
=== Sophitia's Silver Grasp===
+
===speak with dead===
-
=== Sophitia's Silver Ray===
+
===speak with plants===
-
=== Soul Bind===
+
===spell immunity, greater===
-
=== Sound Burst===
+
===spell resistance===
-
=== Speak with Animals===
+
-
=== Speak with Dead===
+
-
=== Speak with Plants===
+
-
=== Spectral Hand===
+
-
=== Spellforge===
+
-
=== Spellforge, Greater===
+
-
=== Spell Immunity===
+
-
=== Spell Immunity, Greater===
+
-
=== Spell Resistance===
+
=== Spell Scan ===
=== Spell Scan ===
{{d20rSpell|
{{d20rSpell|
Line 2,639: Line 2,285:
nocat= 1
nocat= 1
}}
}}
-
 
+
===spell turning===
-
=== Spellstaff===
+
===spellforge===
-
=== Spell Turning===
+
===spellforge, greater===
-
=== Spellwright===
+
===spellsword===
-
=== Spider Climb===
+
===spellwright===
-
=== Spike Growth===
+
===spider climb===
-
=== Spike Stones===
+
===spike stones===
-
=== Spiritual Weapon===
+
===spiritual weapon===
-
 
+
=== Spontaneous Combustion ===
=== Spontaneous Combustion ===
{{d20rSpell|
{{d20rSpell|
Line 2,670: Line 2,315:
nocat=1
nocat=1
}}
}}
-
 
=== Spray of Ice ===
=== Spray of Ice ===
{{d20rSpell|
{{d20rSpell|
Line 2,691: Line 2,335:
nocat= 1
nocat= 1
}}
}}
-
 
=== Spreading Frost ===
=== Spreading Frost ===
{{d20rSpell|
{{d20rSpell|
Line 2,716: Line 2,359:
nocat= 1
nocat= 1
}}
}}
-
 
+
===starbeam===
-
=== Stardust===
+
===stardust===
-
=== Starlight===
+
===starlight===
-
=== Statue===
+
===statue===
-
=== Status===
+
===status===
-
=== Status, Greater===
+
===status, greater===
=== Steam Blast ===
=== Steam Blast ===
{{d20rSpell|
{{d20rSpell|
Line 2,762: Line 2,405:
nocat= 1
nocat= 1
}}
}}
-
 
+
===stone curse===
-
=== Stinking Cloud===
+
===stone shape===
-
=== Stone Curse===
+
===stone tell===
-
=== Stone Shape===
+
===stoneskin===
-
=== Stoneskin===
+
===storm of vengeance===
-
=== Stone Tell===
+
-
=== Stone to Flesh===
+
=== Sudden Storm ===
=== Sudden Storm ===
{{d20rSpell|
{{d20rSpell|
Line 2,795: Line 2,436:
nocat= 1
nocat= 1
}}
}}
-
 
+
===suggestion===
-
=== Storm of Vengeance===
+
===suggestion, mass===
-
=== Suggestion===
+
===summon monster I===
-
=== Suggestion, Mass===
+
===summon monster II===
-
=== Summon Instrument===
+
===summon monster III===
-
=== Summon Monster I===
+
===summon monster IV===
-
=== Summon Monster II===
+
===summon monster IX===
-
=== Summon Monster III===
+
===summon monster V===
-
=== Summon Monster IV===
+
===summon monster VI===
-
=== Summon Monster V===
+
===summon monster VII===
-
=== Summon Monster VI===
+
===summon monster VIII===
-
=== Summon Monster VII===
+
===summon nature's ally I===
-
=== Summon Monster VIII===
+
===summon nature's ally II===
-
=== Summon Monster IX===
+
===summon nature's ally III===
-
=== Summon Nature’s Ally I===
+
===summon nature's ally IV===
-
=== Summon Nature’s Ally II===
+
===summon nature's ally IX===
-
=== Summon Nature’s Ally III===
+
===summon nature's ally V===
-
=== Summon Nature’s Ally IV===
+
===summon nature's ally VI===
-
=== Summon Nature’s Ally V===
+
===summon nature's ally VII===
-
=== Summon Nature’s Ally VI===
+
===summon nature's ally VIII===
-
=== Summon Nature’s Ally VII===
+
===summon swarm===
-
=== Summon Nature’s Ally VIII===
+
===sun shield===
-
=== Summon Nature’s Ally IX===
+
===sunbeam===
-
=== Summon Swarm===
+
===sunburst===
-
=== Sunbeam===
+
===symbol of death===
-
=== Sunburst===
+
===symbol of fear===
-
=== Sun Shield===
+
===symbol of insanity===
-
=== Symbol of Death===
+
===symbol of pain===
-
=== Symbol of Fear===
+
===symbol of persuasion===
-
=== Symbol of Insanity===
+
===symbol of sleep===
-
=== Symbol of Pain===
+
===symbol of stunning===
-
=== Symbol of Persuasion===
+
===sympathetic vibration===
-
=== Symbol of Sleep===
+
===sympathy===
-
=== Symbol of Stunning===
+
-
=== Symbol of Weakness===
+
-
=== Sympathetic Vibration===
+
-
=== Sympathy===
+
==T==
==T==
Line 2,858: Line 2,495:
nocat= 1
nocat= 1
}}
}}
-
 
+
===telepathic bond===
-
=== Telekinesis===
+
===teleport===
-
=== Telekinetic Sphere===
+
===teleport, greater===
-
=== Telepathic Bond===
+
===teleportation circle===
-
=== Teleport===
+
-
=== Teleport Object===
+
-
=== Teleport, Greater===
+
-
=== Teleportation Circle===
+
=== Teleportation Trace ===
=== Teleportation Trace ===
{{d20rSpell|
{{d20rSpell|
Line 2,888: Line 2,521:
nocat= 1
nocat= 1
}}
}}
-
 
=== Tempest ===
=== Tempest ===
{{d20rSpell|
{{d20rSpell|
Line 2,917: Line 2,549:
nocat= 1
nocat= 1
}}
}}
-
=== Temporal Acceleration===
+
===temporal acceleration===
-
 
+
===temporal stasis===
-
=== Temporal Stasis===
+
===time hop===
-
=== Time Hop===
+
===time regression===
-
=== Time Regression===
+
===tiny hut===
-
=== Time Stop===
+
===tongues===
-
=== Tiny Hut===
+
===touch of idiocy===
-
=== Tongues===
+
===touch of madness===
-
=== Touch of Fatigue===
+
===transformation===
-
=== Touch of Idiocy===
+
===transmute metal to wood===
-
=== Touch of Madness===
+
===transmute mud to rock===
-
=== Transformation===
+
===transmute rock to mud===
-
=== Transmute Metal to Wood===
+
===transport via plants===
-
=== Transmute Mud to Rock===
+
===trap the soul===
-
=== Transmute Rock to Mud===
+
===tree shape===
-
=== Transport via Plants===
+
===tree stride===
-
=== Trap the Soul===
+
===true creation===
-
=== Tree Shape===
+
===true light===
-
=== Tree Stride===
+
===true seeing===
-
=== True Light===
+
===true strike===
-
=== True Seeing===
+
-
=== True Strike===
+
==U==
==U==
-
=== Undeath to Death===
+
===undeath to death===
-
=== Undetectable Alignment===
+
===unseen servant===
-
=== Unhallow===
+
-
=== Unholy Aura===
+
-
=== Unholy Blight===
+
-
=== Unseen Servant===
+
==V==
==V==
-
=== Vampiric Touch===
+
===vampiric touch===
-
=== Veil===
+
===veil===
-
=== Ventriloquism ===
+
===venom revision===
=== Venomlink ===
=== Venomlink ===
{{d20rSpell|
{{d20rSpell|
Line 2,976: Line 2,602:
nocat= 1
nocat= 1
}}
}}
-
 
=== Venomlink, Greater ===
=== Venomlink, Greater ===
{{d20rSpell|
{{d20rSpell|
Line 2,999: Line 2,624:
nocat= 1
nocat= 1
}}
}}
-
 
=== Venom Revision ===
=== Venom Revision ===
{{d20rSpell|
{{d20rSpell|
Line 3,062: Line 2,686:
nocat= 1
nocat= 1
}}
}}
-
 
-
=== Virtue===
 
=== Virulence ===
=== Virulence ===
{{d20rSpell|
{{d20rSpell|
Line 3,090: Line 2,712:
nocat= 1
nocat= 1
}}
}}
-
 
+
===vision===
-
=== Vision===
+
=== Volcanic Eruption ===
=== Volcanic Eruption ===
{{d20rSpell|
{{d20rSpell|
Line 3,120: Line 2,741:
==W==
==W==
-
=== Wail of the Banshee===
 
=== Wake of the Dolphin ===
=== Wake of the Dolphin ===
{{d20rSpell|
{{d20rSpell|
Line 3,264: Line 2,884:
nocat= 1
nocat= 1
}}
}}
-
 
+
===wall of fire===
-
=== Wall of Fire===
+
===wall of ice===
-
=== Wall of Force===
+
===wall of iron===
-
=== Wall of Ice===
+
===wall of stone===
-
=== Wall of Iron===
+
===wall of thorns===
-
=== Wall of Stone===
+
-
=== Wall of Thorns===
+
=== Wall of Water ===
=== Wall of Water ===
{{d20rSpell|
{{d20rSpell|
Line 3,299: Line 2,917:
nocat= 1
nocat= 1
}}
}}
-
 
+
===water breathing===
-
=== Warp Wood===
+
===water walk===
-
=== Water Breathing===
+
===waves of exhaustion===
-
=== Water Walk===
+
===waves of fatigue===
-
=== Waves of Exhaustion===
+
===weird===
-
=== Waves of Fatigue===
+
===whirlwind===
-
=== Web===
+
===whispering wind===
-
=== Weird===
+
===wind walk===
-
=== Whirlwind===
+
===wind wall===
-
=== Whispering Wind===
+
-
=== Wind Walk===
+
-
=== Wind Wall===
+
=== Wintrous Ascension ===
=== Wintrous Ascension ===
{{d20rSpell|
{{d20rSpell|
Line 3,339: Line 2,954:
nocat= 1
nocat= 1
}}
}}
-
 
+
===word of recall===
-
=== Wish===
+
-
=== Wood Shape===
+
-
=== Word of Chaos===
+
-
=== Word of Recall===
+
=== Wrath of the Hydra===
=== Wrath of the Hydra===
{{d20rSpell|
{{d20rSpell|
Line 3,366: Line 2,977:
==X==
==X==
 +
==Y==
==Y==
 +
==Z==
==Z==
-
=== Zone of Silence===
+
===zone of silence===
-
=== Zone of Truth===
+
===zone of truth===

Revision as of 00:32, 23 October 2013

Personal tools
Google AdSense