D20r:Spells

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(mage's sword)
(magic aura)
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===magic aura===
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===Magic Aura===
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{{d20rSpell|
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name=Magic Aura|
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desc=Illusion|
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time=1 standard action|
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range=Touch|
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target=Object touched weighing up to 5 lbs/level|
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area=|
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effect=|
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dur=1 day/level (D)|
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save=None; see text|
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SR=No|
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rules=You alter an item's aura so that it registers to ''detect'' spells (and spells with similar capabilities) as though it were non-magical, or a magic item of a kind you specify, or the subject of a spell you specify.
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If the object bearing ''magic aura'' has ''identify'' cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object's actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.
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If the targeted item's own aura is exceptionally powerful (if it is an artifact, for instance), ''magic aura'' doesn't work.
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A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.|
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eternal=|
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class1=Moon Domain|
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class1level=1|
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class2=Star Domain|
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class2level=1|
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class3=|
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class3level=|
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nocat= 1
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}}
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===magic circle against alignment===
===magic circle against alignment===
===magic jar===
===magic jar===

Revision as of 22:40, 12 September 2014

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