D20r:Spells

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(imprisonment)
(incendiary cloud)
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===incendiary cloud===
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===Incendiary Cloud===
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{{d20rSpell|
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name=Incendiary Cloud|
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desc=Cloud, Fire|
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time=1 standard action|
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range=Medium (100' + 10'/level)|
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target=|
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area=20' radius, 20' high cloud|
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effect= |
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dur=1 round/level (D)|
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save=Reflex half; see text|
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SR=No|
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rules=An ''incendiary cloud'' spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a ''fog cloud'' does. In addition, the white-hot embers within the cloud deal 4d6 points of fire damage to everything within the cloud on your turn each round. All targets can make Reflex saves each round to take half damage. Creatures and unattended magical objects that fail their saves catch on fire, while non-magical flammable objects catch on fire with no save. In addition, [Fire] effects within the cloud deal an additional 50% damage (effectively automatically empowering [Fire] spells).
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The smoke moves away from you at 10 feet per round. Figure out the smoke's new spread each round based on its new point of origin, which is 10' farther away from where you were when you cast the spell. By concentrating, you can make the cloud (actually its point of origin) move as much as 60' each round. Any portion of the cloud that would extend beyond your maximum range dissipates harmlessly, reducing the remainder's spread thereafter.
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As with ''fog cloud'', wind disperses the smoke, and the spell can't be cast underwater.|
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eternal=|
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class1=Fire Domain|
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class1level=8|
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class2=Promethean Magic|
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class2level=8|
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class3=|
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class3level=|
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nocat= 1
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}}
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===inflict critical wounds===
===inflict critical wounds===
===inflict light wounds===
===inflict light wounds===

Revision as of 16:38, 26 August 2014

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