D20r:Spells

From Fax Encyclopedicus

Jump to: navigation, search
(hypnotism)
(Heal)
Line 6,073: Line 6,073:
rules=''Heal'' enables you to channel healing energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinding, confusion, dazing, dazzling, deafening, disease, exhaustion, fatigue, nauseating, sickening, stunning, and any ongoing [Poison] effects. Certain [Curse] effects (and other effects) also are affected by ''heal'', and they will note in their descriptions how they interact with ''heal''. It also cures damage equal to your Caster Level multiplied by your Hero Value, to a maximum of 150 points.
rules=''Heal'' enables you to channel healing energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinding, confusion, dazing, dazzling, deafening, disease, exhaustion, fatigue, nauseating, sickening, stunning, and any ongoing [Poison] effects. Certain [Curse] effects (and other effects) also are affected by ''heal'', and they will note in their descriptions how they interact with ''heal''. It also cures damage equal to your Caster Level multiplied by your Hero Value, to a maximum of 150 points.
-
''Heal'' does not remove Hero Value damage or penalties.
+
''Heal'' does not remove Hero Value damage or penalties.|
-
 
+
-
If used against an undead creature, ''heal'' instead acts like ''harm''.|
+
eternal=|
eternal=|
class1=Healing Domain|
class1=Healing Domain|

Revision as of 16:10, 25 August 2014

Personal tools
Google AdSense