D20r:Spells

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(Heal, Mass)
(Heal)
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save=Fortitude negates (harmless)|
save=Fortitude negates (harmless)|
SR=Yes (harmless)|
SR=Yes (harmless)|
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rules=''Heal'' enables you to channel healing energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinding, confusion, dazing, dazzling, deafening, disease, exhaustion, fatigue, nauseating, sickening, stunning, and any ongoing [Poison] effects. Certain [Curse] effects (and other effects) also are affected by ''heal'', and they will note in their descriptions how they interact with ''heal''. It also cures 10 hit points of damage per Caster Level, to a maximum of 150 points at Caster Level 15.
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rules=''Heal'' enables you to channel healing energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinding, confusion, dazing, dazzling, deafening, disease, exhaustion, fatigue, nauseating, sickening, stunning, and any ongoing [Poison] effects. Certain [Curse] effects (and other effects) also are affected by ''heal'', and they will note in their descriptions how they interact with ''heal''. It also cures damage equal to your Caster Level multiplied by your Hero Value, to a maximum of 150 points.
''Heal'' does not remove Hero Value damage or penalties.
''Heal'' does not remove Hero Value damage or penalties.

Revision as of 18:18, 21 August 2014

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