D20r:Spells

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(guards and wards)
(gust of wind)
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nocat= 1
nocat= 1
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===gust of wind===
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===Gust of Wind===
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{{d20rSpell|
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name=Gust of Wind|
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desc=Air, Eternal|
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time=1 standard action|
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range=60'|
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target= |
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area=Line-shaped emanation|
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effect= |
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dur=1 round|
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save=Fortitude negates|
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SR=No|
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rules=This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path.
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A Tiny or smaller creature on the ground is knocked down and rolled 1d4x10 feet, taking 1d4 points of nonlethal damage per 10 feet. In addition, if flying, a Tiny or smaller creature is blown back 2d6x10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting.
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Small creatures are knocked prone by the force of the wind, and if they are flying are blown back 1d6x10 feet.
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Medium creatures are unable to move forward against the force of the wind, and if they are flying are blown back 1d6x5 feet.
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Large or larger creatures may move normally within a ''gust of wind'' effect.
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A ''gust of wind'' can't move a creature beyond the limit of its range.
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Any creature, regardless of size, takes a -4 penalty on ranged attacks and Awareness checks in the area of a ''gust of wind''.
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The force of the gust automatically extinguishes candles, torches, and similar unprotected non-magical flames. It causes protected non-magical flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.
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[Cloud] effects subjected to a ''gust of wind'' may dissipate, per their individual descriptions. A [Cloud] effect that does not have specific effects for dealing with winds is treated as if it is targeted by an area ''dispel magic'' if subjected to a ''gust of wind''.
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In addition to the effects noted, a ''gust of wind'' can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.|
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eternal=When prepared as an eternal spell, this spell functions identically as above, except the range is reduced to 30'.|
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class1=Air Domain|
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class1level=2|
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class3=Eternal|
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class3level=2|
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class3=Raghnialt's Kiss|
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class3level=2|
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class4=Storm Domain|
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class4level=2|
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class5=Sylphic Tradition|
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class5level=2|
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class6=Weather Domain|
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class6level=2|
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nocat= 1
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}}
==H==
==H==

Revision as of 21:28, 19 August 2014

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