D20r:Spells

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(Foresight)
(freezing sphere)
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nocat= 1
nocat= 1
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===freezing sphere===
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===Freezing Sphere===
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{{d20rSpell|
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name=Freezing Sphere|
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desc=Cold|
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time=1 standard action|
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range=Long (400' + 40'/level)|
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target= |
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area=20' radius spread|
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effect= |
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dur=Instantaneous and 5 rounds and 1 round/level; see text|
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save=Fortitude partial; see text|
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SR=Yes|
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rules=''Freezing sphere'' creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a burst, dealing 1d8 points of cold damage per Caster Level to each creature in the area and rendering them immobilized for five rounds. A successful Fortitude save halves the damage and negates the immobilization effect.
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If the ''freezing sphere'' strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6" over an area equal to 25 square feet (a 5' square) per Caster Level. This ice lasts for 1 round per Caster Level. Creatures that were swimming on the surface of frozen water (or standing in the shallows) become trapped in the ice. Attempting to break free is a full-round action. A trapped creature must make a Strength or Acrobatics check to break free against this spell's DC.|
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eternal=|
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class1=Cold Domain|
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class1level=6|
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class2=Jotunnskyn|
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class2level=6|
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class3=Water Domain|
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class3level=7|
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nocat= 1
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}}
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===frost storm===
===frost storm===
=== Frozen Grasp ===
=== Frozen Grasp ===

Revision as of 23:31, 18 August 2014

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