D20r:Spells

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(Foresight)
(Foresight)
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save=None and Will negates (harmless)|
save=None and Will negates (harmless)|
SR=Yes (harmless)|
SR=Yes (harmless)|
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rules=This spell grants the target a powerful sixth sense. Once ''foresight'' is cast, the target receives instantaneous warnings of impending danger or harm to themselves. They are never surprised or flat-footed. In addition, the spell gives them a general idea of what action you might take to best protect yourself and gives them a +4 insight bonus to Initiative checks, Armor Class, and Reflex saves, as well as the evasion ability. These bonuses are lost whenever they would lose a Dexterity bonus to AC.
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rules=This spell grants the target a powerful sixth sense. Once ''foresight'' is cast, the target receives instantaneous warnings of impending danger or harm to themselves. They are never surprised or flat-footed. In addition, the spell gives them a general idea of what action they might take to best protect themselves and gives them a +4 insight bonus to Initiative checks, Armor Class, and Reflex saves, as well as the evasion ability. These bonuses are lost whenever they would lose a Dexterity bonus to AC.
In addition, you receive information about the subject of the spell as if by the ''status'' and ''spell scan'' spells.|
In addition, you receive information about the subject of the spell as if by the ''status'' and ''spell scan'' spells.|

Revision as of 23:18, 18 August 2014

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