D20r:Spells
From Fax Encyclopedicus
(→Fire Storm) |
(→fire trap) |
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- | ===fire trap=== | + | ===Fire Trap=== |
+ | {{d20rSpell| | ||
+ | name=Fire Trap| | ||
+ | desc=Abjuration, Eternal, Fire| | ||
+ | time=10 minutes| | ||
+ | range=Touch| | ||
+ | target=Object touched| | ||
+ | area=| | ||
+ | effect= | | ||
+ | dur=Permanent until discharged| | ||
+ | save=Reflex half; see text| | ||
+ | SR=Yes| | ||
+ | rules=''Fire trap'' creates a fiery explosion when an intruder opens the item that the trap protects. A ''fire trap'' can ward any object that can be opened and closed. | ||
+ | |||
+ | When casting ''fire trap'', you select a point on the object as the spell's center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 1d6 fire damage per Caster Level. The item protected by the trap is not harmed by this explosion. | ||
+ | |||
+ | A ''fire trapped'' item cannot have a second closure or warding spell placed on it. | ||
+ | |||
+ | A ''knock'' spell does not bypass a ''fire trap''. An unsuccessful ''dispel magic'' spell does not detonate the spell. | ||
+ | |||
+ | You can use the ''fire trapped'' object without discharging it by speaking a password that you set at the time of casting.| | ||
+ | eternal=As above, except as noted here. | ||
+ | |||
+ | The duration of this spell is reduced to "1 minute/level, or until discharged". The range is reduced to "5'", and the target is altered to "surface touched". The casting time is reduced to "1 standard action". | ||
+ | |||
+ | Upon casting this spell, you touch an adjacent surface. A fiery glyph appears momentarily, then fades from sight. A creature that touches the surface (generally by stepping into the square, if the glyph is scribed on the ground) takes 1d6 fire damage per Caster Level, with a Reflex save for half damage. As this glyph is tied to a physical surface, incorporeal, levitating, or flying creatures that enter the square but do not touch the surface do not trigger the glyph. | ||
+ | |||
+ | Once triggered, the glyph flares brightly then dissipates, its magic spent.| | ||
+ | class1=Eternal| | ||
+ | class1level=4| | ||
+ | class2=Promethean| | ||
+ | class2level=4| | ||
+ | class3=Rune| | ||
+ | class3level=4| | ||
+ | class4=Wealth| | ||
+ | class4level=4| | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
===fireball=== | ===fireball=== | ||
=== Fissure === | === Fissure === |