D20r:Spells

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(feral might, mass)
(find the path)
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===find the path===
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===Find the Path===
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{{d20rSpell|
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name=Find the Path|
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desc=Divination|
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time=5 rounds|
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range=Personal or touch|
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target=You or creature touched|
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area=|
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effect= |
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dur=10 minutes/level|
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save=None|
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SR=No|
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rules=The recipient of this spell can find the shortest, most direct physical route to a specified destination, be it the way into or out of a locale. The locale can be outdoors, underground, or even inside a ''maze'' spell. ''Find the path'' works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting.
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The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. Traps (including magical traps and glyphs) foil the spell. The spell ends when the destination is reached or the duration expires, whichever comes first. ''Find the path'' can be used to remove the subject and its companions from the effect of a ''maze'' spell in a single round.
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This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians).|
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eternal=|
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class1=Luck|
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class1level=6|
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class2=Moon|
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class2level=6|
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class3=Sun|
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class3level=6|
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class3=Travel|
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class3level=6|
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nocat= 1
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}}
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===find traps===
===find traps===
===finger of death===
===finger of death===

Revision as of 17:48, 15 August 2014

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