D20r:Spells

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(feeblemind)
(feral might)
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===feral might===
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===Feral Might===
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{{d20rSpell|
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name=Feral Might|
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desc=Dynamism, Eternal|
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time=1 standard action|
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range=Touch|
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target=Creature touched|
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area=|
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effect= |
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dur=1 minute/level (D)|
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save=Fortitude negates (harmless)|
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SR=Yes (harmless)|
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rules=You grant the touched creature a +4 enhancement bonus to either Strength, Dexterity, or Constitution, or a +2 enhancement bonus to all three ability scores. Successive castings of this spell do not stack: only the most recent applies. |
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eternal=As above, except you may only bestow a +2 bonus to Strength, Dexterity, and Constitution.|
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class1=Alchemy|
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class1level=2|
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class2=Animal|
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class2level=2|
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class3=Enochian Magic|
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class3level=2|
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class4=Eternal|
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class4level=2|
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class5=Glory|
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class5level=2|
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class5=Might|
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class5level=2|
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nocat= 1
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}}
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===feral might, mass===
===feral might, mass===
===find the path===
===find the path===

Revision as of 17:35, 15 August 2014

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