D20r:Spells

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(feather fall)
(feeblemind)
Line 4,781: Line 4,781:
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===feeblemind===
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===Feeblemind===
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{{d20rSpell|
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name=Feeblemind|
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desc=Curse, Mind-Affecting|
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time=1 standard action|
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range=Medium (100' + 10'/level)|
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target=One creature|
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area=|
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effect=|
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dur=Permanent|
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save=Will negates|
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SR=Yes|
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rules=If the target creature fails a Will saving throw, its Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a ''break enchantment'' spell of at least 15th Caster Level or a ''heal'' spell is used to cancel the effect of the ''feeblemind''.|
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eternal=|
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class1=Enchantment|
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class1level=5|
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class2=Fear|
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class2level=6|
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class3=Madness|
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class3level=6|
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nocat= 1
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}}
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===feral might===
===feral might===
===feral might, mass===
===feral might, mass===

Revision as of 17:31, 15 August 2014

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