D20r:Spells
From Fax Encyclopedicus
(→elemental swarm) |
(→endure elements) |
||
Line 4,212: | Line 4,212: | ||
}} | }} | ||
- | ===endure elements=== | + | ===Endure Elements=== |
+ | {{d20rSpell| | ||
+ | name=Endure Elements| | ||
+ | desc=Abjuration| | ||
+ | time=1 standard action| | ||
+ | range=Touch| | ||
+ | target=Creature touched| | ||
+ | area=| | ||
+ | effect= | | ||
+ | dur=24 hours| | ||
+ | save=Will negates (harmless)| | ||
+ | SR=Yes (harmless)| | ||
+ | rules=A creature protected by ''endure elements'' suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. | ||
+ | |||
+ | In addition, when cast, the caster can select cold, fire, or electricity: the touched creature gains resistance 1 to that energy type for the spell's duration.| | ||
+ | eternal=| | ||
+ | class1=Alchemy| | ||
+ | class1level=1| | ||
+ | class2=Cold| | ||
+ | class2level=1| | ||
+ | class3=Jotunnskyn| | ||
+ | class3level=1| | ||
+ | class4=Promethean Magic| | ||
+ | class4level=1| | ||
+ | class5=Raghnialt's Kiss| | ||
+ | class5level=1| | ||
+ | class6=Storm| | ||
+ | class6level=1| | ||
+ | class7=Sun| | ||
+ | class7level=1| | ||
+ | class8=Weather| | ||
+ | class8level=1| | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
===enervation=== | ===enervation=== | ||
===enlarge person=== | ===enlarge person=== |