D20r:Spells

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(C)
(C)
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==C==
==C==
==C==
===Call Lightning===
===Call Lightning===
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'''Call Lightning''' {{ #if: Electricity, Eternal | &nbsp;[Electricity, Eternal] | <!-- no descriptor entry --> }}<!--
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{{d20rSpell|
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name=Call Lightning|
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-->
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desc=Electricity, Eternal|
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<ul><!--
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time=1 round|
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range=Medium (100' + 10'/level)|
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-->{{ #if: Eternal |  
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target=|
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<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 3<!--
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area=|
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  -->{{ #if: Raghnialt's Kiss | , {{ #ifexist: Raghnialt's Kiss | [[Raghnialt's Kiss]] | Raghnialt's Kiss }} 3<!--
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effect=One or more 30' long vertical bolts of lightning|
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    -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 3<!--
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dur=1 minute/level|
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      -->{{ #if: Weather | , {{ #ifexist: Weather | [[Weather]] | Weather }} 3<!--
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save=Reflex half|
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        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
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SR=Yes|
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          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
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rules= Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.
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            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
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              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
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                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
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                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
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                  -->| <!-- no 10th class entry --> }}<!--
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                -->| <!-- no 9th class entry --> }}<!--
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              -->| <!-- no 8th class entry --> }}<!--
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            -->| <!-- no 7th class entry --> }}<!--
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          -->| <!-- no 6th class entry --> }}<!--
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-
        -->| <!-- no 5th class entry --> }}<!--
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      -->| <!-- no 4th class entry --> }}<!--
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-
    -->| <!-- no 3rd class entry --> }}<!--
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  -->| <!-- no 2nd class entry --> }}<!--
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--></li>| <!-- no 1st class entry, maybe plain level:
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-->{{ #if:  |
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<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
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-->{{ #if: 1 round |  
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<li> '''Casting Time:''' 1 round</li> | <!-- no casting time entry --> }}<!--
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-->{{ #if: Medium (100' + 10'/level) |  
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<li> '''Range:''' Medium (100' + 10'/level)</li> | <!-- no range entry --> }}<!--
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-->{{ #if:  |
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<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
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-->{{ #if:  |  
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<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
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-
 
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-->{{ #if: One or more 30' long vertical bolts of lightning |  
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<li> '''Effect:''' One or more 30' long vertical bolts of lightning</li> | <!-- no effect entry --> }}<!--
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-->{{ #if: 1 minute/level |  
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<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
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-->{{ #if: Reflex half |  
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<li> '''Saving Throw:''' Reflex half</li> | <!-- no saving throw entry --> }}<!--
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-->{{ #if: Yes |  
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<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
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--></ul><!--
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-->{{ #if:  |
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<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
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-->{{ #if: Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.
+
You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).
You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).
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This spell functions indoors or underground but not underwater. |
This spell functions indoors or underground but not underwater. |
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+
eternal=As above, except the casting time is one standard action and the spell's duration is one round.|
-
<p>Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.
+
class1=Eternal|
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class1level=3|
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You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed. However, each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You may call a total number of bolts equal to your caster level (maximum 10 bolts).
+
class2=Raghnialt's Kiss|
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class2level=3|
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If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.
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class3=Storm|
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class3level=3|
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This spell functions indoors or underground but not underwater.</p> | <!-- no rules text --> }}<!--
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class4=Weather|
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class4level=3|
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-->{{ #if: As above, except the casting time is one standard action and the spell's duration is one round. |
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nocat= 1
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}}
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<p>''Eternal:'' As above, except the casting time is one standard action and the spell's duration is one round.</p> | <!-- no eternal entry --> }}<!--
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-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
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  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
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[[Category:D20r Spells]]<!--
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    -->{{ #if:  | <!-- don't categorize for each class; use level
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      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
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        -->{{ #if:  |
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[[Category:D20r Spells (Level {{{level}}})]] | <!--
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no level entry supplied
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        --> }} <!--
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nolevelcat false
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      --> }} <!--
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noclasscat set
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    --> | <!--
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noclasscat not set, doing class categorization:
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      -->{{ #if: Eternal |
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[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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[[Category:D20r Eternal Spells (Level 3)]] }}<!--
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        -->{{ #if: Raghnialt's Kiss |  
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[[Category:D20r Raghnialt's Kiss Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
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-
[[Category:D20r Raghnialt's Kiss Spells (Level 3)]] }}<!--
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          -->{{ #if: Storm |  
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[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r Storm Spells (Level 3)]] }}<!--
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            -->{{ #if: Weather |  
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[[Category:D20r Weather Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
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[[Category:D20r Weather Spells (Level 3)]] }}<!--
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              -->{{ #if:  |  
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[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
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                -->{{ #if:  |
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[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
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                  -->{{ #if:  |
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[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
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-
                    -->{{ #if:  |
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[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
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-
 
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-
                      -->{{ #if:  |
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[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
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-
 
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-
                        -->{{ #if:  |
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-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
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-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
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-
 
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-
                        --> | <!-- no 10th class entry --> }}<!--
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-
                      --> | <!-- no 9th class entry --> }}<!--
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                    --> | <!-- no 8th class entry --> }}<!--
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-
                  --> | <!-- no 7th class entry --> }}<!--
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-
                --> | <!-- no 6th class entry --> }}<!--
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-
              --> | <!-- no 5th class entry --> }}<!--
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-
            --> | <!-- no 4th class entry --> }}<!--
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-
          --> | <!-- no 3rd class entry --> }}<!--
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-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
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-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
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-
 
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-
          -->{{ #if:  |
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-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
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-
 
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-
no level entry supplied
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-
          --> }} <!--
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-
nolevelcat false
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-
        --> }} <!--
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-
class1 not set
+
-
      --> }}<!--
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-
noclasscat not set
+
-
    --> }}<!--
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-
nocat not set
+
-
  --> }}<!--
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-
not template
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-
--> }}<!--
+
-
 
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-->
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===Call Lightning Storm===
===Call Lightning Storm===
-
'''Call Lightning Storm''' {{ #if: Electricity | &nbsp;[Electricity] | <!-- no descriptor entry --> }}<!--
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{{d20rSpell|
-
 
+
name=Call Lightning Storm|
-
-->
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desc=Electricity|
-
<ul><!--
+
time=|
-
 
+
range=Long (400' + 40'/level)|
-
-->{{ #if: Raghnialt's Kiss |
+
target=|
-
<li> '''Level:''' {{ #ifexist: Raghnialt's Kiss | [[Raghnialt's Kiss]] | Raghnialt's Kiss }} 5<!--
+
area=|
-
  -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 5<!--
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effect=|
-
    -->{{ #if: Weather | , {{ #ifexist: Weather | [[Weather]] | Weather }} 5<!--
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dur=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
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save=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions like ''call lightning'', except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and there is no maximum to the number of bolts you may call. |
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
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eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
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class1=Raghnialt's Kiss|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=5|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
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class2=Storm|
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                  -->| <!-- no 10th class entry --> }}<!--
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class2level=5|
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                -->| <!-- no 9th class entry --> }}<!--
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class3=Weather|
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              -->| <!-- no 8th class entry --> }}<!--
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class3level=5|
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            -->| <!-- no 7th class entry --> }}<!--
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nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
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}}
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        -->| <!-- no 5th class entry --> }}<!--
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-
      -->| <!-- no 4th class entry --> }}<!--
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-
    -->| <!-- no 3rd class entry --> }}<!--
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-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
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-
-->{{ #if:  |
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-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
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-->{{ #if:  |
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<li> '''Casting Time:''' </li> | <!-- no casting time entry --> }}<!--
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-
 
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-->{{ #if: Long (400' + 40'/level) |  
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<li> '''Range:''' Long (400' + 40'/level)</li> | <!-- no range entry --> }}<!--
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-
 
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-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
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-
 
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-
-->{{ #if:  |  
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-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
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-
 
+
-
-->{{ #if:  |  
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-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
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-
 
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-
-->{{ #if:  |  
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-
<li> '''Duration:''' </li> | <!-- no duration entry --> }}<!--
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-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
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-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions like ''call lightning'', except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and there is no maximum to the number of bolts you may call. |
+
-
 
+
-
<p>This spell functions like ''call lightning'', except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and there is no maximum to the number of bolts you may call.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
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<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Raghnialt's Kiss |  
+
-
[[Category:D20r Raghnialt's Kiss Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Raghnialt's Kiss Spells (Level 5)]] }}<!--
+
-
 
+
-
        -->{{ #if: Storm |  
+
-
[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Storm Spells (Level 5)]] }}<!--
+
-
 
+
-
          -->{{ #if: Weather |  
+
-
[[Category:D20r Weather Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Weather Spells (Level 5)]] }}<!--
+
-
 
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-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
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-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
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-
 
+
-
no level entry supplied
+
-
          --> }} <!--
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-
nolevelcat false
+
-
        --> }} <!--
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-
class1 not set
+
-
      --> }}<!--
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-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Calm Animals===
===Calm Animals===
-
'''Calm Animals''' {{ #if: Mind-Affecting, Morale | &nbsp;[Mind-Affecting, Morale] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Calm Animals|
-
-->
+
desc=Mind-Affecting, Morale|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 level)|
-
-->{{ #if: Animal |
+
target=Animals within a 30' radius burst|
-
<li> '''Level:''' {{ #ifexist: Animal | [[Animal]] | Animal }} 1<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect=|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 minute/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules= This spell soothes and quiets animals, rendering them docile and harmless. Only creatures of the Animal type are affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + your Caster Level.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 level) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Animals within a 30' radius burst |  
+
-
<li> '''Target:''' Animals within a 30' radius burst</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |  
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell soothes and quiets animals, rendering them docile and harmless. Only creatures of the Animal type are affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + your Caster Level.
+
The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures. |
The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures. |
-
 
+
eternal=|
-
<p>This spell soothes and quiets animals, rendering them docile and harmless. Only creatures of the Animal type are affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of Hit Dice of animals you can affect is equal to 2d4 + your Caster Level.
+
class1=Animal|
-
 
+
class1level=1|
-
The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.</p> | <!-- no rules text --> }}<!--
+
class2=|
-
 
+
class2level=|
-
-->{{ #if:  |
+
class3=|
-
 
+
class3level=|
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
nocat= 1
-
 
+
}}
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Animal |  
+
-
[[Category:D20r Animal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Animal Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cause Fear===
===Cause Fear===
-
'''Cause Fear''' {{ #if: Eternal, Morale | &nbsp;[Eternal, Morale] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Cause Fear|
-
-->
+
desc=Eternal, Morale|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Eternal |  
+
target=One living creature|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 1<!--
+
area=|
-
  -->{{ #if: Fear | , {{ #ifexist: Fear | [[Fear]] | Fear }} 1<!--
+
effect=|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1d4 rounds or 1 round; see text|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will partial|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. A creature with more Hit Dice than twice your caster level is immune to this effect.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=As above, except the subject is shaken for 1d4+1 rounds on a failed save or 1 round on a successful one.|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Eternal|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=1|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Fear|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=1|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One living creature |  
+
-
<li> '''Target:''' One living creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1d4 rounds or 1 round; see text |  
+
-
<li> '''Duration:''' 1d4 rounds or 1 round; see text</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will partial |  
+
-
<li> '''Saving Throw:''' Will partial</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. A creature with more Hit Dice than twice your caster level is immune to this effect. |
+
-
 
+
-
<p>The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. A creature with more Hit Dice than twice your caster level is immune to this effect.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the subject is shaken for 1d4+1 rounds on a failed save or 1 round on a successful one. |
+
-
 
+
-
<p>''Eternal:'' As above, except the subject is shaken for 1d4+1 rounds on a failed save or 1 round on a successful one.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |  
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if: Fear |  
+
-
[[Category:D20r Fear Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Fear Spells (Level 1)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Chain Lightning===
===Chain Lightning===
-
'''Chain Lightning''' {{ #if: Electricity | &nbsp;[Electricity] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Chain Lightning|
-
-->
+
desc=Electricity|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Medium (100' + 10'/level)|
-
-->{{ #if: Raghnialt's Kiss |  
+
target=One primary target, plus up to one secondary target/level, each of which must be within Close range (25' + 5'/2 levels) of the primary target)|
-
<li> '''Level:''' {{ #ifexist: Raghnialt's Kiss | [[Raghnialt's Kiss]] | Raghnialt's Kiss }} 6<!--
+
area=|
-
  -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 6<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Reflex half|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike ''lightning bolt'', ''chain lightning'' strikes one object or creature initially, then arcs to other targets.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Medium (100' + 10'/level) |  
+
-
<li> '''Range:''' Medium (100' + 10'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One primary target, plus up to one secondary target/level, each of which must be within Close range (25' + 5'/2 levels) of the primary target) |
+
-
<li> '''Target:''' One primary target, plus up to one secondary target/level, each of which must be within Close range (25' + 5'/2 levels) of the primary target)</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Reflex half |  
+
-
<li> '''Saving Throw:''' Reflex half</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike ''lightning bolt'', ''chain lightning'' strikes one object or creature initially, then arcs to other targets.
+
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to up to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to up to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
-
Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within Close range (25' + 5'/2 levels) of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. |
+
Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within Close range (25' + 5'/2 levels) of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.|
-
 
+
eternal=|
-
<p>This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike ''lightning bolt'', ''chain lightning'' strikes one object or creature initially, then arcs to other targets.
+
class1=Raghnialt's Kiss|
-
 
+
class1level=6|
-
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to up to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
+
class2=Storm|
-
 
+
class2level=6|
-
Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within Close range (25' + 5'/2 levels) of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.</p> | <!-- no rules text --> }}<!--
+
class3=|
-
 
+
class3level=|
-
-->{{ #if:  |
+
nocat= 1
-
 
+
}}
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Raghnialt's Kiss |  
+
-
[[Category:D20r Raghnialt's Kiss Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Raghnialt's Kiss Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if: Storm |  
+
-
[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Storm Spells (Level 6)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Channeled Fireburst===
===Channeled Fireburst===
-
'''Channeled Fireburst''' {{ #if: Eternal, Fire | &nbsp;[Eternal, Fire] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Channeled Fireburst|
-
-->
+
desc=Eternal, Fire|
-
<ul><!--
+
time=Varies; see text|
-
 
+
range=Varies; see text|
-
-->{{ #if: Eternal |  
+
target= |
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 6<!--
+
area=Emanation of varying size; see text|
-
  -->{{ #if: Fire | , {{ #ifexist: Fire | [[Fire]] | Fire }} 6<!--
+
effect= |
-
    -->{{ #if: Sun | , {{ #ifexist: Sun | [[Sun]] | Sun }} 6<!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Reflex half|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell creates a burst of fire that surrounds you and explodes outwards. The magnitude of the burst depends on the amount of time you spend casting the spell.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: Varies; see text |
+
-
<li> '''Casting Time:''' Varies; see text</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Varies; see text |  
+
-
<li> '''Range:''' Varies; see text</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: Emanation of varying size; see text |  
+
-
<li> '''Area:''' Emanation of varying size; see text</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Reflex half |  
+
-
<li> '''Saving Throw:''' Reflex half</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell creates a burst of fire that surrounds you and explodes outwards. The magnitude of the burst depends on the amount of time you spend casting the spell.
+
If you cast this spell as an immediate action, it deals 1 fire damage per caster level to all creatures within 5' of you, excluding yourself.
If you cast this spell as an immediate action, it deals 1 fire damage per caster level to all creatures within 5' of you, excluding yourself.
Line 2,302: Line 1,543:
If you spend two rounds casting this spell, it deals 2d10 fire damage per caster level (maximum 30d10) to all creatures within 25' of you, excluding yourself.
If you spend two rounds casting this spell, it deals 2d10 fire damage per caster level (maximum 30d10) to all creatures within 25' of you, excluding yourself.
-
You do not need to declare ahead of time how long you want to spend casting the spell. When you begin casting this spell, you decide that you are finished casting after the appropriate time has passed. In all cases, a successful Reflex save halves the damage. |
+
You do not need to declare ahead of time how long you want to spend casting the spell. When you begin casting this spell, you decide that you are finished casting after the appropriate time has passed. In all cases, a successful Reflex save halves the damage.|
-
 
+
eternal=This spell functions identically when prepared in an eternal spell slot.|
-
<p>This spell creates a burst of fire that surrounds you and explodes outwards. The magnitude of the burst depends on the amount of time you spend casting the spell.
+
class1=Eternal|
-
 
+
class1level=6|
-
If you cast this spell as an immediate action, it deals 1 fire damage per caster level to all creatures within 5' of you, excluding yourself.
+
class2=Fire|
-
 
+
class2level=6|
-
If you cast this spell as a swift action, it deals 1d4 fire damage per caster level (maximum 5d4) to all creatures within 5' of you, excluding yourself.
+
class3=Sun|
-
 
+
class3level=6|
-
If you cast this spell as a standard action, it deals 1d6 fire damage per caster level (maximum 10d6) to all creatures within 10' of you, excluding yourself.
+
nocat= 1
-
 
+
}}
-
If you cast this spell as a full-round action, it deals 1d8 fire damage per caster level (maximum 20d8) to all creatures within 15' of you, excluding yourself.
+
-
 
+
-
If you spend two rounds casting this spell, it deals 2d10 fire damage per caster level (maximum 30d10) to all creatures within 25' of you, excluding yourself.
+
-
 
+
-
You do not need to declare ahead of time how long you want to spend casting the spell. When you begin casting this spell, you decide that you are finished casting after the appropriate time has passed. In all cases, a successful Reflex save halves the damage.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions identically when prepared in an eternal spell slot. |
+
-
 
+
-
<p>''Eternal:'' This spell functions identically when prepared in an eternal spell slot.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if: Fire |  
+
-
[[Category:D20r Fire Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Fire Spells (Level 6)]] }}<!--
+
-
 
+
-
          -->{{ #if: Sun |  
+
-
[[Category:D20r Sun Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Sun Spells (Level 6)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Charm===
===Charm===
-
'''Charm''' {{ #if: Mind-Affecting, Morale | &nbsp;[Mind-Affecting, Morale] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Charm|
-
-->
+
desc=Mind-Affecting, Morale|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Enchantment |
+
target=One creature|
-
<li> '''Level:''' {{ #ifexist: Enchantment | [[Enchantment]] | Enchantment }} 1<!--
+
area=|
-
  -->{{ #if: Trickery | , {{ #ifexist: Trickery | [[Trickery]] | Trickery }} 1<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 minute/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=''Charm'' makes a Humanoid creature regard you as its trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature |  
+
-
<li> '''Target:''' One creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |  
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Charm'' makes a Humanoid creature regard you as its trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
+
The spell does not enable you to control the ''charmed'' person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the ''charmed'' person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming.
The spell does not enable you to control the ''charmed'' person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the ''charmed'' person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming.
Line 2,485: Line 1,574:
If you lower your Caster Level by 2, this spell can also affect an Animal, Fey, Magical Beast, or Magical Humanoid.
If you lower your Caster Level by 2, this spell can also affect an Animal, Fey, Magical Beast, or Magical Humanoid.
-
If you lower your Caster Level by 4, this spell can also affect an Aberration, Avatar, Dragon, Elemental, or Outsider. |
+
If you lower your Caster Level by 4, this spell can also affect an Aberration, Avatar, Dragon, Elemental, or Outsider.|
-
 
+
eternal=|
-
<p>''Charm'' makes a Humanoid creature regard you as its trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
+
class1=Enchantment|
-
 
+
class1level=1|
-
The spell does not enable you to control the ''charmed'' person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the ''charmed'' person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming.
+
class2=Trickery|
-
 
+
class2level=1|
-
You may voluntarily lower your Caster Level when casting this spell in order to affect different types of creatures, though you must still possess an ability to communicate with those creatures in order for the spell to work.
+
class3=|
-
 
+
class3level=|
-
If you lower your Caster Level by 2, this spell can also affect an Animal, Fey, Magical Beast, or Magical Humanoid.
+
nocat= 1
-
 
+
}}
-
If you lower your Caster Level by 4, this spell can also affect an Aberration, Avatar, Dragon, Elemental, or Outsider.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Enchantment |  
+
-
[[Category:D20r Enchantment Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Enchantment Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if: Trickery |  
+
-
[[Category:D20r Trickery Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Trickery Spells (Level 1)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Chill Metal===
===Chill Metal===
-
'''Chill Metal''' {{ #if: Cold, Eternal, Metal | &nbsp;[Cold, Eternal, Metal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Chill Metal|
-
-->
+
desc=Cold, Eternal, Metal|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Alchemy |
+
target= Metal equipment of one creature per two levels, no two of which can be more than 30' apart; or 25 lbs. of metal/level, none of which can be more than 30' away from any of the rest|
-
<li> '''Level:''' {{ #ifexist: Alchemy | [[Alchemy]] | Alchemy }} 1<!--
+
area=|
-
  -->{{ #if: Cold | , {{ #ifexist: Cold | [[Cold]] | Cold }} 2<!--
+
effect= |
-
    -->{{ #if: Eternal | , {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 2<!--
+
dur=7 rounds|
-
      -->{{ #if: Jotunnskyn | , {{ #ifexist: Jotunnskyn | [[Jotunnskyn]] | Jotunnskyn }} 2<!--
+
save=Fortitude negates (object)|
-
        -->{{ #if: Might of Talos | , {{ #ifexist: Might of Talos | [[Might of Talos]] | Might of Talos }} 2<!--
+
SR=Yes (object)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=''Chill metal'' makes metal extremely cold. Unattended, non-magical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Metal equipment of one creature per two levels, no two of which can be more than 30' apart; or 25 lbs. of metal/level, none of which can be more than 30' away from any of the rest |  
+
-
<li> '''Target:''' Metal equipment of one creature per two levels, no two of which can be more than 30' apart; or 25 lbs. of metal/level, none of which can be more than 30' away from any of the rest</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 7 rounds |  
+
-
<li> '''Duration:''' 7 rounds</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude negates (object) |  
+
-
<li> '''Saving Throw:''' Fortitude negates (object)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (object) |  
+
-
<li> '''Spell Resistance:''' Yes (object)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Chill metal'' makes metal extremely cold. Unattended, non-magical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher.
+
A creature takes cold damage if its equipment is chilled. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it's not wearing metal armor and the metal that it's carrying weighs less than one-fifth of its weight.
A creature takes cold damage if its equipment is chilled. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it's not wearing metal armor and the metal that it's carrying weighs less than one-fifth of its weight.
Line 2,662: Line 1,603:
On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
-
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, ''chill metal'' deals no damage, but ice immediately forms around the affected metal, making it more buoyant. |
+
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, ''chill metal'' deals no damage, but ice immediately forms around the affected metal, making it more buoyant.|
-
 
+
eternal=This spell functions identically when prepared in an eternal slot, except its range is "touch" and the target is "one creature's metal equipment or up to 50 lbs. of metal"|
-
<p>''Chill metal'' makes metal extremely cold. Unattended, non-magical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher.
+
class1=Alchemy|
-
 
+
class1level=1|
-
A creature takes cold damage if its equipment is chilled. It takes full damage if its armor is affected or if it is holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature takes minimum damage (1 point or 2 points; see the table) if it's not wearing metal armor and the metal that it's carrying weighs less than one-fifth of its weight.
+
class2=Cold|
-
 
+
class2level=2|
-
On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
+
class3=Eternal|
-
 
+
class3level=2|
-
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, ''chill metal'' deals no damage, but ice immediately forms around the affected metal, making it more buoyant.</p> | <!-- no rules text --> }}<!--
+
class4=Jotunnskyn|
-
 
+
class4level=2|
-
-->{{ #if: This spell functions identically when prepared in an eternal slot, except its range is "touch" and the target is "one creature's metal equipment or up to 50 lbs. of metal" |
+
class5=Might of Talos|
-
 
+
class5level=2|
-
<p>''Eternal:'' This spell functions identically when prepared in an eternal slot, except its range is "touch" and the target is "one creature's metal equipment or up to 50 lbs. of metal"</p> | <!-- no eternal entry --> }}<!--
+
nocat= 1
-
 
+
}}
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Alchemy |  
+
-
[[Category:D20r Alchemy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Alchemy Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if: Cold |  
+
-
[[Category:D20r Cold Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Cold Spells (Level 2)]] }}<!--
+
-
 
+
-
          -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Eternal Spells (Level 2)]] }}<!--
+
-
 
+
-
            -->{{ #if: Jotunnskyn |  
+
-
[[Category:D20r Jotunnskyn Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Jotunnskyn Spells (Level 2)]] }}<!--
+
-
 
+
-
              -->{{ #if: Might of Talos |  
+
-
[[Category:D20r Might of Talos Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Might of Talos Spells (Level 2)]] }}<!--
+
-
 
+
-
                -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
{|class="bordered zebra header class"
{|class="bordered zebra header class"
!Round !!Metal Temperature !!Damage
!Round !!Metal Temperature !!Damage
Line 2,783: Line 1,632:
===Chill Touch===
===Chill Touch===
-
'''Chill Touch''' {{ #if: Cold, Entropy, Eternal | &nbsp;[Cold, Entropy, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Chill Touch|
-
-->
+
desc=Cold, Entropy, Eternal|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Personal|
-
-->{{ #if: Cold |  
+
target=You|
-
<li> '''Level:''' {{ #ifexist: Cold | [[Cold]] | Cold }} 1<!--
+
area=|
-
  -->{{ #if: Eternal | , {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 1<!--
+
effect=|
-
    -->{{ #if: Thanaturgy | , {{ #ifexist: Thanaturgy | [[Thanaturgy]] | Thanaturgy }} <!--
+
dur=1 round/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Fortitude partial; see text|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You gain a touch attack for the duration of this spell. Touching a creature inflicts 1d6 points of cold damage, plus 1 point of entropic damage per caster level (maximum +15). A successful Fortitude save negates the cold damage. You may make a touch attack as part of casting this spell.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Personal |  
+
-
<li> '''Range:''' Personal</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: You |  
+
-
<li> '''Target:''' You</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 round/level |  
+
-
<li> '''Duration:''' 1 round/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude partial; see text |  
+
-
<li> '''Saving Throw:''' Fortitude partial; see text</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You gain a touch attack for the duration of this spell. Touching a creature inflicts 1d6 points of cold damage, plus 1 point of entropic damage per caster level (maximum +15). A successful Fortitude save negates the cold damage. You may make a touch attack as part of casting this spell.
+
Casting another spell while this one is active immediately ends the effect.
Casting another spell while this one is active immediately ends the effect.
-
Undead creatures you successfully strike with your touch attack do not take the entropic damage but instead must make a Will save or flee, panicked, for 1d3 rounds. As this is not a [Morale] effect, undead are not immune to this panicking. |
+
Undead creatures you successfully strike with your touch attack do not take the entropic damage but instead must make a Will save or flee, panicked, for 1d3 rounds. As this is not a [Morale] effect, undead are not immune to this panicking.|
-
 
+
eternal=This spell functions identically when prepared as an eternal spell, except the duration is "1 round".|
-
<p>You gain a touch attack for the duration of this spell. Touching a creature inflicts 1d6 points of cold damage, plus 1 point of entropic damage per caster level (maximum +15). A successful Fortitude save negates the cold damage. You may make a touch attack as part of casting this spell.
+
class1=Cold|
-
 
+
class1level=1|
-
Casting another spell while this one is active immediately ends the effect.
+
class2=Eternal|
-
 
+
class2level=1|
-
Undead creatures you successfully strike with your touch attack do not take the entropic damage but instead must make a Will save or flee, panicked, for 1d3 rounds. As this is not a [Morale] effect, undead are not immune to this panicking.</p> | <!-- no rules text --> }}<!--
+
class3=Thanaturgy|
-
 
+
class3level=|
-
-->{{ #if: This spell functions identically when prepared as an eternal spell, except the duration is "1 round". |
+
nocat= 1
-
 
+
}}
-
<p>''Eternal:'' This spell functions identically when prepared as an eternal spell, except the duration is "1 round".</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Cold |  
+
-
[[Category:D20r Cold Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Cold Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Eternal Spells (Level 1)]] }}<!--
+
-
 
+
-
          -->{{ #if: Thanaturgy |  
+
-
[[Category:D20r Thanaturgy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Thanaturgy Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Choking Dust===
===Choking Dust===
-
'''Choking Dust''' {{ #if: Cloud, Earth, Eternal | &nbsp;[Cloud, Earth, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Choking Dust|
-
-->
+
desc=Cloud, Earth, Eternal|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Eternal |
+
target=|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 3<!--
+
area=10' radius burst|
-
  -->{{ #if: Oreadic Tradition | , {{ #ifexist: Oreadic Tradition | [[Oreadic Tradition]] | Oreadic Tradition }} 3<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist: {{{class3}}} | [[{{{class3}}}]] | {{{class3}}} }} {{{class3level}}}<!--
+
dur=1 round/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Fortitude negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You create a cloud of dust that stifles and chokes creatures within its area. Creatures that are in the area at the time you cast this spell, that begin their turns within the spell's area, or that enter the spell's area must make a Fortitude save or be nauseated for one round.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: 10' radius burst |  
+
-
<li> '''Area:''' 10' radius burst</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 round/level |  
+
-
<li> '''Duration:''' 1 round/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude negates |  
+
-
<li> '''Saving Throw:''' Fortitude negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You create a cloud of dust that stifles and chokes creatures within its area. Creatures that are in the area at the time you cast this spell, that begin their turns within the spell's area, or that enter the spell's area must make a Fortitude save or be nauseated for one round.
+
-
In addition, the cloud of dust is thick enough to block sight to a limited degree. Creatures on opposite sides of the dust cloud that cannot see over it gain concealment from each other. |
+
In addition, the cloud of dust is thick enough to block sight to a limited degree. Creatures on opposite sides of the dust cloud that cannot see over it gain concealment from each other.|
-
 
+
eternal=As above, but the casting time is one immediate action and the spell's duration is one round.|
-
<p>You create a cloud of dust that stifles and chokes creatures within its area. Creatures that are in the area at the time you cast this spell, that begin their turns within the spell's area, or that enter the spell's area must make a Fortitude save or be nauseated for one round.
+
class1=Eternal|
-
+
class1level=3|
-
In addition, the cloud of dust is thick enough to block sight to a limited degree. Creatures on opposite sides of the dust cloud that cannot see over it gain concealment from each other.</p> | <!-- no rules text --> }}<!--
+
class2=Oreadic Tradition|
-
 
+
class2level=3|
-
-->{{ #if: As above, but the casting time is one immediate action and the spell's duration is one round. |
+
nocat= 1
-
 
+
}}
-
<p>''Eternal:'' As above, but the casting time is one immediate action and the spell's duration is one round.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Oreadic Tradition |  
+
-
[[Category:D20r Oreadic Tradition Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Oreadic Tradition Spells (Level 3)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class3level}}})]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Circle of Death===
===Circle of Death===
-
'''Circle of Death''' {{ #if: Death | &nbsp;[Death] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Circle of Death|
 +
desc=Death|
 +
time=1 full-round action|
 +
range=Medium (100' + 10'/level)|
 +
target= |
 +
area=40' radius burst|
 +
effect= |
 +
dur=Instantaneous|
 +
save=Fortitude partial|
 +
SR=Yes|
 +
rules=''Circle of death'' drains the life force and cripples creatures within its area. Creatures within the spell's burst take 1 point of entropic damage per caster level.
-
-->
+
In addition, after damage is inflicted, 1d4 HD worth of living creatures per caster level (maximum 20d4) are crippled by the spell's power. Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst's point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted. Creatures that fail their saving throws are immediately reduced to -1 HP and are dying.|
-
<ul><!--
+
eternal=|
-
 
+
class1=Death|
-
-->{{ #if: Death |
+
class1level=6|
-
<li> '''Level:''' {{ #ifexist: Death | [[Death]] | Death }} 6<!--
+
class2=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class2level=|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class3=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class3level=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 full-round action |
+
-
<li> '''Casting Time:''' 1 full-round action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Medium (100' + 10'/level) |
+
-
<li> '''Range:''' Medium (100' + 10'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: 40' radius burst |
+
-
<li> '''Area:''' 40' radius burst</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude partial |
+
-
<li> '''Saving Throw:''' Fortitude partial</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Circle of death'' drains the life force and cripples creatures within its area. Creatures within the spell's burst take 1 point of entropic damage per caster level.
+
-
 
+
-
In addition, after damage is inflicted, 1d4 HD worth of living creatures per caster level (maximum 20d4) are crippled by the spell's power. Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst's point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted. Creatures that fail their saving throws are immediately reduced to -1 HP and are dying. |
+
-
 
+
-
<p>''Circle of death'' drains the life force and cripples creatures within its area. Creatures within the spell's burst take 1 point of entropic damage per caster level.
+
-
 
+
-
In addition, after damage is inflicted, 1d4 HD worth of living creatures per caster level (maximum 20d4) are crippled by the spell's power. Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst's point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted. Creatures that fail their saving throws are immediately reduced to -1 HP and are dying.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Death |  
+
-
[[Category:D20r Death Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Death Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Clairvoyance===
===Clairvoyance===
-
'''Clairvoyance''' {{ #if: Detection, Eternal | &nbsp;[Detection, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Clairvoyance|
 +
desc=Detection, Eternal|
 +
time=10 minutes|
 +
range=Long (400' + 40'/level)|
 +
target= |
 +
area=|
 +
effect=One magical sensor|
 +
dur=1 minute/level (D)|
 +
save=None|
 +
SR=No|
 +
rules=''Clairvoyance'' creates an invisible magical sensor at a specific location that enables you to see almost as if you were there. You don't need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn't move, but you can rotate it in all directions to view the area as desired. Unlike similar [Detection] spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10' radius around the center of the spell's effect.
-
-->
+
''Clairvoyance'' functions only on the plane of existence you are currently occupying.|
-
<ul><!--
+
eternal=This spell functions as above, except the duration is reduced to "2 rounds," the casting time is reduced to "1 standard action", and the range is reduced to "Close (25' + 5'/2 levels)".|
-
 
+
class1=Astrology|
-
-->{{ #if: Astrology |
+
class1level=3|
-
<li> '''Level:''' {{ #ifexist: Astrology | [[Astrology]] | Astrology }} 3<!--
+
class2=Eternal|
-
  -->{{ #if: Eternal | , {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 3<!--
+
class2level=3|
-
    -->{{ #if: Knowledge | , {{ #ifexist: Knowledge | [[Knowledge]] | Knowledge }} 3<!--
+
class3=Knowledge|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class3level=3|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes |
+
-
<li> '''Casting Time:''' 10 minutes</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Long (400' + 40'/level) |
+
-
<li> '''Range:''' Long (400' + 40'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: One magical sensor |
+
-
<li> '''Effect:''' One magical sensor</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level (D) |
+
-
<li> '''Duration:''' 1 minute/level (D)</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Clairvoyance'' creates an invisible magical sensor at a specific location that enables you to see almost as if you were there. You don't need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn't move, but you can rotate it in all directions to view the area as desired. Unlike similar [Detection] spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10' radius around the center of the spell's effect.
+
-
 
+
-
''Clairvoyance'' functions only on the plane of existence you are currently occupying. |
+
-
 
+
-
<p>''Clairvoyance'' creates an invisible magical sensor at a specific location that enables you to see almost as if you were there. You don't need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn't move, but you can rotate it in all directions to view the area as desired. Unlike similar [Detection] spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10' radius around the center of the spell's effect.
+
-
 
+
-
''Clairvoyance'' functions only on the plane of existence you are currently occupying.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions as above, except the duration is reduced to "2 rounds," the casting time is reduced to "1 standard action", and the range is reduced to "Close (25' + 5'/2 levels)". |
+
-
 
+
-
<p>''Eternal:'' This spell functions as above, except the duration is reduced to "2 rounds," the casting time is reduced to "1 standard action", and the range is reduced to "Close (25' + 5'/2 levels)".</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Astrology |  
+
-
[[Category:D20r Astrology Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Astrology Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Eternal Spells (Level 3)]] }}<!--
+
-
 
+
-
          -->{{ #if: Knowledge |  
+
-
[[Category:D20r Knowledge Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Knowledge Spells (Level 3)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Clenched Fist===
===Clenched Fist===
-
'''Clenched Fist''' {{ #if: Force | &nbsp;[Force] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Clenched Fist|
-
-->
+
desc=Force|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Might |  
+
target=|
-
<li> '''Level:''' {{ #ifexist: Might | [[Might]] | Might }} 8<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect=10' hand|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 round/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=''Clenched fist'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: 10' hand |  
+
-
<li> '''Effect:''' 10' hand</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 round/level |  
+
-
<li> '''Duration:''' 1 round/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Clenched fist'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
+
The hand attacks once per round, and its attack bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +11 for the hand's Strength score (33), -1 for being Large. The hand deals 1d8+11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spell's save DC) or be stunned for 1 round.
The hand attacks once per round, and its attack bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +11 for the hand's Strength score (33), -1 for being Large. The hand deals 1d8+11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spell's save DC) or be stunned for 1 round.
Line 3,529: Line 1,756:
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
-
Directing the spell to a new target is a move action. |
+
Directing the spell to a new target is a move action.|
-
 
+
eternal=|
-
<p>''Clenched fist'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
+
class1=Might|
-
 
+
class1level=8|
-
The hand attacks once per round, and its attack bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +11 for the hand's Strength score (33), -1 for being Large. The hand deals 1d8+11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spell's save DC) or be stunned for 1 round.
+
class2=|
-
 
+
class2level=|
-
The ''clenched fist'' can also bull rush an opponent at a +15 bonus on the Strength check.
+
class3=|
-
 
+
class3level=|
-
A ''clenched fist'' is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and its AC is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.
+
nocat= 1
-
 
+
}}
-
The hand never provokes attacks of opportunity from opponents. It cannot push through a ''wall of force'' or enter an ''antimagic field'', but it suffers the full effect of a ''prismatic wall'' or ''prismatic sphere''. The hand makes saving throws as its caster.
+
-
 
+
-
''Disintegrate'' or a successful ''dispel magic'' destroys it.
+
-
 
+
-
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
+
-
 
+
-
Directing the spell to a new target is a move action.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Might |  
+
-
[[Category:D20r Might Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Might Spells (Level 8)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cloud Mind===
===Cloud Mind===
-
'''Cloud Mind''' {{ #if: Eternal, Mind-Affecting | &nbsp;[Eternal, Mind-Affecting] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Cloud Mind|
-
-->
+
desc=Eternal, Mind-Affecting|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Darkness |
+
target=1 creature|
-
<li> '''Level:''' {{ #ifexist: Darkness | [[Darkness]] | Darkness }} 4<!--
+
area=|
-
  -->{{ #if: Eternal | , {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 4<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 minute/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 creature |  
+
-
<li> '''Target:''' 1 creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |  
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind.
+
You are invisible and inaudible to the targeted creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
You are invisible and inaudible to the targeted creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
Line 3,712: Line 1,785:
Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the target's environment. If you attack the targeted creature, the effect ends.
Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the target's environment. If you attack the targeted creature, the effect ends.
-
If you take an action that creates a sustained and obvious change in the subject's environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw. |
+
If you take an action that creates a sustained and obvious change in the subject's environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.|
-
 
+
eternal=As above, except the casting time is "1 swift action" and the duration is "1 round".|
-
<p>You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind.
+
class1=Darkness|
-
 
+
class1level=4|
-
You are invisible and inaudible to the targeted creature. It cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. It cannot pinpoint your location by any means.
+
class2=Eternal|
-
 
+
class2level=4|
-
Second, the subject remains unaware of your actions, provided you do not make any attacks or cause any obvious or directly threatening changes in the target's environment. If you attack the targeted creature, the effect ends.
+
class3=|
-
 
+
class3level=|
-
If you take an action that creates a sustained and obvious change in the subject's environment—for example, attacking a creature aside from the subject or moving a large or attended object the subject can see—the subject immediately gains a new saving throw against the power. An ally of the subject creature that is able to see or perceive you can use a move action to warn the subject and thereby grant it a new saving throw.</p> | <!-- no rules text --> }}<!--
+
nocat= 1
-
 
+
}}
-
-->{{ #if: As above, except the casting time is "1 swift action" and the duration is "1 round". |
+
-
 
+
-
<p>''Eternal:'' As above, except the casting time is "1 swift action" and the duration is "1 round".</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Darkness |  
+
-
[[Category:D20r Darkness Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Darkness Spells (Level 4)]] }}<!--
+
-
 
+
-
        -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Eternal Spells (Level 4)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cloud Mind, Mass===
===Cloud Mind, Mass===
-
'''Mass Cloud Mind''' {{ #if: Mind-Affecting | &nbsp;[Mind-Affecting] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Mass Cloud Mind|
-
-->
+
desc=Mind-Affecting|
-
<ul><!--
+
time=|
-
 
+
range=|
-
-->{{ #if: Darkness |
+
target=One creature/level, no two of which may be more than 30' apart|
-
<li> '''Level:''' {{ #ifexist: Darkness | [[Darkness]] | Darkness }} 7<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=As ''cloud mind'' except as noted here. Each creature is affected individually.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Darkness|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=7|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Casting Time:''' </li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Range:''' </li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature/level, no two of which may be more than 30' apart |  
+
-
<li> '''Target:''' One creature/level, no two of which may be more than 30' apart</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Duration:''' </li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: As ''cloud mind'' except as noted here. Each creature is affected individually. |
+
-
 
+
-
<p>As ''cloud mind'' except as noted here. Each creature is affected individually.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Darkness |  
+
-
[[Category:D20r Darkness Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Darkness Spells (Level 7)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cobra Fangs===
===Cobra Fangs===
-
'''Cobra Fangs''' {{ #if: Eternal, Poison, Polymorph | &nbsp;[Eternal, Poison, Polymorph] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name = Cobra Fangs |
-
-->
+
desc = Eternal, Poison, Polymorph |
-
<ul><!--
+
time = 1 standard action |
-
 
+
range = Personal |
-
-->{{ #if: Lernaen |
+
target = You |
-
<li> '''Level:''' {{ #ifexist: Lernaen | [[Lernaen]] | Lernaen }} 1<!--
+
dur = 1 round/level (D) |
-
  -->{{ #if:  | , {{ #ifexist: {{{class2}}} | [[{{{class2}}}]] | {{{class2}}} }} {{{class2level}}}<!--
+
save = None (harmless) |
-
    -->{{ #if:  | , {{ #ifexist: {{{class3}}} | [[{{{class3}}}]] | {{{class3}}} }} {{{class3level}}}<!--
+
SR = No (harmless) |
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
flavor = |
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
rules = You grow a pair of venomous fangs. These fangs can be used as a bite natural attack, if you do not have one already. If you already possess a bite natural attack, instead increase your effective size category with your bite attack by one size (to a maximum of two size category increases, with other similar size-increasing effects). In either instance, your bite attack is (or becomes) your primary natural attack.
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Personal |  
+
-
<li> '''Range:''' Personal</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: You |  
+
-
<li> '''Target:''' You</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' {{{area}}}</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' {{{effect}}}</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 round/level (D) |  
+
-
<li> '''Duration:''' 1 round/level (D)</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None (harmless) |  
+
-
<li> '''Saving Throw:''' None (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No (harmless) |  
+
-
<li> '''Spell Resistance:''' No (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You grow a pair of venomous fangs. These fangs can be used as a bite natural attack, if you do not have one already. If you already possess a bite natural attack, instead increase your effective size category with your bite attack by one size (to a maximum of two size category increases, with other similar size-increasing effects). In either instance, your bite attack is (or becomes) your primary natural attack.
+
This bite attack deals 1d4 damage. At caster level 4 and every four caster levels thereafter, your bite attack gains a +1 enhancement bonus (so that a sixteenth level caster's bite attack would be treated as a +4 weapon).
This bite attack deals 1d4 damage. At caster level 4 and every four caster levels thereafter, your bite attack gains a +1 enhancement bonus (so that a sixteenth level caster's bite attack would be treated as a +4 weapon).
Upon successfully biting an opponent, you may discharge the spell as an immediate action to poison the bitten target. This is an injury poison that has the same DC as this spell, inflicting 1d6 points of damage each round. Staving off the poison requires a number of successful saves equal to the caster's Charisma modifier. |
Upon successfully biting an opponent, you may discharge the spell as an immediate action to poison the bitten target. This is an injury poison that has the same DC as this spell, inflicting 1d6 points of damage each round. Staving off the poison requires a number of successful saves equal to the caster's Charisma modifier. |
-
 
+
eternal = You grow a pair of fangs, as above, except you cannot discharge the spell to inflict poison on your opponent, the spell's duration is "1 round", and this spell can be cast as an immediate action. |
-
<p>You grow a pair of venomous fangs. These fangs can be used as a bite natural attack, if you do not have one already. If you already possess a bite natural attack, instead increase your effective size category with your bite attack by one size (to a maximum of two size category increases, with other similar size-increasing effects). In either instance, your bite attack is (or becomes) your primary natural attack.
+
class1 = Lernaen |
-
 
+
class1level = 1 |
-
This bite attack deals 1d4 damage. At caster level 4 and every four caster levels thereafter, your bite attack gains a +1 enhancement bonus (so that a sixteenth level caster's bite attack would be treated as a +4 weapon).
+
nocat = 1
-
 
+
}}
-
Upon successfully biting an opponent, you may discharge the spell as an immediate action to poison the bitten target. This is an injury poison that has the same DC as this spell, inflicting 1d6 points of damage each round. Staving off the poison requires a number of successful saves equal to the caster's Charisma modifier.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: You grow a pair of fangs, as above, except you cannot discharge the spell to inflict poison on your opponent, the spell's duration is "1 round", and this spell can be cast as an immediate action. |
+
-
 
+
-
<p>''Eternal:'' You grow a pair of fangs, as above, except you cannot discharge the spell to inflict poison on your opponent, the spell's duration is "1 round", and this spell can be cast as an immediate action.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Lernaen |  
+
-
[[Category:D20r Lernaen Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Lernaen Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class2level}}})]] }}<!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class3level}}})]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cold Snap===
===Cold Snap===
-
'''Cold Snap''' {{ #if: Cold, Eternal | &nbsp;[Cold, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Cold Snap|
-
-->
+
desc=Cold, Eternal|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Long (400' + 40'/level)|
-
-->{{ #if: Eternal |
+
target= |
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 3<!--
+
area=20' radius burst|
-
  -->{{ #if: Jotunnskyn | , {{ #ifexist: Jotunnskyn | [[Jotunnskyn]] | Jotunnskyn }} 3<!--
+
effect= |
-
    -->{{ #if: Raghnialt's Kiss | , {{ #ifexist: Raghnialt's Kiss | [[Raghnialt's Kiss]] | Raghnialt's Kiss }} 4<!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Fortitude half|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=With a quick motion and a snap of your fingers, the temperature of an area of your choosing within range plummets. Creatures in the area take 1d6 points of cold damage per caster level (maximum 10d6). A successful Fortitude save halves the damage.<br><br>Unprotected, non-magical liquids inside the area freeze solid. Non-magical fires are extinguished. Magical fires and liquids receive a saving throw to resist being extinguished or frozen (as appropriate). Fragile materials or those susceptible to low temperatures (such as plants or glass) may break or wither, at the DM's discretion.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=As above, except the range is Close (25' + 5'/2 caster levels) and the area is reduced to a 10' radius burst.|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Eternal|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=3|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Jotunnskyn|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=3|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=Raghnialt's Kiss|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=4|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Long (400' + 40'/level) |  
+
-
<li> '''Range:''' Long (400' + 40'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: 20' radius burst |  
+
-
<li> '''Area:''' 20' radius burst</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude half |  
+
-
<li> '''Saving Throw:''' Fortitude half</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: With a quick motion and a snap of your fingers, the temperature of an area of your choosing within range plummets. Creatures in the area take 1d6 points of cold damage per caster level (maximum 10d6). A successful Fortitude save halves the damage.<br><br>Unprotected, non-magical liquids inside the area freeze solid. Non-magical fires are extinguished. Magical fires and liquids receive a saving throw to resist being extinguished or frozen (as appropriate). Fragile materials or those susceptible to low temperatures (such as plants or glass) may break or wither, at the DM's discretion. |
+
-
 
+
-
<p>With a quick motion and a snap of your fingers, the temperature of an area of your choosing within range plummets. Creatures in the area take 1d6 points of cold damage per caster level (maximum 10d6). A successful Fortitude save halves the damage.<br><br>Unprotected, non-magical liquids inside the area freeze solid. Non-magical fires are extinguished. Magical fires and liquids receive a saving throw to resist being extinguished or frozen (as appropriate). Fragile materials or those susceptible to low temperatures (such as plants or glass) may break or wither, at the DM's discretion.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the range is Close (25' + 5'/2 caster levels) and the area is reduced to a 10' radius burst. |
+
-
 
+
-
<p>''Eternal:'' As above, except the range is Close (25' + 5'/2 caster levels) and the area is reduced to a 10' radius burst.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Jotunnskyn |  
+
-
[[Category:D20r Jotunnskyn Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Jotunnskyn Spells (Level 3)]] }}<!--
+
-
 
+
-
          -->{{ #if: Raghnialt's Kiss |  
+
-
[[Category:D20r Raghnialt's Kiss Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Raghnialt's Kiss Spells (Level 4)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Command===
===Command===
-
'''Command''' {{ #if: Mind-Affecting | &nbsp;[Mind-Affecting] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Command|
-
-->
+
desc=Mind-Affecting|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' +5' /2 levels)|
-
-->{{ #if: Enchantment |  
+
target=One creature|
-
<li> '''Level:''' {{ #ifexist: Enchantment | [[Enchantment]] | Enchantment }} 1<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 round|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' +5' /2 levels) |  
+
-
<li> '''Range:''' Close (25' +5' /2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature |  
+
-
<li> '''Target:''' One creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 round |  
+
-
<li> '''Duration:''' 1 round</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
+
''Approach:'' On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
''Approach:'' On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Line 4,388: Line 1,886:
''Halt:'' The subject is dazed for 1 round. It may not take any actions but is not considered helpless.
''Halt:'' The subject is dazed for 1 round. It may not take any actions but is not considered helpless.
-
If the subject can't carry out your command on its next turn, the spell automatically fails. |
+
If the subject can't carry out your command on its next turn, the spell automatically fails.|
-
 
+
eternal=|
-
<p>You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
+
class1=Enchantment|
-
 
+
class1level=1|
-
''Approach:'' On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
+
class2=|
-
 
+
class2level=|
-
''Drop:'' On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
+
class3=|
-
 
+
class3level=|
-
''Fall:'' On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.
+
nocat= 1
-
 
+
}}
-
''Flee:'' On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
+
-
 
+
-
''Halt:'' The subject is dazed for 1 round. It may not take any actions but is not considered helpless.
+
-
 
+
-
If the subject can't carry out your command on its next turn, the spell automatically fails.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Enchantment |  
+
-
[[Category:D20r Enchantment Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Enchantment Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Command Plants===
===Command Plants===
-
'''Command Plants''' {{ #if:  | &nbsp;[] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Command Plants|
-
-->
+
desc=|
-
<ul><!--
+
time=|
-
 
+
range=|
-
-->{{ #if: Plant |  
+
target= |
-
<li> '''Level:''' {{ #ifexist: Plant | [[Plant]] | Plant }} 3<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions identically to ''command undead'', except it may only affect creatures of the Plant type, and as noted here.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Plant|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=3|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Casting Time:''' </li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Range:''' </li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Duration:''' </li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions identically to ''command undead'', except it may only affect creatures of the Plant type, and as noted here. |
+
-
 
+
-
<p>This spell functions identically to ''command undead'', except it may only affect creatures of the Plant type, and as noted here.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Plant |  
+
-
[[Category:D20r Plant Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Plant Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Command Undead===
===Command Undead===
-
'''Command Undead''' {{ #if:  | &nbsp;[] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Command Undead|
-
-->
+
desc=|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Thanaturgy |  
+
target=One undead creature|
-
<li> '''Level:''' {{ #ifexist: Thanaturgy | [[Thanaturgy]] | Thanaturgy }} 2<!--
+
area=|
-
  -->{{ #if: Undeath | , {{ #ifexist: Undeath | [[Undeath]] | Undeath }} 1<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 day/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates; see text|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell allows you some degree of control over an undead creature. If the targeted creature is intelligent, this spell functions like ''charm'' except as delineated here.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One undead creature |  
+
-
<li> '''Target:''' One undead creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 day/level |  
+
-
<li> '''Duration:''' 1 day/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates; see text |  
+
-
<li> '''Saving Throw:''' Will negates; see text</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell allows you some degree of control over an undead creature. If the targeted creature is intelligent, this spell functions like ''charm'' except as delineated here.
+
A non-intelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as "come here," "go there," "fight," "stand still," and so on. Non-intelligent undead won't resist suicidal or obviously harmful orders.
A non-intelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as "come here," "go there," "fight," "stand still," and so on. Non-intelligent undead won't resist suicidal or obviously harmful orders.
Line 4,732: Line 1,938:
Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.
Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.
-
Your commands are not telepathic. The undead creature must be able to hear you. |
+
Your commands are not telepathic. The undead creature must be able to hear you.|
-
 
+
eternal=|
-
<p>This spell allows you some degree of control over an undead creature. If the targeted creature is intelligent, this spell functions like ''charm'' except as delineated here.
+
class1=Thanaturgy|
-
 
+
class1level=2|
-
A non-intelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as "come here," "go there," "fight," "stand still," and so on. Non-intelligent undead won't resist suicidal or obviously harmful orders.
+
class2=Undeath|
-
 
+
class2level=1|
-
Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.
+
class3=|
-
 
+
class3level=|
-
Your commands are not telepathic. The undead creature must be able to hear you.</p> | <!-- no rules text --> }}<!--
+
nocat= 1
-
 
+
}}
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Thanaturgy |  
+
-
[[Category:D20r Thanaturgy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Thanaturgy Spells (Level 2)]] }}<!--
+
-
 
+
-
        -->{{ #if: Undeath |  
+
-
[[Category:D20r Undeath Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Undeath Spells (Level 1)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Comprehend Languages===
===Comprehend Languages===
-
'''Comprehend Languages''' {{ #if: Detection | &nbsp;[Detection] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Comprehend Languages|
 +
desc=Detection|
 +
time=1 standard action|
 +
range=Personal|
 +
target=You|
 +
area=|
 +
effect= |
 +
dur=10 minutes/level|
 +
save=|
 +
SR=|
 +
rules=You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
-
-->
+
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as ''secret page'' and ''illusory script'' spells). It does not decipher codes or reveal messages concealed in otherwise normal text.|
-
<ul><!--
+
eternal=|
-
 
+
class1=High Arcana|
-
-->{{ #if: High Arcana |
+
class1level=1|
-
<li> '''Level:''' {{ #ifexist: High Arcana | [[High Arcana]] | High Arcana }} 1<!--
+
class2=Knowledge|
-
  -->{{ #if: Knowledge | , {{ #ifexist: Knowledge | [[Knowledge]] | Knowledge }} 1<!--
+
class2level=1|
-
    -->{{ #if: Magic | , {{ #ifexist: Magic | [[Magic]] | Magic }} 1<!--
+
class3=Magic|
-
      -->{{ #if: Rune | , {{ #ifexist: Rune | [[Rune]] | Rune }} 2<!--
+
class3level=1|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
class4=Rune|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
class4level=2|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
nocat= 1
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
}}
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Personal |
+
-
<li> '''Range:''' Personal</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: You |
+
-
<li> '''Target:''' You</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes/level |
+
-
<li> '''Duration:''' 10 minutes/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
+
-
 
+
-
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as ''secret page'' and ''illusory script'' spells). It does not decipher codes or reveal messages concealed in otherwise normal text. |
+
-
 
+
-
<p>You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.
+
-
 
+
-
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as ''secret page'' and ''illusory script'' spells). It does not decipher codes or reveal messages concealed in otherwise normal text.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: High Arcana |  
+
-
[[Category:D20r High Arcana Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r High Arcana Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if: Knowledge |  
+
-
[[Category:D20r Knowledge Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Knowledge Spells (Level 1)]] }}<!--
+
-
 
+
-
          -->{{ #if: Magic |  
+
-
[[Category:D20r Magic Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Magic Spells (Level 1)]] }}<!--
+
-
 
+
-
            -->{{ #if: Rune |  
+
-
[[Category:D20r Rune Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Rune Spells (Level 2)]] }}<!--
+
-
 
+
-
              -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cone of Cold===
===Cone of Cold===
-
'''Cone of Cold''' {{ #if: Cold, Eternal | &nbsp;[Cold, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Cone of Cold|
 +
desc=Cold, Eternal|
 +
time=1 standard action|
 +
range=60'|
 +
target= |
 +
area=Cone-shaped burst|
 +
effect=|
 +
dur=Instantaneous, plus one round/level; see text|
 +
save=Reflex half and Fortitude partial; see text|
 +
SR=Yes|
 +
rules=''Cone of cold'' creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d8 points of cold damage per caster level. A Reflex save halves this damage.
-
-->
+
A creature damaged by ''cone of cold'' that does not successfully make a Reflex save must additionally make a Fortitude save or be immobilized for one round per level. A creature immobilized in this way that takes fire damage equal to twice this spell's caster level immediately ends the immobilization.|
-
<ul><!--
+
eternal=As above, except the damage is measured in d6s and creatures that fail their Reflex save do not have to check to see if they are immobilized.|
-
 
+
class1=Cold|
-
-->{{ #if: Cold |
+
class1level=6|
-
<li> '''Level:''' {{ #ifexist: Cold | [[Cold]] | Cold }} 6<!--
+
class2=Eternal|
-
  -->{{ #if: Eternal | , {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 6<!--
+
class2level=6|
-
    -->{{ #if: Jotunnskyn | , {{ #ifexist: Jotunnskyn | [[Jotunnskyn]] | Jotunnskyn }} 5<!--
+
class3=Jotunnskyn|
-
      -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 6<!--
+
class3level=5|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
class4=Storm|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
class4level=6|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
nocat= 1
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
}}
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: 60' |
+
-
<li> '''Range:''' 60'</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: Cone-shaped burst |
+
-
<li> '''Area:''' Cone-shaped burst</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous, plus one round/level; see text |
+
-
<li> '''Duration:''' Instantaneous, plus one round/level; see text</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Reflex half and Fortitude partial; see text |
+
-
<li> '''Saving Throw:''' Reflex half and Fortitude partial; see text</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Cone of cold'' creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d8 points of cold damage per caster level. A Reflex save halves this damage.
+
-
 
+
-
A creature damaged by ''cone of cold'' that does not successfully make a Reflex save must additionally make a Fortitude save or be immobilized for one round per level. A creature immobilized in this way that takes fire damage equal to twice this spell's caster level immediately ends the immobilization. |
+
-
 
+
-
<p>''Cone of cold'' creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d8 points of cold damage per caster level. A Reflex save halves this damage.
+
-
 
+
-
A creature damaged by ''cone of cold'' that does not successfully make a Reflex save must additionally make a Fortitude save or be immobilized for one round per level. A creature immobilized in this way that takes fire damage equal to twice this spell's caster level immediately ends the immobilization.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the damage is measured in d6s and creatures that fail their Reflex save do not have to check to see if they are immobilized. |
+
-
 
+
-
<p>''Eternal:'' As above, except the damage is measured in d6s and creatures that fail their Reflex save do not have to check to see if they are immobilized.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Cold |  
+
-
[[Category:D20r Cold Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Cold Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Eternal Spells (Level 6)]] }}<!--
+
-
 
+
-
          -->{{ #if: Jotunnskyn |  
+
-
[[Category:D20r Jotunnskyn Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Jotunnskyn Spells (Level 5)]] }}<!--
+
-
 
+
-
            -->{{ #if: Storm |  
+
-
[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Storm Spells (Level 6)]] }}<!--
+
-
 
+
-
              -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Confusion===
===Confusion===
-
'''Confusion''' {{ #if: Mind-Affecting | &nbsp;[Mind-Affecting] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Confusion|
-
-->
+
desc=Mind-Affecting|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Enchantment |  
+
target=All creatures in a 15' radius burst|
-
<li> '''Level:''' {{ #ifexist: Enchantment | [[Enchantment]] | Enchantment }} 3<!--
+
area=|
-
  -->{{ #if: Hex | , {{ #ifexist: Hex | [[Hex]] | Hex }} 4<!--
+
effect= |
-
    -->{{ #if: Madness | , {{ #ifexist: Madness | [[Madness]] | Madness }} 3<!--
+
dur=1 round/level|
-
      -->{{ #if: Moon | , {{ #ifexist: Moon | [[Moon]] | Moon }} 4<!--
+
save=Will negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell causes the targets to become confused (as the status condition), making them unable to independently determine what they will do.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Enchantment|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=3|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Hex|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=4|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=Madness|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=3|
-
            -->| <!-- no 7th class entry --> }}<!--
+
class4=Moon|
-
          -->| <!-- no 6th class entry --> }}<!--
+
class4level=4|
-
        -->| <!-- no 5th class entry --> }}<!--
+
nocat= 1
-
      -->| <!-- no 4th class entry --> }}<!--
+
}}
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: All creatures in a 15' radius burst |  
+
-
<li> '''Target:''' All creatures in a 15' radius burst</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 round/level |  
+
-
<li> '''Duration:''' 1 round/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell causes the targets to become confused (as the status condition), making them unable to independently determine what they will do. |
+
-
 
+
-
<p>This spell causes the targets to become confused (as the status condition), making them unable to independently determine what they will do.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Enchantment |  
+
-
[[Category:D20r Enchantment Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Enchantment Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Hex |  
+
-
[[Category:D20r Hex Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Hex Spells (Level 4)]] }}<!--
+
-
 
+
-
          -->{{ #if: Madness |  
+
-
[[Category:D20r Madness Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Madness Spells (Level 3)]] }}<!--
+
-
 
+
-
            -->{{ #if: Moon |  
+
-
[[Category:D20r Moon Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Moon Spells (Level 4)]] }}<!--
+
-
 
+
-
              -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Contact Other Plane===
===Contact Other Plane===
-
'''Contact Other Plane''' {{ #if: Divination | &nbsp;[Divination] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Contact Other Plane|
-
-->
+
desc=Divination|
-
<ul><!--
+
time=10 minutes|
-
 
+
range=Personal|
-
-->{{ #if: Astrology |  
+
target=You|
-
<li> '''Level:''' {{ #ifexist: Astrology | [[Astrology]] | Astrology }} 5<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You send your mind to another plane of existence in order to receive advice and information from powers there. The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions: all questions are answered with "yes," "no," "maybe," "never," "irrelevant," or some other one-word answer.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes |  
+
-
<li> '''Casting Time:''' 10 minutes</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Personal |  
+
-
<li> '''Range:''' Personal</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: You |  
+
-
<li> '''Target:''' You</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Duration:''' </li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |  
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You send your mind to another plane of existence in order to receive advice and information from powers there. The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions: all questions are answered with "yes," "no," "maybe," "never," "irrelevant," or some other one-word answer.
+
You must concentrate on maintaining the spell (a standard action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two caster levels, you may ask one question.
You must concentrate on maintaining the spell (a standard action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two caster levels, you may ask one question.
Line 5,409: Line 2,051:
*For a result of Random Answer, the entity tries to lie but doesn't know the answer, so it makes one up.
*For a result of Random Answer, the entity tries to lie but doesn't know the answer, so it makes one up.
-
In all cases, the questioned entity may inflict a ''geas'' in line with the contacted entity's goals: roll a second set of percentile dice and compare to the ''Geas'' column on the table below. This percentile roll is increased by an equal amount to the initial percentile roll. |
+
In all cases, the questioned entity may inflict a ''geas'' in line with the contacted entity's goals: roll a second set of percentile dice and compare to the ''Geas'' column on the table below. This percentile roll is increased by an equal amount to the initial percentile roll.|
-
 
+
eternal=|
-
<p>You send your mind to another plane of existence in order to receive advice and information from powers there. The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions: all questions are answered with "yes," "no," "maybe," "never," "irrelevant," or some other one-word answer.
+
class1=Astrology|
-
 
+
class1level=5|
-
You must concentrate on maintaining the spell (a standard action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two caster levels, you may ask one question.
+
class2=|
-
 
+
class2level=|
-
Contacting other planes can be dangerous: planar powers tend to be capricious, resentful beings who do not like to be bothered. The DM should roll percentile dice and reference the table below when answering the caster. In addition, successive castings of this spell (that is, more than the first time in a given 24 hour period) increase the percentile roll by 5 times the number of times the caster has cast the spell in the last 24 hours.
+
class3=|
-
 
+
class3level=|
-
*For a result of True, the caster gets a true, one-word answer. Questions that cannot be answered in this way are answered randomly.
+
nocat= 1
-
*For a result of Don't Know, the entity tells the caster that it doesn't know.
+
}}
-
*For a result of Lie, the entity intentionally lies to the caster.
+
-
*For a result of Random Answer, the entity tries to lie but doesn't know the answer, so it makes one up.
+
-
 
+
-
In all cases, the questioned entity may inflict a ''geas'' in line with the contacted entity's goals: roll a second set of percentile dice and compare to the ''Geas'' column on the table below. This percentile roll is increased by an equal amount to the initial percentile roll.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Astrology |  
+
-
[[Category:D20r Astrology Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Astrology Spells (Level 5)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
{|class="bordered zebra header"
{|class="bordered zebra header"
Line 5,538: Line 2,079:
===Contagion===
===Contagion===
-
'''Contagion''' {{ #if: Curse | &nbsp;[Curse] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Contagion|
 +
desc=Curse|
 +
time=1 standard action|
 +
range=Touch|
 +
target=Living creature touched|
 +
area=|
 +
effect= |
 +
dur=Instantaneous|
 +
save=Fortitude negates|
 +
SR=No|
 +
rules=The touched creature must make a Fortitude save or be immediately afflicted by a disease of your choice (see [[Afflictions]]). Use this spell's save DC instead of the disease's typical save DC, and as the disease is magically inflicted there is no incubation period.
-
-->
+
A successful initial Fortitude save negates the disease entirely, but a failed initial save followed by one or more subsequent successful Fortitude saves does not end the disease: once the disease has been inflicted successfully, it is no longer a magical effect and must be treated as if it were a traditional disease, albeit one with an increased save DC.|
-
<ul><!--
+
eternal=|
-
 
+
class1=Death|
-
-->{{ #if: Death |
+
class1level=3|
-
<li> '''Level:''' {{ #ifexist: Death | [[Death]] | Death }} 3<!--
+
class2=Hex|
-
  -->{{ #if: Hex | , {{ #ifexist: Hex | [[Hex]] | Hex }} 3<!--
+
class2level=3|
-
    -->{{ #if: Thanaturgy | , {{ #ifexist: Thanaturgy | [[Thanaturgy]] | Thanaturgy }} 4<!--
+
class3=Thanaturgy|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class3level=4|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Living creature touched |
+
-
<li> '''Target:''' Living creature touched</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude negates |
+
-
<li> '''Saving Throw:''' Fortitude negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: The touched creature must make a Fortitude save or be immediately afflicted by a disease of your choice (see [[Afflictions]]). Use this spell's save DC instead of the disease's typical save DC, and as the disease is magically inflicted there is no incubation period.
+
-
 
+
-
A successful initial Fortitude save negates the disease entirely, but a failed initial save followed by one or more subsequent successful Fortitude saves does not end the disease: once the disease has been inflicted successfully, it is no longer a magical effect and must be treated as if it were a traditional disease, albeit one with an increased save DC. |
+
-
 
+
-
<p>The touched creature must make a Fortitude save or be immediately afflicted by a disease of your choice (see [[Afflictions]]). Use this spell's save DC instead of the disease's typical save DC, and as the disease is magically inflicted there is no incubation period.
+
-
 
+
-
A successful initial Fortitude save negates the disease entirely, but a failed initial save followed by one or more subsequent successful Fortitude saves does not end the disease: once the disease has been inflicted successfully, it is no longer a magical effect and must be treated as if it were a traditional disease, albeit one with an increased save DC.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Death |  
+
-
[[Category:D20r Death Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Death Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Hex |  
+
-
[[Category:D20r Hex Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Hex Spells (Level 3)]] }}<!--
+
-
 
+
-
          -->{{ #if: Thanaturgy |  
+
-
[[Category:D20r Thanaturgy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Thanaturgy Spells (Level 4)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Contingency===
===Contingency===
-
'''Contingency''' {{ #if: Abjuration, Detection | &nbsp;[Abjuration, Detection] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Contingency|
-
-->
+
desc=Abjuration, Detection|
-
<ul><!--
+
time=10 minutes; see text|
-
 
+
range=Personal|
-
-->{{ #if: High Arcana |  
+
target=You|
-
<li> '''Level:''' {{ #ifexist: High Arcana | [[High Arcana]] | High Arcana }} 6<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 day/level or until discharged (D)|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You can place another spell upon your person so that it comes into effect under some condition you dictate when casting ''contingency''. The ''contingency'' spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes; see text |  
+
-
<li> '''Casting Time:''' 10 minutes; see text</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Personal |  
+
-
<li> '''Range:''' Personal</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: You |  
+
-
<li> '''Target:''' You</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 day/level or until discharged (D) |  
+
-
<li> '''Duration:''' 1 day/level or until discharged (D)</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You can place another spell upon your person so that it comes into effect under some condition you dictate when casting ''contingency''. The ''contingency'' spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
+
The spell to be brought into effect by the ''contingency'' must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
The spell to be brought into effect by the ''contingency'' must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
Line 5,774: Line 2,123:
You can use only one ''contingency'' spell at a time; if a second is cast, the first one (if still active) is dispelled.
You can use only one ''contingency'' spell at a time; if a second is cast, the first one (if still active) is dispelled.
-
''Contingency'' cannot read thoughts or predict the future. |
+
''Contingency'' cannot read thoughts or predict the future.|
-
 
+
eternal=|
-
<p>You can place another spell upon your person so that it comes into effect under some condition you dictate when casting ''contingency''. The ''contingency'' spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
+
class1=High Arcana|
-
 
+
class1level=6|
-
The spell to be brought into effect by the ''contingency'' must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
+
class2=|
-
 
+
class2level=|
-
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the ''contingency'' immediately brings into effect the companion spell, the latter being "cast" instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (''contingency'' and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.
+
class3=|
-
 
+
class3level=|
-
You can use only one ''contingency'' spell at a time; if a second is cast, the first one (if still active) is dispelled.
+
nocat= 1
-
 
+
}}
-
''Contingency'' cannot read thoughts or predict the future.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: High Arcana |  
+
-
[[Category:D20r High Arcana Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r High Arcana Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Continual Flame===
===Continual Flame===
-
'''Continual Flame''' {{ #if: Curse, Eternal, Fire, Light | &nbsp;[Curse, Eternal, Fire, Light] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Continual Flame|
-
-->
+
desc=Curse, Eternal, Fire, Light|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Touch|
-
-->{{ #if: Eternal |
+
target=Object touched|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 4<!--
+
area=|
-
  -->{{ #if: Fire | , {{ #ifexist: Fire | [[Fire]] | Fire }} 4<!--
+
effect=Magical, heatless flame|
-
    -->{{ #if: High Arcana | , {{ #ifexist: High Arcana | [[High Arcana]] | High Arcana }} 2<!--
+
dur=Permanent|
-
      -->{{ #if: Moon | , {{ #ifexist: Moon | [[Moon]] | Moon }} 3<!--
+
save=Will negates (object)|
-
        -->{{ #if: Promethean Magic | , {{ #ifexist: Promethean Magic | [[Promethean Magic]] | Promethean Magic }} 2<!--
+
SR=Yes (object)|
-
          -->{{ #if: Sun | , {{ #ifexist: Sun | [[Sun]] | Sun }} 3<!--
+
rules=A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=As above, except the spell loses the Curse descriptor and its duration is reduced to 1 round/level.|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Eternal|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=4|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Fire|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=4|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=High Arcana|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=2|
-
            -->| <!-- no 7th class entry --> }}<!--
+
class4=Moon|
-
          -->| <!-- no 6th class entry --> }}<!--
+
class4level=3|
-
        -->| <!-- no 5th class entry --> }}<!--
+
class5=Promethean Magic|
-
      -->| <!-- no 4th class entry --> }}<!--
+
class5level=2|
-
    -->| <!-- no 3rd class entry --> }}<!--
+
class6=Sun|
-
  -->| <!-- no 2nd class entry --> }}<!--
+
class6level=3|
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
nocat= 1
-
 
+
}}
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |  
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Object touched |  
+
-
<li> '''Target:''' Object touched</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: Magical, heatless flame |  
+
-
<li> '''Effect:''' Magical, heatless flame</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Permanent |  
+
-
<li> '''Duration:''' Permanent</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (object) |  
+
-
<li> '''Saving Throw:''' Will negates (object)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (object) |  
+
-
<li> '''Spell Resistance:''' Yes (object)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. |
+
-
 
+
-
<p>A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the spell loses the Curse descriptor and its duration is reduced to 1 round/level. |
+
-
 
+
-
<p>''Eternal:'' As above, except the spell loses the Curse descriptor and its duration is reduced to 1 round/level.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 4)]] }}<!--
+
-
 
+
-
        -->{{ #if: Fire |  
+
-
[[Category:D20r Fire Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Fire Spells (Level 4)]] }}<!--
+
-
 
+
-
          -->{{ #if: High Arcana |  
+
-
[[Category:D20r High Arcana Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r High Arcana Spells (Level 2)]] }}<!--
+
-
 
+
-
            -->{{ #if: Moon |  
+
-
[[Category:D20r Moon Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Moon Spells (Level 3)]] }}<!--
+
-
 
+
-
              -->{{ #if: Promethean Magic |  
+
-
[[Category:D20r Promethean Magic Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Promethean Magic Spells (Level 2)]] }}<!--
+
-
 
+
-
                -->{{ #if: Sun |  
+
-
[[Category:D20r Sun Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Sun Spells (Level 3)]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Control Light===
===Control Light===
-
'''Control Light''' {{ #if: Darkness, Light | &nbsp;[Darkness, Light] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Control Light|
-
-->
+
desc=Darkness, Light|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Medium (100' + 10'/level)|
-
-->{{ #if: Darkness |
+
target= |
-
<li> '''Level:''' {{ #ifexist: Darkness | [[Darkness]] | Darkness }} 1<!--
+
area=None 10' cubes, plus three 10' cubes/level|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Concentration, up to 10 min/level; see text|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=By manipulating the ambient light level, you can decrease or increase the illumination of an area. The change in illumination can be gradual (taking as long as 1 minute) or sudden (occurring immediately when you cast this spell). You can alter the level of illumination from its original level at any time during the spell's duration.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Medium (100' + 10'/level) |  
+
-
<li> '''Range:''' Medium (100' + 10'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: None 10' cubes, plus three 10' cubes/level |  
+
-
<li> '''Area:''' None 10' cubes, plus three 10' cubes/level</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Concentration, up to 10 min/level; see text |  
+
-
<li> '''Duration:''' Concentration, up to 10 min/level; see text</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |  
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: By manipulating the ambient light level, you can decrease or increase the illumination of an area. The change in illumination can be gradual (taking as long as 1 minute) or sudden (occurring immediately when you cast this spell). You can alter the level of illumination from its original level at any time during the spell's duration.
+
''Decrease:'' You can decrease the illumination of an area by as little as 5% (barely perceptible) or as much as 100% (total darkness). If you decrease the light by 50% or more, the visual ability of creatures that depend on light to see declines accordingly. If you decrease the ambient light in an area by 100%, even those with low-light vision are unable to see within the affected area. For each 25% decrease in ambient light, characters in the area gain a cumulative +1 circumstance bonus on Stealth checks (to a maximum of +4 when all the light is gone).
''Decrease:'' You can decrease the illumination of an area by as little as 5% (barely perceptible) or as much as 100% (total darkness). If you decrease the light by 50% or more, the visual ability of creatures that depend on light to see declines accordingly. If you decrease the ambient light in an area by 100%, even those with low-light vision are unable to see within the affected area. For each 25% decrease in ambient light, characters in the area gain a cumulative +1 circumstance bonus on Stealth checks (to a maximum of +4 when all the light is gone).
-
''Increase:'' You can increase the illumination of an area by as little as 5% (barely perceptible) or as much as 100%. If you increase the light by 50% or more, the visual ability of creatures that depend on light to see improves accordingly. |
+
''Increase:'' You can increase the illumination of an area by as little as 5% (barely perceptible) or as much as 100%. If you increase the light by 50% or more, the visual ability of creatures that depend on light to see improves accordingly.|
-
 
+
eternal=|
-
<p>By manipulating the ambient light level, you can decrease or increase the illumination of an area. The change in illumination can be gradual (taking as long as 1 minute) or sudden (occurring immediately when you cast this spell). You can alter the level of illumination from its original level at any time during the spell's duration.
+
class1=Darkness|
-
 
+
class1level=1|
-
''Decrease:'' You can decrease the illumination of an area by as little as 5% (barely perceptible) or as much as 100% (total darkness). If you decrease the light by 50% or more, the visual ability of creatures that depend on light to see declines accordingly. If you decrease the ambient light in an area by 100%, even those with low-light vision are unable to see within the affected area. For each 25% decrease in ambient light, characters in the area gain a cumulative +1 circumstance bonus on Stealth checks (to a maximum of +4 when all the light is gone).
+
class2=|
-
 
+
class2level=|
-
''Increase:'' You can increase the illumination of an area by as little as 5% (barely perceptible) or as much as 100%. If you increase the light by 50% or more, the visual ability of creatures that depend on light to see improves accordingly.</p> | <!-- no rules text --> }}<!--
+
class3=|
-
 
+
class3level=|
-
-->{{ #if:  |
+
nocat= 1
-
 
+
}}
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Darkness |  
+
-
[[Category:D20r Darkness Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Darkness Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Control Plants===
===Control Plants===
-
'''Control Plants''' {{ #if: Animation | &nbsp;[Animation] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Control Plants|
-
-->
+
desc=Animation|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Plant |  
+
target=Up to 2 HD/level of plant creatures, no two of which may be more than 30' apart.|
-
<li> '''Level:''' {{ #ifexist: Plant | [[Plant]] | Plant }} 8<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 minute/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the creatures by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled plants do not attack you. At the end of the spell, the subjects revert to their normal behavior.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 2 HD/level of plant creatures, no two of which may be more than 30' apart. |  
+
-
<li> '''Target:''' Up to 2 HD/level of plant creatures, no two of which may be more than 30' apart.</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |  
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the creatures by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled plants do not attack you. At the end of the spell, the subjects revert to their normal behavior.
+
-
 
+
-
Suicidal or self-destructive commands are simply ignored. |
+
-
 
+
-
<p>This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the creatures by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled plants do not attack you. At the end of the spell, the subjects revert to their normal behavior.
+
-
 
+
-
Suicidal or self-destructive commands are simply ignored.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Plant |
+
-
[[Category:D20r Plant Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Plant Spells (Level 8)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
-->
+
Suicidal or self-destructive commands are simply ignored.|
 +
eternal=|
 +
class1=Plant|
 +
class1level=8|
 +
class2=|
 +
class2level=|
 +
class3=|
 +
class3level=|
 +
nocat= 1
 +
}}
===Control Undead===
===Control Undead===
-
'''Control Undead''' {{ #if: Animation | &nbsp;[Animation] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Control Undead|
 +
desc=Animation|
 +
time=1 standard action|
 +
range=Close (25' + 5'/2 levels)|
 +
target=Up to 2 HD/level of undead creatures, no two of which can be more than 30' apart|
 +
area=|
 +
effect= |
 +
dur=1 minute/level|
 +
save=Will negates|
 +
SR=Yes|
 +
rules=This spell enables you to command undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior.
-
-->
+
Intelligent undead creatures remember that you controlled them.|
-
<ul><!--
+
eternal=|
-
 
+
class1=Thanaturgy|
-
-->{{ #if: Thanaturgy |
+
class1level=7|
-
<li> '''Level:''' {{ #ifexist: Thanaturgy | [[Thanaturgy]] | Thanaturgy }} 7<!--
+
class2=Undeath|
-
  -->{{ #if: Undeath | , {{ #ifexist: Undeath | [[Undeath]] | Undeath }} 6<!--
+
class2level=6|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class3=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class3level=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 2 HD/level of undead creatures, no two of which can be more than 30' apart |
+
-
<li> '''Target:''' Up to 2 HD/level of undead creatures, no two of which can be more than 30' apart</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell enables you to command undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior.
+
-
 
+
-
Intelligent undead creatures remember that you controlled them. |
+
-
 
+
-
<p>This spell enables you to command undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior.
+
-
 
+
-
Intelligent undead creatures remember that you controlled them.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Thanaturgy |  
+
-
[[Category:D20r Thanaturgy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Thanaturgy Spells (Level 7)]] }}<!--
+
-
 
+
-
        -->{{ #if: Undeath |  
+
-
[[Category:D20r Undeath Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Undeath Spells (Level 6)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Control Vapor===
===Control Vapor===
-
'''Control Vapor''' {{ #if: Animation, Force | &nbsp;[Animation, Force] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Control Vapor|
-
-->
+
desc=Animation, Force|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Medium (100' + 10'/level)|
-
-->{{ #if: Air |  
+
target=One [Cloud] effect or naturally occurring gaseous mass|
-
<li> '''Level:''' {{ #ifexist: Air | [[Air]] | Air }} 6<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Concentration + 1 round/level (D)|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates; see text|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You may halt or prevent the movement of any visible clouds or vapor in a given area distinct from the air around, such as a gaseous weapon, a creature in ''gaseous form, pyrotechnics, cloudkill,'' or ''incendiary cloud''. Such enforced immobility may be continued for as long as the caster continues to concentrate on holding the vapor. If such a hold is ever lost,  it can never be regained except by use of another spell; the hold is broken and magic expires. The hold prevents gas clouds from altering shape, breaking up, or moving about in any way. Oxygen may pass freely through and about such vapor, dissipating it if its formative magic expires, and allowing (for example) a flammable vapor to burn or explode if it is held by ''control vapor'' and attacked with fire. The hold is absolute, even in the face of natural gales or magical gusts of wind, and controlled vapors do not dissipate when assailed by high winds or similar effects.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Medium (100' + 10'/level) |  
+
-
<li> '''Range:''' Medium (100' + 10'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One [Cloud] effect or naturally occurring gaseous mass |  
+
-
<li> '''Target:''' One [Cloud] effect or naturally occurring gaseous mass</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Concentration + 1 round/level (D) |  
+
-
<li> '''Duration:''' Concentration + 1 round/level (D)</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates; see text |  
+
-
<li> '''Saving Throw:''' Will negates; see text</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You may halt or prevent the movement of any visible clouds or vapor in a given area distinct from the air around, such as a gaseous weapon, a creature in ''gaseous form, pyrotechnics, cloudkill,'' or ''incendiary cloud''. Such enforced immobility may be continued for as long as the caster continues to concentrate on holding the vapor. If such a hold is ever lost,  it can never be regained except by use of another spell; the hold is broken and magic expires. The hold prevents gas clouds from altering shape, breaking up, or moving about in any way. Oxygen may pass freely through and about such vapor, dissipating it if its formative magic expires, and allowing (for example) a flammable vapor to burn or explode if it is held by ''control vapor'' and attacked with fire. The hold is absolute, even in the face of natural gales or magical gusts of wind, and controlled vapors do not dissipate when assailed by high winds or similar effects.
+
If the ''gaseous form'' is that of an intelligent creature who is normally in control of personal movement, such as a spellcaster under the effects of ''gaseous form'', the affected creature receives a Will saving throw to break the effect each round. If such a saving throw is successful, the spell ends immediately, and the creature is free to move. Until the spell is so broken, a creature in ''gaseous form'' cannot move, nor can it change to a non-gaseous form even if it normally has the ability to do so. A creature held by ''control vapor'' is effectively paralyzed.
If the ''gaseous form'' is that of an intelligent creature who is normally in control of personal movement, such as a spellcaster under the effects of ''gaseous form'', the affected creature receives a Will saving throw to break the effect each round. If such a saving throw is successful, the spell ends immediately, and the creature is free to move. Until the spell is so broken, a creature in ''gaseous form'' cannot move, nor can it change to a non-gaseous form even if it normally has the ability to do so. A creature held by ''control vapor'' is effectively paralyzed.
Line 6,620: Line 2,259:
In addition, with a move action, you may move a held cloud or vapor effect in any direction up to 30'. |
In addition, with a move action, you may move a held cloud or vapor effect in any direction up to 30'. |
-
 
+
eternal=|
-
<p>You may halt or prevent the movement of any visible clouds or vapor in a given area distinct from the air around, such as a gaseous weapon, a creature in ''gaseous form, pyrotechnics, cloudkill,'' or ''incendiary cloud''. Such enforced immobility may be continued for as long as the caster continues to concentrate on holding the vapor. If such a hold is ever lost,  it can never be regained except by use of another spell; the hold is broken and magic expires. The hold prevents gas clouds from altering shape, breaking up, or moving about in any way. Oxygen may pass freely through and about such vapor, dissipating it if its formative magic expires, and allowing (for example) a flammable vapor to burn or explode if it is held by ''control vapor'' and attacked with fire. The hold is absolute, even in the face of natural gales or magical gusts of wind, and controlled vapors do not dissipate when assailed by high winds or similar effects.
+
class1=Air|
-
 
+
class1level=6|
-
If the ''gaseous form'' is that of an intelligent creature who is normally in control of personal movement, such as a spellcaster under the effects of ''gaseous form'', the affected creature receives a Will saving throw to break the effect each round. If such a saving throw is successful, the spell ends immediately, and the creature is free to move. Until the spell is so broken, a creature in ''gaseous form'' cannot move, nor can it change to a non-gaseous form even if it normally has the ability to do so. A creature held by ''control vapor'' is effectively paralyzed.
+
class2=|
-
 
+
class2level=|
-
If an effect creating a cloud or vapor ends while that cloud or vapor is being held by this spell, both spells immediately terminate. Note that spectral, ethereal, and insubstantial forms that are not gaseous cannot be affected by this spell.
+
class3=|
-
 
+
class3level=|
-
In addition, with a move action, you may move a held cloud or vapor effect in any direction up to 30'.</p> | <!-- no rules text --> }}<!--
+
nocat= 1
-
 
+
}}
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Air |  
+
-
[[Category:D20r Air Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Air Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Control Water===
===Control Water===
-
'''Control Water''' {{ #if: Animation, Water | &nbsp;[Animation, Water] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Control Water|
-
-->
+
desc=Animation, Water|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Long (400' + 40'/level)|
-
-->{{ #if: Ondinic Tradition |
+
target=|
-
<li> '''Level:''' {{ #ifexist: Ondinic Tradition | [[Ondinic Tradition]] | Ondinic Tradition }} 4<!--
+
area=Water in a volume of 10'/level by 10'/level by 2'/level (S)|
-
  -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 4<!--
+
effect= |
-
    -->{{ #if: Water | , {{ #ifexist: Water | [[Water]] | Water }} 4<!--
+
dur=10 minutes/level (D)|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None; see text|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=Depending on the version you choose, the ''control water'' spell raises or lowers water.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Long (400' + 40'/level) |  
+
-
<li> '''Range:''' Long (400' + 40'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: Water in a volume of 10'/level by 10'/level by 2'/level (S) |  
+
-
<li> '''Area:''' Water in a volume of 10'/level by 10'/level by 2'/level (S)</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes/level (D) |  
+
-
<li> '''Duration:''' 10 minutes/level (D)</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None; see text |  
+
-
<li> '''Saving Throw:''' None; see text</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: Depending on the version you choose, the ''control water'' spell raises or lowers water.
+
''Lower Water:'' This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level x 10' long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a ''slow'' spell (Will negates). The spell has no effect on other creatures.
''Lower Water:'' This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level x 10' long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a ''slow'' spell (Will negates). The spell has no effect on other creatures.
Line 6,794: Line 2,287:
''Raise Water:'' This causes water or similar liquid to rise in height, just as the lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.
''Raise Water:'' This causes water or similar liquid to rise in height, just as the lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.
-
With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension. |
+
With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension.|
-
 
+
eternal=|
-
<p>Depending on the version you choose, the ''control water'' spell raises or lowers water.
+
class1=Ondinic Tradition|
-
 
+
class1level=4|
-
''Lower Water:'' This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level x 10' long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a ''slow'' spell (Will negates). The spell has no effect on other creatures.
+
class2=Storm|
-
 
+
class2level=4|
-
''Raise Water:'' This causes water or similar liquid to rise in height, just as the lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.
+
class3=Water|
-
 
+
class3level=4|
-
With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension.</p> | <!-- no rules text --> }}<!--
+
nocat= 1
-
 
+
}}
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Ondinic Tradition |  
+
-
[[Category:D20r Ondinic Tradition Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Ondinic Tradition Spells (Level 4)]] }}<!--
+
-
 
+
-
        -->{{ #if: Storm |  
+
-
[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Storm Spells (Level 4)]] }}<!--
+
-
 
+
-
          -->{{ #if: Water |  
+
-
[[Category:D20r Water Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Water Spells (Level 4)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Control Weather===
===Control Weather===
-
'''Control Weather''' {{ #if: Air | &nbsp;[Air] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Control Weather|
-
-->
+
desc=Air|
-
<ul><!--
+
time=10 minutes|
-
 
+
range=2 miles|
-
-->{{ #if: Air |  
+
target=|
-
<li> '''Level:''' {{ #ifexist: Air | [[Air]] | Air }} 8<!--
+
area=2 mile radius circle, centered on you|
-
  -->{{ #if: Cold | , {{ #ifexist: Cold | [[Cold]] | Cold }} 7<!--
+
effect= |
-
    -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 7<!--
+
dur=4d12 hours|
-
      -->{{ #if: Sylphic Tradition | , {{ #ifexist: Sylphic Tradition | [[Sylphic Tradition]] | Sylphic Tradition }} 9<!--
+
save=|
-
        -->{{ #if: Water | , {{ #ifexist: Water | [[Water]] | Water }} 7<!--
+
SR=|
-
          -->{{ #if: Weather | , {{ #ifexist: Weather | [[Weather]] | Weather }} 7<!--
+
rules=You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes |  
+
-
<li> '''Casting Time:''' 10 minutes</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: 2 miles |  
+
-
<li> '''Range:''' 2 miles</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: 2 mile radius circle, centered on you |  
+
-
<li> '''Area:''' 2 mile radius circle, centered on you</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 4d12 hours |  
+
-
<li> '''Duration:''' 4d12 hours</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in.
+
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
-
''Control weather'' can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them. |
+
''Control weather'' can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.|
-
 
+
eternal=|
-
<p>You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in.
+
class1=Air|
-
 
+
class1level=8|
-
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
+
class2=Cold|
-
 
+
class2level=7|
-
''Control weather'' can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.</p> | <!-- no rules text --> }}<!--
+
class3=Storm|
-
 
+
class3level=7|
-
-->{{ #if:  |
+
class4=Sylphic Tradition|
-
 
+
class4level=9|
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
class5=Water|
-
 
+
class5level=7|
-
 
+
class6=Weather|
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
class6level=7|
-
 
+
nocat= 1
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
}}
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Air |  
+
-
[[Category:D20r Air Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Air Spells (Level 8)]] }}<!--
+
-
 
+
-
        -->{{ #if: Cold |  
+
-
[[Category:D20r Cold Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Cold Spells (Level 7)]] }}<!--
+
-
 
+
-
          -->{{ #if: Storm |  
+
-
[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Storm Spells (Level 7)]] }}<!--
+
-
 
+
-
            -->{{ #if: Sylphic Tradition |  
+
-
[[Category:D20r Sylphic Tradition Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Sylphic Tradition Spells (Level 9)]] }}<!--
+
-
 
+
-
              -->{{ #if: Water |  
+
-
[[Category:D20r Water Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Water Spells (Level 7)]] }}<!--
+
-
 
+
-
                -->{{ #if: Weather |  
+
-
[[Category:D20r Weather Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Weather Spells (Level 7)]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
{|class="bordered zebra header"
{|class="bordered zebra header"
Line 7,087: Line 2,346:
===Control Winds===
===Control Winds===
-
'''Control Winds''' {{ #if: Air, Force | &nbsp;[Air, Force] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Control Winds|
-
-->
+
desc=Air, Force|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=40'/level|
-
-->{{ #if: Air |  
+
target= |
-
<li> '''Level:''' {{ #ifexist: Air | [[Air]] | Air }} 5<!--
+
area=40' radius cylinder, 40' high, centered on you|
-
  -->{{ #if: Raghnialt's Kiss | , {{ #ifexist: Raghnialt's Kiss | [[Raghnialt's Kiss]] | Raghnialt's Kiss }} 5<!--
+
effect= |
-
    -->{{ #if: Storm | , {{ #ifexist: Storm | [[Storm]] | Storm }} 5<!--
+
dur=10 minutes/level|
-
      -->{{ #if: Sylphic Tradition | , {{ #ifexist: Sylphic Tradition | [[Sylphic Tradition]] | Sylphic Tradition }} 5<!--
+
save=Fortitude negates; see text|
-
        -->{{ #if: Weather | , {{ #ifexist: Weather | [[Weather]] | Weather }} 5<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires concentration. You may create an "eye" of calm air up to 80' in diameter at the center of the area if you so desire, and you may choose to limit the area to any cylindrical area less than your full limit.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: 40'/level |  
+
-
<li> '''Range:''' 40'/level</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: 40' radius cylinder, 40' high, centered on you |  
+
-
<li> '''Area:''' 40' radius cylinder, 40' high, centered on you</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes/level |  
+
-
<li> '''Duration:''' 10 minutes/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude negates; see text |  
+
-
<li> '''Saving Throw:''' Fortitude negates; see text</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires concentration. You may create an "eye" of calm air up to 80' in diameter at the center of the area if you so desire, and you may choose to limit the area to any cylindrical area less than your full limit.
+
''Wind Direction:'' You may choose one of four basic wind patterns to function over the spell's area.
''Wind Direction:'' You may choose one of four basic wind patterns to function over the spell's area.
Line 7,161: Line 2,370:
*A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships.
*A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships.
*Hurricane force winds (75+ mph) destroy wooden buildings, sometimes uproot even large trees, and cause most ships to founder.
*Hurricane force winds (75+ mph) destroy wooden buildings, sometimes uproot even large trees, and cause most ships to founder.
-
*A tornado (175+ mph) destroys all non-fortified buildings and often uproots large trees. |
+
*A tornado (175+ mph) destroys all non-fortified buildings and often uproots large trees.|
-
 
+
eternal=|
-
<p>You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or decrease its strength. The new wind direction and strength persist until the spell ends or until you choose to alter your handiwork, which requires concentration. You may create an "eye" of calm air up to 80' in diameter at the center of the area if you so desire, and you may choose to limit the area to any cylindrical area less than your full limit.
+
class1=Air|
-
 
+
class1level=5|
-
''Wind Direction:'' You may choose one of four basic wind patterns to function over the spell's area.
+
class2=Raghnialt's Kiss|
-
*A downdraft blows from the center outward in equal strength in all directions.
+
class2level=5|
-
*An updraft blows from the outer edges in toward the center in equal strength from all directions, veering upward before impinging on the eye in the center.
+
class3=Storm|
-
*A rotation causes the winds to circle the center in clockwise or counterclockwise fashion.
+
class3level=5|
-
*A blast simply causes the winds to blow in one direction across the entire area from one side to the other.
+
class4=Sylphic Tradition|
-
 
+
class4level=5|
-
''Wind Strength:'' For every three caster levels, you can increase or decrease wind strength by one level. Each round on your turn, a creature in the wind must make a Fortitude save or suffer the effect of being in the windy area.
+
class5=Weather|
-
*Strong winds (21+ mph) make sailing difficult.
+
class5level=5|
-
*A severe wind (31+ mph) causes minor ship and building damage.
+
nocat= 1
-
*A windstorm (51+ mph) drives most flying creatures from the skies, uproots small trees, knocks down light wooden structures, tears off roofs, and endangers ships.
+
}}
-
*Hurricane force winds (75+ mph) destroy wooden buildings, sometimes uproot even large trees, and cause most ships to founder.
+
-
*A tornado (175+ mph) destroys all non-fortified buildings and often uproots large trees.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Air |  
+
-
[[Category:D20r Air Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Air Spells (Level 5)]] }}<!--
+
-
 
+
-
        -->{{ #if: Raghnialt's Kiss |  
+
-
[[Category:D20r Raghnialt's Kiss Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Raghnialt's Kiss Spells (Level 5)]] }}<!--
+
-
 
+
-
          -->{{ #if: Storm |  
+
-
[[Category:D20r Storm Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Storm Spells (Level 5)]] }}<!--
+
-
 
+
-
            -->{{ #if: Sylphic Tradition |  
+
-
[[Category:D20r Sylphic Tradition Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Sylphic Tradition Spells (Level 5)]] }}<!--
+
-
 
+
-
              -->{{ #if: Weather |  
+
-
[[Category:D20r Weather Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Weather Spells (Level 5)]] }}<!--
+
-
 
+
-
                -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Corrosive Grasp===
===Corrosive Grasp===
-
'''Corrosive Grasp''' {{ #if: Acid, Eternal | &nbsp;[Acid, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Corrosive Grasp|
-
-->
+
desc=Acid, Eternal|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Touch|
-
-->{{ #if: Might of Talos |  
+
target=Creature touched|
-
<li> '''Level:''' {{ #ifexist: Might of Talos | [[Might of Talos]] | Might of Talos }} 2<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist: {{{class3}}} | [[{{{class3}}}]] | {{{class3}}} }} {{{class3level}}}<!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=You deal 2d6 points of acid damage plus an additional 1d6 per two caster levels of acid damage to any creature or object you touch with your successful melee touch attack. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to your own acid.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=As above, except measure the dice of damage in d4s.|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Might of Talos|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=2|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2= |
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level= |
-
                -->| <!-- no 9th class entry --> }}<!--
+
nocat= 1
-
              -->| <!-- no 8th class entry --> }}<!--
+
}}
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |  
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Creature touched |  
+
-
<li> '''Target:''' Creature touched</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |  
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: You deal 2d6 points of acid damage plus an additional 1d6 per two caster levels of acid damage to any creature or object you touch with your successful melee touch attack. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to your own acid. |
+
-
 
+
-
<p>You deal 2d6 points of acid damage plus an additional 1d6 per two caster levels of acid damage to any creature or object you touch with your successful melee touch attack. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to your own acid.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except measure the dice of damage in d4s. |
+
-
 
+
-
<p>''Eternal:'' As above, except measure the dice of damage in d4s.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Might of Talos |  
+
-
[[Category:D20r Might of Talos Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Might of Talos Spells (Level 2)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class3level}}})]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Create Food and Water===
===Create Food and Water===
-
'''Create Food and Water''' {{ #if: Creation | &nbsp;[Creation] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Create Food and Water|
 +
desc=Creation|
 +
time=10 minutes|
 +
range=Close (25' + 5'/2 levels)|
 +
target= |
 +
area=|
 +
effect=Food and water enough to nourish three humanoids per level for 24 hours|
 +
dur=24 hours|
 +
save=|
 +
SR=|
 +
rules=The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does.
-
-->
+
One casting of this spell provides nourishment for three Small or Medium creatures for 24 hours. Creatures larger than Medium (such as as horse) only receive a third as much nourishment per size category: one casting feeds a Large creature for 24 hours (or three Large creatures for 8 hours), one Huge creature for 8 hours, and so on. Creatures smaller than Small don't require as much sustenance, so each casting allows three times as many creatures to feed: one casting feeds 9 Tiny or 27 Diminutive creatures, for instance.|
-
<ul><!--
+
eternal=|
-
 
+
class1=Creation|
-
-->{{ #if: Creation |
+
class1level=3|
-
<li> '''Level:''' {{ #ifexist: Creation | [[Creation]] | Creation }} 3<!--
+
class2=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class2level=|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class3=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class3level=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 10 minutes |
+
-
<li> '''Casting Time:''' 10 minutes</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: Food and water enough to nourish three humanoids per level for 24 hours |
+
-
<li> '''Effect:''' Food and water enough to nourish three humanoids per level for 24 hours</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 24 hours |
+
-
<li> '''Duration:''' 24 hours</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Saving Throw:''' </li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Spell Resistance:''' </li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does.
+
-
 
+
-
One casting of this spell provides nourishment for three Small or Medium creatures for 24 hours. Creatures larger than Medium (such as as horse) only receive a third as much nourishment per size category: one casting feeds a Large creature for 24 hours (or three Large creatures for 8 hours), one Huge creature for 8 hours, and so on. Creatures smaller than Small don't require as much sustenance, so each casting allows three times as many creatures to feed: one casting feeds 9 Tiny or 27 Diminutive creatures, for instance. |
+
-
 
+
-
<p>The food that this spell creates is simple fare of your choice—highly nourishing, if rather bland. Food so created decays and becomes inedible within 24 hours. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does.
+
-
 
+
-
One casting of this spell provides nourishment for three Small or Medium creatures for 24 hours. Creatures larger than Medium (such as as horse) only receive a third as much nourishment per size category: one casting feeds a Large creature for 24 hours (or three Large creatures for 8 hours), one Huge creature for 8 hours, and so on. Creatures smaller than Small don't require as much sustenance, so each casting allows three times as many creatures to feed: one casting feeds 9 Tiny or 27 Diminutive creatures, for instance.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Creation |  
+
-
[[Category:D20r Creation Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Creation Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Create Greater Undead===
===Create Greater Undead===
-
'''Create Greater Undead''' {{ #if: Animation | &nbsp;[Animation] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Create Greater Undead|
-
-->
+
desc=Animation|
-
<ul><!--
+
time=1 hour|
-
 
+
range=Touch|
-
-->{{ #if: Thanaturgy |  
+
target=One corpse touched|
-
<li> '''Level:''' {{ #ifexist: Thanaturgy | [[Thanaturgy]] | Thanaturgy }} 8<!--
+
area=|
-
  -->{{ #if: Undeath | , {{ #ifexist: Undeath | [[Undeath]] | Undeath }} 7<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=No|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (object)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions like ''create undead'', except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Thanaturgy|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=8|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Undeath|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=7|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 hour |  
+
-
<li> '''Casting Time:''' 1 hour</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |  
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One corpse touched |  
+
-
<li> '''Target:''' One corpse touched</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Saving Throw:''' No</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (object) |  
+
-
<li> '''Spell Resistance:''' Yes (object)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions like ''create undead'', except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below. |
+
-
 
+
-
<p>This spell functions like ''create undead'', except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectres, and devourers. The type or types of undead you can create is based on your caster level, as shown on the table below.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Thanaturgy |  
+
-
[[Category:D20r Thanaturgy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Thanaturgy Spells (Level 8)]] }}<!--
+
-
 
+
-
        -->{{ #if: Undeath |  
+
-
[[Category:D20r Undeath Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Undeath Spells (Level 7)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
{|class="bordered zebra header"
{|class="bordered zebra header"
Line 7,780: Line 2,466:
===Create Nightshade===
===Create Nightshade===
-
'''Create Nightshade''' {{ #if: Animation | &nbsp;[Animation] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Create Nightshade|
-
-->
+
desc=Animation|
-
<ul><!--
+
time=1 hour|
-
 
+
range=Touch|
-
-->{{ #if: Undeath |  
+
target=One corpse touched|
-
<li> '''Level:''' {{ #ifexist: Undeath | [[Undeath]] | Undeath }} 9<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=No|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (object)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions like ''create undead'', except that you can create more powerful and intelligent sorts of undead: nightwings, nightcrawlers, and nightwalkers. The type or types of undead you can create is based on your caster level, as shown on the table below.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Undeath|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=9|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 hour |  
+
-
<li> '''Casting Time:''' 1 hour</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |  
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One corpse touched |  
+
-
<li> '''Target:''' One corpse touched</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Saving Throw:''' No</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (object) |  
+
-
<li> '''Spell Resistance:''' Yes (object)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions like ''create undead'', except that you can create more powerful and intelligent sorts of undead: nightwings, nightcrawlers, and nightwalkers. The type or types of undead you can create is based on your caster level, as shown on the table below. |
+
-
 
+
-
<p>This spell functions like ''create undead'', except that you can create more powerful and intelligent sorts of undead: nightwings, nightcrawlers, and nightwalkers. The type or types of undead you can create is based on your caster level, as shown on the table below.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Undeath |  
+
-
[[Category:D20r Undeath Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Undeath Spells (Level 9)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
{|class="bordered zebra header"
{|class="bordered zebra header"
Line 7,953: Line 2,499:
===Create Undead===
===Create Undead===
-
'''Create Undead''' {{ #if: Animation | &nbsp;[Animation] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Create Undead|
-
-->
+
desc=Animation|
-
<ul><!--
+
time=1 hour|
-
 
+
range=Touch|
-
-->{{ #if: Thanaturgy |  
+
target=One corpse|
-
<li> '''Level:''' {{ #ifexist: Thanaturgy | [[Thanaturgy]] | Thanaturgy }} 6<!--
+
area=|
-
  -->{{ #if: Undeath | , {{ #ifexist: Undeath | [[Undeath]] | Undeath }} 5<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (object)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=A much more potent spell than ''animate dead'', this spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 hour |  
+
-
<li> '''Casting Time:''' 1 hour</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |  
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One corpse |  
+
-
<li> '''Target:''' One corpse</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |  
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (object) |  
+
-
<li> '''Spell Resistance:''' Yes (object)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: A much more potent spell than ''animate dead'', this spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
+
-
 
+
-
You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms. |
+
-
 
+
-
<p>A much more potent spell than ''animate dead'', this spell allows you to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs. The type or types of undead you can create is based on your caster level, as shown on the table below.
+
-
 
+
-
You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Thanaturgy |
+
-
[[Category:D20r Thanaturgy Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Thanaturgy Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if: Undeath |
+
-
[[Category:D20r Undeath Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Undeath Spells (Level 5)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
-->
+
You may create less powerful undead than your level would allow if you choose. Created undead are not automatically under the control of their animator. If you are capable of commanding undead, you may attempt to command the undead creature as it forms.|
 +
eternal=|
 +
class1=Thanaturgy|
 +
class1level=6|
 +
class2=Undeath|
 +
class2level=5|
 +
class3=|
 +
class3level=|
 +
nocat= 1
 +
}}
{|class="bordered zebra header"
{|class="bordered zebra header"
Line 8,132: Line 2,536:
===Create Water===
===Create Water===
-
'''Create Water''' {{ #if: Creation, Water | &nbsp;[Creation, Water] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Create Water|
 +
desc=Creation, Water|
 +
time=1 standard action|
 +
range=Close (25' + 5'/2 levels)|
 +
target= |
 +
area=|
 +
effect=Up to 2 gallons of water/level|
 +
dur=Instantaneous|
 +
save=None|
 +
SR=No|
 +
rules=This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
-
-->
+
Alternatively, this spell can be used to extinguish a non-magical fire of campfire size or smaller. A magical fire of torch size or smaller (such as a ''continual flame'') can also be suppressed by this spell for a number of rounds equal to your caster level.|
-
<ul><!--
+
eternal=|
-
 
+
class1=Cold|
-
-->{{ #if: Cold |
+
class1level=1|
-
<li> '''Level:''' {{ #ifexist: Cold | [[Cold]] | Cold }} 1<!--
+
class2=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class2level=|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
class3=|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class3level=|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 2 gallons of water/level |
+
-
<li> '''Effect:''' Up to 2 gallons of water/level</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
+
-
 
+
-
Alternatively, this spell can be used to extinguish a non-magical fire of campfire size or smaller. A magical fire of torch size or smaller (such as a ''continual flame'') can also be suppressed by this spell for a number of rounds equal to your caster level. |
+
-
 
+
-
<p>This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles.
+
-
 
+
-
Alternatively, this spell can be used to extinguish a non-magical fire of campfire size or smaller. A magical fire of torch size or smaller (such as a ''continual flame'') can also be suppressed by this spell for a number of rounds equal to your caster level.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Cold |  
+
-
[[Category:D20r Cold Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Cold Spells (Level 1)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Creeping Doom===
===Creeping Doom===
-
'''Creeping Doom''' {{ #if: Summoning | &nbsp;[Summoning] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Creeping Doom|
-
-->
+
desc=Summoning|
-
<ul><!--
+
time=1 round|
-
 
+
range=Close (25' + 5'/2 levels) and 100'; see text|
-
-->{{ #if: Animal |  
+
target= |
-
<li> '''Level:''' {{ #ifexist: Animal | [[Animal]] | Animal }} 7<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect=One swarm of centipedes/2 levels|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 minute/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=When you cast ''creeping doom'', you call forth a mass of centipede swarms (one per two caster levels, to a maximum of ten swarms at 20th level), which need not appear adjacent to one another.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 round |  
+
-
<li> '''Casting Time:''' 1 round</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) and 100'; see text |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels) and 100'; see text</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: One swarm of centipedes/2 levels |  
+
-
<li> '''Effect:''' One swarm of centipedes/2 levels</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |  
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |  
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: When you cast ''creeping doom'', you call forth a mass of centipede swarms (one per two caster levels, to a maximum of ten swarms at 20th level), which need not appear adjacent to one another.
+
-
 
+
-
You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the creeping doom to move (a standard action). As a standard action, you can command any number of the swarms to move toward any prey within 100' of you. You cannot command any swarm to move more than 100' away from you, and if you move more than 100' from any swarm, that swarm remains stationary, attacking any creatures in its area (but it can be commanded again if you move within 100'). |
+
-
 
+
-
<p>When you cast ''creeping doom'', you call forth a mass of centipede swarms (one per two caster levels, to a maximum of ten swarms at 20th level), which need not appear adjacent to one another.
+
-
 
+
-
You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the creeping doom to move (a standard action). As a standard action, you can command any number of the swarms to move toward any prey within 100' of you. You cannot command any swarm to move more than 100' away from you, and if you move more than 100' from any swarm, that swarm remains stationary, attacking any creatures in its area (but it can be commanded again if you move within 100').</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Animal |
+
-
[[Category:D20r Animal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Animal Spells (Level 7)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
-->
+
You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the creeping doom to move (a standard action). As a standard action, you can command any number of the swarms to move toward any prey within 100' of you. You cannot command any swarm to move more than 100' away from you, and if you move more than 100' from any swarm, that swarm remains stationary, attacking any creatures in its area (but it can be commanded again if you move within 100').|
 +
eternal=|
 +
class1=Animal|
 +
class1level=7|
 +
class2=|
 +
class2level=|
 +
class3=|
 +
class3level=|
 +
nocat= 1
 +
}}
===Crushing Despair===
===Crushing Despair===
-
'''Crushing Despair''' {{ #if: Eternal, Mind-Affecting, Morale | &nbsp;[Eternal, Mind-Affecting, Morale] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Crushing Despair|
-
-->
+
desc=Eternal, Mind-Affecting, Morale|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=30'|
-
-->{{ #if: Death |
+
target=|
-
<li> '''Level:''' {{ #ifexist: Death | [[Death]] | Death }} 3<!--
+
area=Cone-shaped burst|
-
  -->{{ #if: Enchantment | , {{ #ifexist: Enchantment | [[Enchantment]] | Enchantment }} 4<!--
+
effect= |
-
    -->{{ #if: Eternal | , {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 3<!--
+
dur=1 minute/level|
-
      -->{{ #if: Fear | , {{ #ifexist: Fear | [[Fear]] | Fear }} 4<!--
+
save=Will negates|
-
        -->{{ #if: Hex | , {{ #ifexist: Hex | [[Hex]] | Hex }} 3<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=As above, except the range is altered to "Close (25' + 5'/2 levels)", and the spell is a targeted spell that affects a single creature.|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Death|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=3|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Enchantment|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=4|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=Eternal|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=3|
-
            -->| <!-- no 7th class entry --> }}<!--
+
class4=Fear|
-
          -->| <!-- no 6th class entry --> }}<!--
+
class4level=4|
-
        -->| <!-- no 5th class entry --> }}<!--
+
class5=Hex|
-
      -->| <!-- no 4th class entry --> }}<!--
+
class5level=3|
-
    -->| <!-- no 3rd class entry --> }}<!--
+
nocat= 1
-
  -->| <!-- no 2nd class entry --> }}<!--
+
}}
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: 30' |  
+
-
<li> '''Range:''' 30'</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if: Cone-shaped burst |  
+
-
<li> '''Area:''' Cone-shaped burst</li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level |  
+
-
<li> '''Duration:''' 1 minute/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates |  
+
-
<li> '''Saving Throw:''' Will negates</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. |
+
-
 
+
-
<p>An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the range is altered to "Close (25' + 5'/2 levels)", and the spell is a targeted spell that affects a single creature. |
+
-
 
+
-
<p>''Eternal:'' As above, except the range is altered to "Close (25' + 5'/2 levels)", and the spell is a targeted spell that affects a single creature.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Death |  
+
-
[[Category:D20r Death Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Death Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Enchantment |  
+
-
[[Category:D20r Enchantment Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Enchantment Spells (Level 4)]] }}<!--
+
-
 
+
-
          -->{{ #if: Eternal |  
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Eternal Spells (Level 3)]] }}<!--
+
-
 
+
-
            -->{{ #if: Fear |  
+
-
[[Category:D20r Fear Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Fear Spells (Level 4)]] }}<!--
+
-
 
+
-
              -->{{ #if: Hex |  
+
-
[[Category:D20r Hex Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Hex Spells (Level 3)]] }}<!--
+
-
 
+
-
                -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Crushing Hand===
===Crushing Hand===
-
'''Crushing Hand''' {{ #if: Force | &nbsp;[Force] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Crushing Hand|
-
-->
+
desc=Force|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Medium (100' + 10'/level)|
-
-->{{ #if: Might |  
+
target= |
-
<li> '''Level:''' {{ #ifexist: Might | [[Might]] | Might }} 9<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect=One Large hand|
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=1 minute/level (D)|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=None|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=No|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=''Crushing hand'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Medium (100' + 10'/level) |  
+
-
<li> '''Range:''' Medium (100' + 10'/level)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Target:''' </li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if: One Large hand |  
+
-
<li> '''Effect:''' One Large hand</li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: 1 minute/level (D) |  
+
-
<li> '''Duration:''' 1 minute/level (D)</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: None |  
+
-
<li> '''Saving Throw:''' None</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: No |  
+
-
<li> '''Spell Resistance:''' No</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: ''Crushing hand'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
+
The crushing hand can grapple an opponent like ''grasping hand'' does. Its grapple bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +12 for the hand's Strength score (35), adjusted accordingly for being Large.  The hand deals 2d6+12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.
The crushing hand can grapple an opponent like ''grasping hand'' does. Its grapple bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +12 for the hand's Strength score (35), adjusted accordingly for being Large.  The hand deals 2d6+12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.
Line 8,704: Line 2,638:
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
-
Directing the spell to a new target is a move action. |
+
Directing the spell to a new target is a move action.|
-
 
+
eternal=|
-
<p>''Crushing hand'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
+
class1=Might|
-
 
+
class1level=9|
-
The crushing hand can grapple an opponent like ''grasping hand'' does. Its grapple bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +12 for the hand's Strength score (35), adjusted accordingly for being Large.  The hand deals 2d6+12 points of damage (lethal, not nonlethal) on each successful grapple check against an opponent.
+
class2=|
-
 
+
class2level=|
-
The clenched fist can also bull rush an opponent at a +18 bonus on the Strength check.
+
class3=|
-
 
+
class3level=|
-
A clenched fist is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and its AC is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.
+
nocat= 1
-
 
+
}}
-
The hand never provokes attacks of opportunity from opponents. It cannot push through a ''wall of force'' or enter an ''antimagic field'', but it suffers the full effect of a ''prismatic wall'' or ''prismatic sphere''. The hand makes saving throws as its caster.
+
-
 
+
-
''Disintegrate'' or a successful ''dispel magic'' destroys it.
+
-
 
+
-
Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
+
-
 
+
-
Directing the spell to a new target is a move action.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Might |  
+
-
[[Category:D20r Might Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Might Spells (Level 9)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Crystallize===
===Crystallize===
-
'''Crystallize''' {{ #if: Cold, Eternal | &nbsp;[Cold, Eternal] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Crystallize|
-
-->
+
desc=Cold, Eternal|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Touch|
-
-->{{ #if: Eternal |  
+
target=Creature touched|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 5<!--
+
area= |
-
  -->{{ #if: Jotunnskyn | , {{ #ifexist: Jotunnskyn | [[Jotunnskyn]] | Jotunnskyn }} 5<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist: {{{class3}}} | [[{{{class3}}}]] | {{{class3}}} }} {{{class3level}}}<!--
+
dur=One round/level|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Fortitude partial or Fortitude and Reflex partial|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell has different effects if it is used on a living or a nonliving creature.<br><br>If used on a living creature, the touched creature must make a Fortitude save or be encased in ice and paralyzed for the duration of the spell. In either instance, the touched creature takes 3d6 points of cold damage per round for the duration of the spell from their blood freezing in their veins.<br><br>
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
If used on a nonliving creature, the spell functions as above but does not deal ongoing damage. Instead, the creature must make a Reflex save each round or be immobilized.|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
eternal=This spell immobilizes its target on a failed Fortitude save. Regardless of the save's outcome, the touched creature takes 1d6 points of cold damage per two caster levels.|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1=Eternal|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class1level=5|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2=Jotunnskyn|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class2level=5|
-
              -->| <!-- no 8th class entry --> }}<!--
+
nocat= 1
-
            -->| <!-- no 7th class entry --> }}<!--
+
}}
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Touch |  
+
-
<li> '''Range:''' Touch</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Creature touched |  
+
-
<li> '''Target:''' Creature touched</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: One round/level |  
+
-
<li> '''Duration:''' One round/level</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Fortitude partial or Fortitude and Reflex partial |  
+
-
<li> '''Saving Throw:''' Fortitude partial or Fortitude and Reflex partial</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes |  
+
-
<li> '''Spell Resistance:''' Yes</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell has different effects if it is used on a living or a nonliving creature.<br><br>If used on a living creature, the touched creature must make a Fortitude save or be encased in ice and paralyzed for the duration of the spell. In either instance, the touched creature takes 3d6 points of cold damage per round for the duration of the spell from their blood freezing in their veins.<br><br>
+
-
If used on a nonliving creature, the spell functions as above but does not deal ongoing damage. Instead, the creature must make a Reflex save each round or be immobilized. |
+
-
 
+
-
<p>This spell has different effects if it is used on a living or a nonliving creature.<br><br>If used on a living creature, the touched creature must make a Fortitude save or be encased in ice and paralyzed for the duration of the spell. In either instance, the touched creature takes 3d6 points of cold damage per round for the duration of the spell from their blood freezing in their veins.<br><br>
+
-
If used on a nonliving creature, the spell functions as above but does not deal ongoing damage. Instead, the creature must make a Reflex save each round or be immobilized.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell immobilizes its target on a failed Fortitude save. Regardless of the save's outcome, the touched creature takes 1d6 points of cold damage per two caster levels. |
+
-
 
+
-
<p>''Eternal:'' This spell immobilizes its target on a failed Fortitude save. Regardless of the save's outcome, the touched creature takes 1d6 points of cold damage per two caster levels.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 5)]] }}<!--
+
-
 
+
-
        -->{{ #if: Jotunnskyn |  
+
-
[[Category:D20r Jotunnskyn Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Jotunnskyn Spells (Level 5)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class3level}}})]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cure Critical Wounds===
===Cure Critical Wounds===
-
'''Cure Critical Wounds''' {{ #if: Eternal, Healing | &nbsp;[Eternal, Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Cure Critical Wounds|
-
-->
+
desc=Eternal, Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Eternal |  
+
target=One creature|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 5<!--
+
area=|
-
  -->{{ #if: Healing | , {{ #ifexist: Healing | [[Healing]] | Healing }} 4<!--
+
effect= |
-
    -->{{ #if: Life | , {{ #ifexist: Life | [[Life]] | Life }} 4<!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to three times your highest mental ability score (Intelligence, Wisdom, or Charisma) or to three times their Constitution score, whichever is higher.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature |  
+
-
<li> '''Target:''' One creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to three times your highest mental ability score (Intelligence, Wisdom, or Charisma) or to three times their Constitution score, whichever is higher.
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to twice your Hero Value. |
+
-
 
+
-
<p>When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to three times your highest mental ability score (Intelligence, Wisdom, or Charisma) or to three times their Constitution score, whichever is higher.
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to twice your Hero Value.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the range is reduced to "Touch", and the touched creature heals 5d8 Hit Points, plus your Hero Value. |
+
-
 
+
-
<p>''Eternal:'' As above, except the range is reduced to "Touch", and the touched creature heals 5d8 Hit Points, plus your Hero Value.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 5)]] }}<!--
+
-
 
+
-
        -->{{ #if: Healing |
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 4)]] }}<!--
+
-
 
+
-
          -->{{ #if: Life |
+
-
[[Category:D20r Life Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Life Spells (Level 4)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
-->
+
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to twice your Hero Value.|
 +
eternal=As above, except the range is reduced to "Touch", and the touched creature heals 5d8 Hit Points, plus your Hero Value.|
 +
class2=Healing|
 +
class2level=4|
 +
class3=Life|
 +
class3level=4|
 +
class1=Eternal|
 +
class1level=5|
 +
nocat= 1
 +
}}
===Cure Critical Wounds, Mass===
===Cure Critical Wounds, Mass===
-
'''Mass Cure Critical Wounds''' {{ #if: Healing | &nbsp;[Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Mass Cure Critical Wounds|
-
-->
+
desc=Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (20' + 5'/2 levels)|
-
-->{{ #if: Healing |  
+
target=Up to 1 creature/2 levels, no two of which may be more than 30' apart|
-
<li> '''Level:''' {{ #ifexist: Healing | [[Healing]] | Healing }} 8<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions as ''cure critical wounds'', except as noted here.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Healing|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=8|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (20' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (20' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 1 creature/2 levels, no two of which may be more than 30' apart |  
+
-
<li> '''Target:''' Up to 1 creature/2 levels, no two of which may be more than 30' apart</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions as ''cure critical wounds'', except as noted here. |
+
-
 
+
-
<p>This spell functions as ''cure critical wounds'', except as noted here.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Healing |  
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 8)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cure Light Wounds===
===Cure Light Wounds===
-
'''Cure Light Wounds''' {{ #if: Eternal, Healing | &nbsp;[Eternal, Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Cure Light Wounds|
-
-->
+
desc=Eternal, Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Eternal |  
+
target=One creature|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 2<!--
+
area=|
-
  -->{{ #if: Healing | , {{ #ifexist: Healing | [[Healing]] | Healing }} 1<!--
+
effect= |
-
    -->{{ #if: Life | , {{ #ifexist: Life | [[Life]] | Life }} 1<!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to your highest mental ability score (Intelligence, Wisdom, or Charisma) or to their Constitution score, whichever is higher.
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature |  
+
-
<li> '''Target:''' One creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to your highest mental ability score (Intelligence, Wisdom, or Charisma) or to their Constitution score, whichever is higher.
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value. |
+
-
 
+
-
<p>When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to your highest mental ability score (Intelligence, Wisdom, or Charisma) or to their Constitution score, whichever is higher.
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the range is reduced to "Touch", and the touched creature heals 1d8 Hit Points, plus your Hero Value. |
+
-
 
+
-
<p>''Eternal:'' As above, except the range is reduced to "Touch", and the touched creature heals 1d8 Hit Points, plus your Hero Value.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 2)]] }}<!--
+
-
 
+
-
        -->{{ #if: Healing |
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 1)]] }}<!--
+
-
 
+
-
          -->{{ #if: Life |
+
-
[[Category:D20r Life Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Life Spells (Level 1)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
-->
+
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value.|
 +
eternal=As above, except the range is reduced to "Touch", and the touched creature heals 1d8 Hit Points, plus your Hero Value.|
 +
class2=Healing|
 +
class2level=1|
 +
class3=Life|
 +
class3level=1|
 +
class1=Eternal|
 +
class1level=2|
 +
nocat= 1
 +
}}
===Cure Light Wounds, Mass===
===Cure Light Wounds, Mass===
-
'''Mass Cure Light Wounds''' {{ #if: Healing | &nbsp;[Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Mass Cure Light Wounds|
-
-->
+
desc=Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (20' + 5'/2 levels)|
-
-->{{ #if: Healing |  
+
target=Up to 1 creature/2 levels, no two of which may be more than 30' apart|
-
<li> '''Level:''' {{ #ifexist: Healing | [[Healing]] | Healing }} 5<!--
+
area=|
-
  -->{{ #if: Life | , {{ #ifexist: Life | [[Life]] | Life }} 5<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions as ''cure light wounds'', except as noted here.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Healing|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=5|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=Life|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=5|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (20' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (20' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 1 creature/2 levels, no two of which may be more than 30' apart |  
+
-
<li> '''Target:''' Up to 1 creature/2 levels, no two of which may be more than 30' apart</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions as ''cure light wounds'', except as noted here. |
+
-
 
+
-
<p>This spell functions as ''cure light wounds'', except as noted here.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Healing |  
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 5)]] }}<!--
+
-
 
+
-
        -->{{ #if: Life |  
+
-
[[Category:D20r Life Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Life Spells (Level 5)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cure Moderate Wounds===
===Cure Moderate Wounds===
-
'''Cure Moderate Wounds''' {{ #if: Eternal, Healing | &nbsp;[Eternal, Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Cure Moderate Wounds|
-
-->
+
desc=Eternal, Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (25' + 5'/2 levels)|
-
-->{{ #if: Eternal |  
+
target=One creature|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 3<!--
+
area=|
-
  -->{{ #if: Healing | , {{ #ifexist: Healing | [[Healing]] | Healing }} 2<!--
+
effect= |
-
    -->{{ #if: Life | , {{ #ifexist: Life | [[Life]] | Life }} 2<!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to one and a half times your highest mental ability score (Intelligence, Wisdom, or Charisma) or to one and a half times their Constitution score, whichever is higher (round down).
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature |  
+
-
<li> '''Target:''' One creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to one and a half times your highest mental ability score (Intelligence, Wisdom, or Charisma) or to one and a half times their Constitution score, whichever is higher (round down).
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value. |
+
-
 
+
-
<p>When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to one and a half times your highest mental ability score (Intelligence, Wisdom, or Charisma) or to one and a half times their Constitution score, whichever is higher (round down).
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the range is reduced to "Touch", and the touched creature heals 2d8 Hit Points, plus your Hero Value. |
+
-
 
+
-
<p>''Eternal:'' As above, except the range is reduced to "Touch", and the touched creature heals 2d8 Hit Points, plus your Hero Value.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 3)]] }}<!--
+
-
 
+
-
        -->{{ #if: Healing |
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 2)]] }}<!--
+
-
 
+
-
          -->{{ #if: Life |
+
-
[[Category:D20r Life Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Life Spells (Level 2)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
-->
+
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value.|
 +
eternal=As above, except the range is reduced to "Touch", and the touched creature heals 2d8 Hit Points, plus your Hero Value.|
 +
class2=Healing|
 +
class2level=2|
 +
class3=Life|
 +
class3level=2|
 +
class1=Eternal|
 +
class1level=3|
 +
nocat= 1
 +
}}
===Cure Moderate Wounds, Mass===
===Cure Moderate Wounds, Mass===
-
'''Mass Cure Moderate Wounds''' {{ #if: Healing | &nbsp;[Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Mass Cure Moderate Wounds|
-
-->
+
desc=Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (20' + 5'/2 levels)|
-
-->{{ #if: Healing |  
+
target=Up to 1 creature/2 levels, no two of which may be more than 30' apart|
-
<li> '''Level:''' {{ #ifexist: Healing | [[Healing]] | Healing }} 6<!--
+
area=|
-
  -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions as ''cure moderate wounds'', except as noted here.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Healing|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=6|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (20' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (20' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 1 creature/2 levels, no two of which may be more than 30' apart |  
+
-
<li> '''Target:''' Up to 1 creature/2 levels, no two of which may be more than 30' apart</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions as ''cure moderate wounds'', except as noted here. |
+
-
 
+
-
<p>This spell functions as ''cure moderate wounds'', except as noted here.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Healing |  
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 6)]] }}<!--
+
-
 
+
-
        -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cure Serious Wounds===
===Cure Serious Wounds===
-
'''Cure Serious Wounds''' {{ #if: Eternal, Healing | &nbsp;[Eternal, Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
 +
name=Cure Serious Wounds|
 +
desc=Eternal, Healing|
 +
time=1 standard action|
 +
range=Close (25' + 5'/2 levels)|
 +
target=One creature|
 +
area=|
 +
effect= |
 +
dur=Instantaneous|
 +
save=Will negates (harmless)|
 +
SR=Yes (harmless)|
 +
rules=When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to twice your highest mental ability score (Intelligence, Wisdom, or Charisma) or to twice their Constitution score, whichever is higher.
-
-->
+
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to twice your Hero Value.|
-
<ul><!--
+
eternal=As above, except the range is reduced to "Touch", and the touched creature heals 3d8 Hit Points, plus your Hero Value.|
-
 
+
class2=Healing|
-
-->{{ #if: Eternal |
+
class2level=3|
-
<li> '''Level:''' {{ #ifexist: Eternal | [[Eternal]] | Eternal }} 4<!--
+
class3=Life|
-
  -->{{ #if: Healing | , {{ #ifexist: Healing | [[Healing]] | Healing }} 3<!--
+
class3level=3|
-
    -->{{ #if: Life | , {{ #ifexist: Life | [[Life]] | Life }} 3<!--
+
class1=Eternal|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
class1level=4|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
nocat= 1
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
}}
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
-
                  -->| <!-- no 10th class entry --> }}<!--
+
-
                -->| <!-- no 9th class entry --> }}<!--
+
-
              -->| <!-- no 8th class entry --> }}<!--
+
-
            -->| <!-- no 7th class entry --> }}<!--
+
-
          -->| <!-- no 6th class entry --> }}<!--
+
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (25' + 5'/2 levels) |
+
-
<li> '''Range:''' Close (25' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: One creature |
+
-
<li> '''Target:''' One creature</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to twice your highest mental ability score (Intelligence, Wisdom, or Charisma) or to twice their Constitution score, whichever is higher.
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to twice your Hero Value. |
+
-
 
+
-
<p>When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to twice your highest mental ability score (Intelligence, Wisdom, or Charisma) or to twice their Constitution score, whichever is higher.
+
-
 
+
-
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to twice your Hero Value.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if: As above, except the range is reduced to "Touch", and the touched creature heals 3d8 Hit Points, plus your Hero Value. |
+
-
 
+
-
<p>''Eternal:'' As above, except the range is reduced to "Touch", and the touched creature heals 3d8 Hit Points, plus your Hero Value.</p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Eternal |
+
-
[[Category:D20r Eternal Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Eternal Spells (Level 4)]] }}<!--
+
-
 
+
-
        -->{{ #if: Healing |  
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 3)]] }}<!--
+
-
 
+
-
          -->{{ #if: Life |  
+
-
[[Category:D20r Life Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r Life Spells (Level 3)]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
===Cure Serious Wounds, Mass===
===Cure Serious Wounds, Mass===
-
'''Mass Cure Serious Wounds''' {{ #if: Healing | &nbsp;[Healing] | <!-- no descriptor entry --> }}<!--
+
{{d20rSpell|
-
 
+
name=Mass Cure Serious Wounds|
-
-->
+
desc=Healing|
-
<ul><!--
+
time=1 standard action|
-
 
+
range=Close (20' + 5'/2 levels)|
-
-->{{ #if: Healing |  
+
target=Up to 1 creature/2 levels, no two of which may be more than 30' apart|
-
<li> '''Level:''' {{ #ifexist: Healing | [[Healing]] | Healing }} 7<!--
+
area=|
-
  -->{{ #if: War | , {{ #ifexist: War | [[War]] | War }} 7<!--
+
effect= |
-
    -->{{ #if:  | , {{ #ifexist:  | [[]] |  }} <!--
+
dur=Instantaneous|
-
      -->{{ #if:  | , {{ #ifexist: {{{class4}}} | [[{{{class4}}}]] | {{{class4}}} }} {{{class4level}}}<!--
+
save=Will negates (harmless)|
-
        -->{{ #if:  | , {{ #ifexist: {{{class5}}} | [[{{{class5}}}]] | {{{class5}}} }} {{{class5level}}}<!--
+
SR=Yes (harmless)|
-
          -->{{ #if:  | , {{ #ifexist: {{{class6}}} | [[{{{class6}}}]] | {{{class6}}} }} {{{class6level}}}<!--
+
rules=This spell functions as ''cure serious wounds'', except as noted here.|
-
            -->{{ #if:  | , {{ #ifexist: {{{class7}}} | [[{{{class7}}}]] | {{{class7}}} }} {{{class7level}}}<!--
+
eternal=|
-
              -->{{ #if:  | , {{ #ifexist: {{{class8}}} | [[{{{class8}}}]] | {{{class8}}} }} {{{class8level}}}<!--
+
class1=Healing|
-
                -->{{ #if:  | , {{ #ifexist: {{{class9}}} | [[{{{class9}}}]] | {{{class9}}} }} {{{class9level}}}<!--
+
class1level=7|
-
                  -->{{ #if:  | , {{ #ifexist: {{{classX}}} | [[{{{classX}}}]] | {{{classX}}} }} {{{classXlevel}}}<!--
+
class2=War|
-
                  -->| <!-- no 10th class entry --> }}<!--
+
class2level=7|
-
                -->| <!-- no 9th class entry --> }}<!--
+
class3=|
-
              -->| <!-- no 8th class entry --> }}<!--
+
class3level=|
-
            -->| <!-- no 7th class entry --> }}<!--
+
nocat= 1
-
          -->| <!-- no 6th class entry --> }}<!--
+
}}
-
        -->| <!-- no 5th class entry --> }}<!--
+
-
      -->| <!-- no 4th class entry --> }}<!--
+
-
    -->| <!-- no 3rd class entry --> }}<!--
+
-
  -->| <!-- no 2nd class entry --> }}<!--
+
-
--></li>| <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Level:''' {{{level}}}</li> | <!-- no level entry --> }} }}<!--
+
-
 
+
-
-->{{ #if: 1 standard action |  
+
-
<li> '''Casting Time:''' 1 standard action</li> | <!-- no casting time entry --> }}<!--
+
-
 
+
-
-->{{ #if: Close (20' + 5'/2 levels) |  
+
-
<li> '''Range:''' Close (20' + 5'/2 levels)</li> | <!-- no range entry --> }}<!--
+
-
 
+
-
-->{{ #if: Up to 1 creature/2 levels, no two of which may be more than 30' apart |  
+
-
<li> '''Target:''' Up to 1 creature/2 levels, no two of which may be more than 30' apart</li> | <!-- no target entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
<li> '''Area:''' </li> | <!-- no area entry --> }}<!--
+
-
 
+
-
-->{{ #if:  |  
+
-
<li> '''Effect:''' </li> | <!-- no effect entry --> }}<!--
+
-
 
+
-
-->{{ #if: Instantaneous |  
+
-
<li> '''Duration:''' Instantaneous</li> | <!-- no duration entry --> }}<!--
+
-
 
+
-
-->{{ #if: Will negates (harmless) |  
+
-
<li> '''Saving Throw:''' Will negates (harmless)</li> | <!-- no saving throw entry --> }}<!--
+
-
 
+
-
-->{{ #if: Yes (harmless) |  
+
-
<li> '''Spell Resistance:''' Yes (harmless)</li> | <!-- no spell resistanceentry --> }}<!--
+
-
 
+
-
--></ul><!--
+
-
 
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''{{{flavor}}}''</p> | <!-- no flavor text --> }}<!--
+
-
 
+
-
-->{{ #if: This spell functions as ''cure serious wounds'', except as noted here. |
+
-
 
+
-
<p>This spell functions as ''cure serious wounds'', except as noted here.</p> | <!-- no rules text --> }}<!--
+
-
 
+
-
-->{{ #if:  |
+
-
 
+
-
<p>''Eternal:'' </p> | <!-- no eternal entry --> }}<!--
+
-
 
+
-
 
+
-
-->{{ #ifeq: {{NAMESPACE}} | Template | <!-- don't include templates in the categories --> | <!--
+
-
 
+
-
  -->{{ #if: 1 | <!-- don't categorize when nocat is set --> |
+
-
 
+
-
[[Category:D20r Spells]]<!--
+
-
 
+
-
    -->{{ #if:  | <!-- don't categorize for each class; use level
+
-
 
+
-
      -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
        -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
        --> }} <!--
+
-
nolevelcat false
+
-
      --> }} <!--
+
-
noclasscat set
+
-
    --> | <!--
+
-
noclasscat not set, doing class categorization:
+
-
 
+
-
      -->{{ #if: Healing |  
+
-
[[Category:D20r Healing Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r Healing Spells (Level 7)]] }}<!--
+
-
 
+
-
        -->{{ #if: War |  
+
-
[[Category:D20r War Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r War Spells (Level 7)]] }}<!--
+
-
 
+
-
          -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |  
+
-
[[Category:D20r  Spells (Level )]] }}<!--
+
-
 
+
-
            -->{{ #if:  |  
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class4level}}})]] }}<!--
+
-
 
+
-
              -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class5level}}})]] }}<!--
+
-
 
+
-
                -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class6level}}})]] }}<!--
+
-
 
+
-
                  -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class7level}}})]] }}<!--
+
-
 
+
-
                    -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class8level}}})]] }}<!--
+
-
 
+
-
                      -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{class9level}}})]] }}<!--
+
-
 
+
-
                        -->{{ #if:  |
+
-
[[Category:D20r  Spells]]{{ #if:  | <!-- don't categorize if nolevelcat is set --> |
+
-
[[Category:D20r  Spells (Level {{{classXlevel}}})]] }}<!--
+
-
 
+
-
                        --> | <!-- no 10th class entry --> }}<!--
+
-
                      --> | <!-- no 9th class entry --> }}<!--
+
-
                    --> | <!-- no 8th class entry --> }}<!--
+
-
                  --> | <!-- no 7th class entry --> }}<!--
+
-
                --> | <!-- no 6th class entry --> }}<!--
+
-
              --> | <!-- no 5th class entry --> }}<!--
+
-
            --> | <!-- no 4th class entry --> }}<!--
+
-
          --> | <!-- no 3rd class entry --> }}<!--
+
-
        --> | <!-- no 2nd class entry --> }}<!--
+
-
      --> | <!-- no 1st class entry, maybe plain level:
+
-
 
+
-
        -->{{ #if:  | <!-- unless nolevelcat is also set --> | <!--
+
-
 
+
-
          -->{{ #if:  |
+
-
[[Category:D20r Spells (Level {{{level}}})]] | <!--
+
-
 
+
-
no level entry supplied
+
-
          --> }} <!--
+
-
nolevelcat false
+
-
        --> }} <!--
+
-
class1 not set
+
-
      --> }}<!--
+
-
noclasscat not set
+
-
    --> }}<!--
+
-
nocat not set
+
-
  --> }}<!--
+
-
not template
+
-
--> }}<!--
+
-
 
+
-
-->
+
==D==
==D==

Revision as of 18:52, 5 August 2014

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