D20r:Spells

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(crushing hand)
(cure light wounds)
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===cure critical wounds===
===cure critical wounds===
===cure critical wounds, mass===
===cure critical wounds, mass===
-
===cure light wounds===
+
===Cure Light Wounds===
 +
{{d20rSpell|
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name=Cure Light Wounds|
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desc=Eternal, Healing|
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time=1 standard action|
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range=Close (25' + 5'/2 levels)|
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target=One creature|
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area=|
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effect= |
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dur=Instantaneous|
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save=Will negates (harmless)|
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SR=Yes (harmless)|
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rules=When you cast this spell, the targeted creature immediately heals an amount of Hit Points equal to your highest mental ability score (Intelligence, Wisdom, or Charisma) or to their Constitution score, whichever is higher.
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You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also heals an additional amount of Hit Points equal to your Hero Value.|
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eternal=As above, except the range is reduced to "Touch", and the touched creature heals 1d8 Hit Points, plus your Hero Value.|
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class1=Healing|
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class1level=1|
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class2=Life|
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class2level=1|
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class3=|
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class3level=|
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nocat= 1
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}}
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===cure light wounds, mass===
===cure light wounds, mass===
===cure moderate wounds===
===cure moderate wounds===

Revision as of 16:59, 5 August 2014

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