D20r:Spells

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(create food and water)
(charm)
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===charm===
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===Charm===
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{{d20rSpell|
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name=Charm|
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desc=Mind-Affecting, Morale|
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time=1 standard action|
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range=Close (25' + 5'/2 levels)|
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target=One creature|
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area=|
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effect= |
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dur=1 minute/level|
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save=Will negates|
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SR=Yes|
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rules=''Charm'' makes a Humanoid creature regard you as its trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
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The spell does not enable you to control the ''charmed'' person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the ''charmed'' person breaks the spell. You must speak the person's language to communicate your commands, or else be good at pantomiming.
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You may voluntarily lower your Caster Level when casting this spell in order to affect different types of creatures, though you must still possess an ability to communicate with those creatures in order for the spell to work.
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If you lower your Caster Level by 2, this spell can also affect an Animal, Fey, Magical Beast, or Magical Humanoid.
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If you lower your Caster Level by 4, this spell can also affect an Aberration, Avatar, Dragon, Elemental, or Outsider.|
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eternal=|
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class1=Enchantment|
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class1level=1|
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class2=Trickery|
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class2level=1|
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class3=|
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class3level=|
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nocat= 1
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}}
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===charm monster===
===charm monster===
===charm person===
===charm person===

Revision as of 23:04, 4 August 2014

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