D20r:Spells

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(control vapor)
(control water)
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===control water===
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===Control Water===
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{{d20rSpell|
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name=Control Water|
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desc=Animation, Water|
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time=1 standard action|
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range=Long (400' + 40'/level)|
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target=|
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area=Water in a volume of 10'/level by 10'/level by 2'/level (S)|
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effect= |
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dur=10 minutes/level (D)|
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save=None; see text|
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SR=No|
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rules=Depending on the version you choose, the ''control water'' spell raises or lowers water.
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''Lower Water:'' This causes water or similar liquid to reduce its depth by as much as 2 feet per caster level (to a minimum depth of 1 inch). The water is lowered within a squarish depression whose sides are up to caster level x 10' long. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. When cast on water elementals and other water-based creatures, this spell acts as a ''slow'' spell (Will negates). The spell has no effect on other creatures.
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''Raise Water:'' This causes water or similar liquid to rise in height, just as the lower water version causes it to lower. Boats raised in this way slide down the sides of the hump that the spell creates. If the area affected by the spell includes riverbanks, a beach, or other land nearby, the water can spill over onto dry land.
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With either version, you may reduce one horizontal dimension by half and double the other horizontal dimension.|
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eternal=|
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class1=Ondinic Tradition|
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class1level=4|
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class2=Storm|
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class2level=4|
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class3=Water|
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class3level=4|
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nocat= 1
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}}
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===control weather===
===control weather===
===control winds===
===control winds===

Revision as of 22:10, 4 August 2014

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