D20r:Spells

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(clairvoyance)
(clenched fist)
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===clenched fist===
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===Clenched Fist===
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{{d20rSpell|
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name=Clenched Fist|
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desc=Force|
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time=1 standard action|
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range=Close (25' + 5'/2 levels)|
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target=|
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area=|
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effect=10' hand|
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dur=1 round/level|
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save=|
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SR=|
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rules=''Clenched fist'' creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand—it sticks with the selected opponent in spite of darkness, invisibility, [Polymorph] effects, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however. In addition, the hand can push or strike one opponent that you select. The floating hand can move as far as 60 feet and can attack in the same round. Since this hand is directed by you, its ability to notice or attack invisible or concealed creatures is no better than yours.
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The hand attacks once per round, and its attack bonus equals your caster level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), +11 for the hand's Strength score (33), -1 for being Large. The hand deals 1d8+11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spell's save DC) or be stunned for 1 round.
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The ''clenched fist'' can also bull rush an opponent at a +15 bonus on the Strength check.
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A ''clenched fist'' is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and its AC is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.
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The hand never provokes attacks of opportunity from opponents. It cannot push through a ''wall of force'' or enter an ''antimagic field'', but it suffers the full effect of a ''prismatic wall'' or ''prismatic sphere''. The hand makes saving throws as its caster.
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''Disintegrate'' or a successful ''dispel magic'' destroys it.
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Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.
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Directing the spell to a new target is a move action.|
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eternal=|
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class1=Might|
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class1level=8|
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class2=|
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class2level=|
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class3=|
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class3level=|
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nocat= 1
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}}
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===cloud mind===
===cloud mind===
===cloud mind, mass===
===cloud mind, mass===

Revision as of 17:45, 4 August 2014

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