D20r:Spells

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(chill metal)
(Chill Metal)
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On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
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{|class="bordered zebra header"
 
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!Round !!Metal Temperature !!Damage
 
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|-
 
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1 || Cold || None
 
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|-
 
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2 || Icy || 1d4 points
 
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|-
 
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3-5 || Freezing || 2d4 points
 
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|-
 
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6 || Icy || 1d4 points
 
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|-
 
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7 || Cold || None
 
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|}
 
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, ''chill metal'' deals no damage, but ice immediately forms around the affected metal, making it more buoyant.|
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, ''chill metal'' deals no damage, but ice immediately forms around the affected metal, making it more buoyant.|
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nocat= 1
nocat= 1
}}
}}
 +
{|class="bordered zebra header class"
 +
!Round !!Metal Temperature !!Damage
 +
|-
 +
| 1 || Cold ||None
 +
|-
 +
|2 || Icy || 1d4 points
 +
|-
 +
|3-5 || Freezing || 2d4 points
 +
|-
 +
|6 || Icy || 1d4 points
 +
|-
 +
|7 || Cold || None
 +
|}
===chill touch===
===chill touch===

Revision as of 16:40, 4 August 2014

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