D20r:Spells

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(blindness/deafness)
(blink)
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===blink===
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===Blink===
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{{d20rSpell|
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name=Blink|
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desc=Eternal, Transport|
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time=1 standard action|
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range=Touch|
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target=Willing creature touched|
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area=|
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effect= |
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dur=1 round/level (D)|
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save=Will negates (harmless)|
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SR=Yes (harmless)|
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rules=You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you're winking in and out of reality very quickly and at random.
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''Blinking'' has several effects, as follows:
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Physical attacks against the target have a 50% miss chance, and the Blind-Fight feat doesn't help opponents, since the target is ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
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If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, the targeted creature's own attacks have a 20% miss chance, since they sometimes go ethereal just as they are about to strike.
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Any individually targeted spell has a 50% chance to fail against a ''blinking'' creature unless the attacker can target invisible, ethereal creatures. The ''blinking'' creature's own spells have a 20% chance to activate just as they go ethereal, in which case they typically do not affect the Material Plane.
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A ''blinking'' creature takes only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). The ''blinking'' creature strikes as an invisible creature (with a +2 bonus on attack rolls), denying their target any Dexterity bonus to AC.
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The ''blinking'' creature takes only half damage from falling, since they fall only while material.
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A ''blinking'' creature can step through (but not see through) solid objects. For each 5 feet of solid material the creature walks through, there is a 50% chance that it becomes material. If this occurs, they are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. They can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and they spend about half their time there and half their time material.)
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Since they spend about half their time on the Ethereal Plane, a ''blinking'' creature can see and even attack ethereal creatures. They interact with ethereal creatures roughly the same way they interact with material ones.
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An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, they can move through solid objects, including living creatures.
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An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
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[Force] effects and [Abjuration] effects affect a ''blinking'' creature normally: their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and spells cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.|
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eternal=As above, but the casting time is one immediate action and the duration is one round.|
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class1=Alchemy|
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class1level=3|
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class2=Eternal|
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class2level=3|
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class3=Star|
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class3level=4|
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class4=Time|
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class4level=3|
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nocat= 1
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}}
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===blur===
===blur===
===bolts of bedevilment===
===bolts of bedevilment===

Revision as of 23:20, 6 March 2014

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