D20r:Spells

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(Vision)
(Creeping Doom)
Line 1,076: Line 1,076:
=== Create Water===
=== Create Water===
=== Creeping Doom===
=== Creeping Doom===
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=== Impale ===
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{{d20rSpell|
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name=Impale|
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desc=Metal|
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time=1 standard action|
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range=Long (400' + 40'/level)|
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target=One creature|
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area= |
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effect= |
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dur=1 round/level|
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save=Fortitude partial|
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SR=Yes|
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rules=You create a giant sliver of metal and spear one opponent with it. An ''impaled'' creature takes 2d6 points of magic, piercing damage per Caster Level, is stunned for one round, and is immobilized until it can break free.
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A successful Fortitude save negates the stunning and halves the damage. A creature is still immobilized on a successful save. An immobilized creature can break free as a standard action by making a Strength check against this spell's DC. An ''impaled'' creature takes an additional 2 damage per die from [Electricity] effects while immobilized.
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Once the ''impaled'' creature breaks free, the sliver of metal rusts away to nothingness in a matter of moments.|
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eternal= |
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class1=Might of Talos|
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class1level=8|
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class2= |
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class2level= |
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nocat= 1
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}}
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=== Crushing Despair===
=== Crushing Despair===
=== Crushing Hand===
=== Crushing Hand===

Revision as of 02:35, 16 October 2013

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