D20r:Spells

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(Obscuring Mist)
(Vision)
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=== Vision===
=== Vision===
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=== Volcanic Eruption ===
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{{d20rSpell|
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name=Volcanic Eruption|
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desc=Earth, Fire|
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time=1 standard action|
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range=Medium (100' + 10'/level)|
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target= |
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area=60' radius burst|
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effect= |
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dur=4 rounds|
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save=Reflex half and partial; see text|
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SR=No|
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rules=You create a violent eruption from the earth. Upon casting this spell, the earth explodes upwards, dealing 1d6 damage per Caster Level to all creatures within the spell's area: half of the damage is fire, while the other half is magic bludgeoning damage. A successful Reflex saving throw halves this damage. Flying creatures in the spell's area that fail their saves are knocked prone.
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On the second round of the spell, the ground within the spell's area becomes a flaming pool of lava. Creatures on the ground within the area take 20d6 points of fire damage and are entangled for one round. A successful Reflex save reduces this to 4d6 fire damage and negates the entangling effect.
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On the third round of the spell, the ground begins to cool rapidly. Creatures on the ground within the spell's area take 10d6 points of fire damage and are entangled for one round. A successful Reflex save reduces this to 2d6 fire damage and negates the entangling effect.
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On the fourth round of the spell, the ground solidifies. Creatures on the ground within the spell's area are permanently immobilized and can only be freed by breaking them free of the stone (requiring a Strength check or an Acrobatics check to escape with a DC equal to this spell's DC).|
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eternal= |
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class1=Oreadic Tradition|
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class1level=9|
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class2= |
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class2level= |
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nocat= 1
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}}
==W==
==W==

Revision as of 02:13, 16 October 2013

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