D20r:Spells
From Fax Encyclopedicus
(→Biting Winds) |
(→Wall of Thorns) |
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=== Wall of Stone=== | === Wall of Stone=== | ||
=== Wall of Thorns=== | === Wall of Thorns=== | ||
+ | === Wall of Water === | ||
+ | {{d20rSpell| | ||
+ | name=Wall of Water| | ||
+ | desc=Water| | ||
+ | time=1 standard action| | ||
+ | range=Medium (100' + 10'/level)| | ||
+ | target=| | ||
+ | area=Up to one 10' cube/2 levels, all contiguous| | ||
+ | effect= | | ||
+ | dur=1 round/level| | ||
+ | save=None| | ||
+ | SR=No| | ||
+ | rules=You create a flowing wall of water. The water does not need to be supported or contained: the spell's magic keeps the water constrained within the area you designate. | ||
+ | |||
+ | Creatures on opposing sides of the wall have total cover from one another. | ||
+ | |||
+ | A creature within the wall must hold its breath or begin to drown. Moving through a ''wall of water'' takes three squares of movement per square due to the water's density and resistance. A creature that starts its turn within a ''wall of water'' must make an Acrobatics check or be pulled forcibly from the ground by the water. While not suffering any damage, a creature trapped in this way must make Athletics checks to swim out of the ''wall of water'' rather than using other movement methods. A ''wall of water'' is considered stormy water for the purposes of determining spellcasting and Athletics checks made to swim. | ||
+ | |||
+ | A creature with a swim speed can move through a ''wall of water'' effortlessly. | ||
+ | |||
+ | When the spell ends, the water evaporates harmlessly.| | ||
+ | eternal= | | ||
+ | class1=Ondinic Tradition| | ||
+ | class1level=6| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
=== Warp Wood=== | === Warp Wood=== | ||
=== Water Breathing=== | === Water Breathing=== |