D20r:Spells

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(Biting Winds)
(Wall of Thorns)
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=== Wall of Stone===
=== Wall of Stone===
=== Wall of Thorns===
=== Wall of Thorns===
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=== Wall of Water ===
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{{d20rSpell|
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name=Wall of Water|
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desc=Water|
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time=1 standard action|
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range=Medium (100' + 10'/level)|
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target=|
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area=Up to one 10' cube/2 levels, all contiguous|
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effect= |
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dur=1 round/level|
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save=None|
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SR=No|
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rules=You create a flowing wall of water. The water does not need to be supported or contained: the spell's magic keeps the water constrained within the area you designate.
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Creatures on opposing sides of the wall have total cover from one another.
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A creature within the wall must hold its breath or begin to drown. Moving through a ''wall of water'' takes three squares of movement per square due to the water's density and resistance. A creature that starts its turn within a ''wall of water'' must make an Acrobatics check or be pulled forcibly from the ground by the water. While not suffering any damage, a creature trapped in this way must make Athletics checks to swim out of the ''wall of water'' rather than using other movement methods. A ''wall of water'' is considered stormy water for the purposes of determining spellcasting and Athletics checks made to swim.
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A creature with a swim speed can move through a ''wall of water'' effortlessly.
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When the spell ends, the water evaporates harmlessly.|
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eternal= |
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class1=Ondinic Tradition|
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class1level=6|
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class2= |
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class2level= |
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nocat= 1
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}}
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=== Warp Wood===
=== Warp Wood===
=== Water Breathing===
=== Water Breathing===

Revision as of 04:39, 15 October 2013

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