D20r:Spells

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(Frozen Grasp)
(Fireball)
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=== Fire Trap===
=== Fire Trap===
=== Fireball===
=== Fireball===
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=== Fissure ===
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{{d20rSpell|
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name=Fissure|
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desc=Earth|
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time=1 standard action|
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range=60'|
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target= |
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area=60' line-shaped emanation|
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effect= |
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dur=Instantaneous|
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save=Reflex negates and Fortitude half; see text|
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SR=No|
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rules=You rip open a crack in the ground, creating a fissure 10' wide and with a depth of 5' per caster level. The ''fissure'' starts adjacent to you and radiates outwards in a direction of your choosing. You may choose to make the ''fissure'' less deep when casting this spell, but the typical depth is the available maximum.
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Creatures in the area who are standing on the ground must make a Reflex save or plummet into the ''fissure'', taking appropriate falling damage. The ''fissure'' then closes, crushing creatures within its bounds for 1d6 points of bludgeoning damage per caster level. A successful Fortitude save halves this damage but not the falling damage.
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The closing action of the ''fissure'' forces creatures trapped within it towards the surface: once the ''fissure'' is closed, any creature that fell into it is deposited on the ground, prone.
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Creatures with the [Earth] subtype are immune to the bludgeoning damage from the ''fissure'''s closure, but still may take falling damage from the ''fissure'''s opening.|
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eternal= |
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class1=Oreadic Tradition|
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class1level=4|
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class2= |
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class2level= |
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nocat=1
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}}
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=== Flame Arrow===
=== Flame Arrow===
=== Flame Blade===
=== Flame Blade===

Revision as of 03:55, 14 October 2013

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