D20r:Spells
From Fax Encyclopedicus
(→Frozen Grasp) |
(→Fireball) |
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=== Fire Trap=== | === Fire Trap=== | ||
=== Fireball=== | === Fireball=== | ||
+ | === Fissure === | ||
+ | {{d20rSpell| | ||
+ | name=Fissure| | ||
+ | desc=Earth| | ||
+ | time=1 standard action| | ||
+ | range=60'| | ||
+ | target= | | ||
+ | area=60' line-shaped emanation| | ||
+ | effect= | | ||
+ | dur=Instantaneous| | ||
+ | save=Reflex negates and Fortitude half; see text| | ||
+ | SR=No| | ||
+ | rules=You rip open a crack in the ground, creating a fissure 10' wide and with a depth of 5' per caster level. The ''fissure'' starts adjacent to you and radiates outwards in a direction of your choosing. You may choose to make the ''fissure'' less deep when casting this spell, but the typical depth is the available maximum. | ||
+ | |||
+ | Creatures in the area who are standing on the ground must make a Reflex save or plummet into the ''fissure'', taking appropriate falling damage. The ''fissure'' then closes, crushing creatures within its bounds for 1d6 points of bludgeoning damage per caster level. A successful Fortitude save halves this damage but not the falling damage. | ||
+ | |||
+ | The closing action of the ''fissure'' forces creatures trapped within it towards the surface: once the ''fissure'' is closed, any creature that fell into it is deposited on the ground, prone. | ||
+ | |||
+ | Creatures with the [Earth] subtype are immune to the bludgeoning damage from the ''fissure'''s closure, but still may take falling damage from the ''fissure'''s opening.| | ||
+ | eternal= | | ||
+ | class1=Oreadic Tradition| | ||
+ | class1level=4| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat=1 | ||
+ | }} | ||
+ | |||
=== Flame Arrow=== | === Flame Arrow=== | ||
=== Flame Blade=== | === Flame Blade=== |