D20r:Spells
From Fax Encyclopedicus
(→Rampart) |
(→Paradigm Strike) |
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==P== | ==P== | ||
=== Paradigm Strike=== | === Paradigm Strike=== | ||
+ | === Parapet === | ||
+ | {{d20rSpell| | ||
+ | name=Parapet| | ||
+ | desc=Earth, Eternal| | ||
+ | time=1 standard action| | ||
+ | range=60'| | ||
+ | target= | | ||
+ | area= | | ||
+ | effect=Up to one 5' square, 20' tall pillar of stone per round| | ||
+ | dur=1 round/level and permanent; see text| | ||
+ | save=Reflex negates; see text| | ||
+ | SR=No| | ||
+ | rules=For the duration of this spell, you gain the ability to summon gigantic pillars of stone from the earth. During this spell's duration, as a standard action, you may call a pillar of stone 5' square and 20' tall from the earth, filling any one square within 60' of you. A creature standing on a square where you create a pillar must make a Reflex save or be knocked prone. A Large or smaller creature that fails the Reflex save also takes 4d6 points of bludgeoning damage from being tossed into the air. | ||
+ | |||
+ | You may only create a pillar from a natural, horizontal, solid surface (typically, the ground). | ||
+ | |||
+ | If this spell is used inside (such as in a cavern) and the ceiling is lower than 20', a creature of any size that occupies a square where you create a pillar must make a Reflex save or be crushed against the ceiling, taking 6d6 points of bludgeoning damage. A creature damaged in this way is immobilized and loses its Dexterity bonus to AC. An immobilized creature must make a Strength check or Acrobatics check as a move action (with a DC equal to this spell's save DC) to become unstuck. | ||
+ | |||
+ | A pillar, once created, is permanent. A stone pillar has 480 Hit Points, AC -5, and Hardness 8.| | ||
+ | eternal=As a standard action, you create a single pillar functionally identical to the above description. This spell's duration is reduced to "one round", but a created pillar is still permanent.| | ||
+ | class1=Eternal| | ||
+ | class1level= | | ||
+ | class2=Ondinic Tradition| | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
=== Passwall=== | === Passwall=== | ||
=== Pass without Trace=== | === Pass without Trace=== |