D20r:Spells

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(Status, Greater)
(Steam Vent)
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=== Status===
=== Status===
=== Status, Greater===
=== Status, Greater===
 +
=== Steam Blast ===
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{{d20rSpell|
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name=Steam Blast|
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desc=Eternal, Water|
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time=1 standard action|
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range=30'|
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target= |
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area=30' cone-shaped burst|
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effect= |
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dur=Instantaneous|
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save=Reflex half and Fortitude negates; see text|
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SR=No|
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rules=A burst of searing-hot steam sprays from your outstretched hands. Creatures within the spell's area take 1d6 points of fire damage per caster level (maximum 15d6). Affected creatures may make a Reflex save for half damage. In addition, creatures damaged by this spell must make a Fortitude save or be blinded for one round by the sudden burst of steam.|
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eternal=This spell functions as above but does not blind its targets.|
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class1=Eternal|
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class1level=3|
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class2=Ondinic Tradition|
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class2level=3|
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nocat= 1
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}}
=== Steam Vent ===
=== Steam Vent ===
{{d20rSpell|
{{d20rSpell|
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save=Reflex half|
save=Reflex half|
SR=No|
SR=No|
-
rules=You create a fissure in the ground. Creatures within the spell's area within 5' of the ground take 1d4 points of damage per caster level (maximum 5d4). Affected creatures can make a Reflex save for half damage. |
+
rules=You create a fissure in the ground. Creatures within the spell's area within 5' of the ground take 1d4 points of fire damage per caster level (maximum 5d4). Affected creatures can make a Reflex save for half damage. |
eternal=This spell functions identically when prepared as an eternal spell.|
eternal=This spell functions identically when prepared as an eternal spell.|
class1=Eternal|
class1=Eternal|

Revision as of 02:05, 3 October 2013

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