D20r:Spells
From Fax Encyclopedicus
(→Wail of the Banshee) |
(→Wake of the Sea Turtle) |
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+ | === Wake of the Leviathan === | ||
+ | {{d20rSpell| | ||
+ | name=Wake of the Leviathan| | ||
+ | desc=Force, Water| | ||
+ | time=1 standard action| | ||
+ | range=Close (25' + 5'/2 levels)| | ||
+ | target= | | ||
+ | area= | | ||
+ | effect=One leviathan, made of force| | ||
+ | dur=Instantaneous| | ||
+ | save=Fortitude half and Reflex negates; see text| | ||
+ | SR=Yes| | ||
+ | rules=You call a leviathan made of arcane energies into being. At your direction (a free action), the leviathan charges a foe, trailing a wake of water. As part of this spell, the leviathan must make a charge against a target. This charge must be in a straight line and has a maximum distance equal to 60', + 5' per Caster Level beyond 7th. The leviathan does not need to be underwater to charge. | ||
+ | |||
+ | A cone grows behind the leviathan as it charges. For each 10' it travels, the size of the cone increases by 10' (to a maximum of 60'). Creatures caught in the cone during the course of the leviathan's charge take 10d6 points of bludgeoning damage with a Fortitude save for half damage. In addition, those creatures that fail their save are bull-rushed and knocked prone by the leviathan's wake. The wake is treated as having a Strength modifier of +15 for making its bull-rush check and carries a Reflex save to prevent being knocked prone. Creatures may be bull-rushed outside the maximum area of the wake by this effect. A creature may only be affected once each round by this wake. | ||
+ | |||
+ | Upon reaching the target, the leviathan makes a single slam attack, using your Base Attack Bonus and substituting your primary casting statistic for its Strength score. This slam attack deals 15d6 points of damage plus one and a half times your primary casting statistic modifier. | ||
+ | |||
+ | The leviathan dissipates harmlessly after attacking its target. | ||
+ | |||
+ | This spell is cast at +2 Caster Levels when underwater.| | ||
+ | eternal= | | ||
+ | class1=Ondinic Tradition| | ||
+ | class1level=7| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
=== Wake of the Sea Turtle === | === Wake of the Sea Turtle === | ||
{{d20rSpell| | {{d20rSpell| | ||
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class1=Ondinic Tradition| | class1=Ondinic Tradition| | ||
class1level=2| | class1level=2| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
+ | === Wake of the Shark === | ||
+ | {{d20rSpell| | ||
+ | name=Wake of the Shark | | ||
+ | desc=Force, Water| | ||
+ | time=1 standard action| | ||
+ | range=Close (25' + 5'/2 levels)| | ||
+ | target= | | ||
+ | area= | | ||
+ | effect=One shark, made of force| | ||
+ | dur=Instantaneous| | ||
+ | save=Fortitude partial; see text| | ||
+ | SR=Yes| | ||
+ | rules=You call a shark made of arcane energies into being. At your direction (a free action), the shark charges a foe, trailing a wake of water. As part of this spell, the shark must make a charge against a target. This charge must be in a straight line and has a maximum distance equal to 60', + 5' per Caster Level beyond 7th. The shark does not need to be underwater to charge. | ||
+ | |||
+ | A cone grows behind the shark as it charges. For each 10' it travels, the size of the cone increases by 5' (to a maximum of 30'). Creatures caught in the cone during the course of the shark's charge take 2 points of Constitution damage with a Fortitude save to negate the damage. For each point of Constitution damage you inflict in this way, you gain two temporary hit points. A creature may only be affected once each round by this wake. | ||
+ | |||
+ | Upon reaching the target, the shark makes a single slam attack, using your Base Attack Bonus and substituting your primary casting statistic for its Strength score. This slam attack deals 6d6 points of damage plus one and a half times your primary casting statistic modifier. | ||
+ | |||
+ | The shark dissipates harmlessly after attacking its target. | ||
+ | |||
+ | This spell is cast at +1 Caster Level when underwater.| | ||
+ | eternal= | | ||
+ | class1=Ondinic Tradition| | ||
+ | class1level=4| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
+ | === Wake of the Whale === | ||
+ | {{d20rSpell| | ||
+ | name=Wake of the Whale| | ||
+ | desc=Force, Water| | ||
+ | time=1 standard action| | ||
+ | range=Close (25' + 5'/2 levels)| | ||
+ | target= | | ||
+ | area= | | ||
+ | effect=One whale, made of force| | ||
+ | dur=Instantaneous| | ||
+ | save=Reflex half; see text| | ||
+ | SR=Yes| | ||
+ | rules=You call a whale made of arcane energies into being. At your direction (a free action), the whale charges a foe, trailing a wake of water. As part of this spell, the whale must make a charge against a target. This charge must be in a straight line and has a maximum distance equal to 60', + 5' per Caster Level beyond 7th. The whale does not need to be underwater to charge. | ||
+ | |||
+ | A cone grows behind the whale as it charges. For each 10' it travels, the size of the cone increases by 10' (to a maximum of 60'). Creatures caught in the cone during the course of the whale's charge take 6d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed by the whale's wake. The wake is treated as having a Strength modifier of +10 for making its bull-rush check. Creatures may be bull-rushed outside the maximum area of the wake by this effect. A creature may only be affected once each round by this wake. | ||
+ | |||
+ | Upon reaching the target, the whale makes a single slam attack, using your Base Attack Bonus and substituting your primary casting statistic for its Strength score. This slam attack deals 10d6 points of damage plus one and a half times your primary casting statistic modifier. | ||
+ | |||
+ | The whale dissipates harmlessly after attacking its target. | ||
+ | |||
+ | This spell is cast at +1 Caster Level when underwater.| | ||
+ | eternal= | | ||
+ | class1=Ondinic Tradition| | ||
+ | class1level=5| | ||
class2= | | class2= | | ||
class2level= | | class2level= | |