D20r:Spells
From Fax Encyclopedicus
(→Rainbow Pattern) |
(→Wail of the Banshee) |
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==W== | ==W== | ||
=== Wail of the Banshee=== | === Wail of the Banshee=== | ||
+ | === Wake of the Dolphin === | ||
+ | {{d20rSpell| | ||
+ | name=Wake of the Dolphin| | ||
+ | desc=Force, Water| | ||
+ | time=1 standard action| | ||
+ | range=Close (25' + 5'/2 levels)| | ||
+ | target= | | ||
+ | area= | | ||
+ | effect=One dolphin, made of force| | ||
+ | dur=Instantaneous| | ||
+ | save=Reflex half; see text| | ||
+ | SR=Yes| | ||
+ | rules=You call a dolphin made of arcane energies into being. At your direction (a free action), the dolphin charges a foe, trailing a wake of water. As part of this spell, the dolphin must make a charge against a target. This charge must be in a straight line and has a maximum distance equal to 30', + 5' per Caster Level beyond 5th. The dolphin does not need to be underwater to charge. | ||
+ | |||
+ | A cone grows behind the dolphin as it charges. For each 10' it travels, the size of the cone increases by 5' (to a maximum of 30'). Creatures caught in the cone during the course of the dolphin's charge take 4d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are tripped by the dolphin's wake. The wake is treated as having a Strength modifier of +5 for making its trip check. A creature may only be affected once each round by this wake. | ||
+ | |||
+ | Upon reaching the target, the dolphin makes a single slam attack, using your Base Attack Bonus and substituting your primary casting statistic for its Strength score. This slam attack deals 3d6 points of damage plus one and a half times your primary casting statistic modifier. | ||
+ | |||
+ | The dolphin dissipates harmlessly after attacking its target. | ||
+ | |||
+ | This spell is cast at +1 Caster Level when underwater.| | ||
+ | eternal= | | ||
+ | class1=Ondinic Tradition| | ||
+ | class1level=3| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | === Wake of the Sea Turtle === | ||
+ | {{d20rSpell| | ||
+ | name=Wake of the Sea Turtle| | ||
+ | desc=Force, Water| | ||
+ | time=1 standard action| | ||
+ | range=Close (25' + 5'/2 levels)| | ||
+ | target= | | ||
+ | area= | | ||
+ | effect=One sea turtle, made of force| | ||
+ | dur=Instantaneous| | ||
+ | save=Reflex half; see text| | ||
+ | SR=Yes| | ||
+ | rules=You call a sea turtle made of arcane energies into being. At your direction (a free action), the sea turtle charges a foe, trailing a wake of water. As part of this spell, the sea turtle must make a charge against a target. This charge must be in a straight line and has a maximum distance equal to 30', +5' per two Caster Levels beyond 3rd. The sea turtle does not need to be underwater to charge. | ||
+ | |||
+ | A cone grows behind the turtle as it charges. For each 10' it travels, the size of the cone increases by 5' (to a maximum of 20'). Creatures caught in the cone during the course of the turtle's charge take 2d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed back by the turtle's wake. The wake is treated as having a Strength modifier of +2 for making its bull-rush check. Creatures bull-rushed by this ability can be bull-rushed outside the maximum range of the cone. A creature may only be affected once each round by this wake. | ||
+ | |||
+ | Upon reaching the target, the sea turtle makes a single slam attack, using your Base Attack Bonus and substituting your primary casting statistic for its Strength score. This slam attack deals 1d6 points of damage plus one and a half times your primary casting statistic modifier. | ||
+ | |||
+ | The turtle dissipates harmlessly after attacking its target. | ||
+ | |||
+ | This spell is cast at +1 Caster Level when underwater.| | ||
+ | eternal= | | ||
+ | class1=Ondinic Tradition| | ||
+ | class1level=2| | ||
+ | class2= | | ||
+ | class2level= | | ||
+ | nocat= 1 | ||
+ | }} | ||
+ | |||
=== Wall of Fire=== | === Wall of Fire=== | ||
=== Wall of Force=== | === Wall of Force=== |