D20r:Spells

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(Spiritual Weapon)
(Crushing Hand)
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=== Crushing Despair===
=== Crushing Despair===
=== Crushing Hand===
=== Crushing Hand===
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=== Crystallize ===
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{{d20rSpell|
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name=Crystallize|
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desc=Cold, Eternal|
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time=1 standard action|
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range=Touch|
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target=Creature touched|
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area= |
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effect= |
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dur=One round/level|
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save=Fortitude partial or Fortitude and Reflex partial|
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SR=Yes|
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rules=This spell has different effects if it is used on a living or a nonliving creature.<br><br>If used on a living creature, the touched creature must make a Fortitude save or be encased in ice and paralyzed for the duration of the spell. In either instance, the touched creature takes 2d6 points of cold damage per round for the duration of the spell from their blood freezing in their veins.<br><br>
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If used on a nonliving creature, the spell functions as above but does not deal ongoing damage. Instead, the creature must make a Reflex save each round or be immobilized.|
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eternal=This spell immobilizes its target on a failed Fortitude save. Regardless of the save's outcome, the touched creature takes 1d6 points of cold damage per two caster levels.|
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class1=Eternal|
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class1level=5|
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class2=Jotunnskyn|
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class2level=5|
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nocat= 1
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}}
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=== Cure Critical Wounds===
=== Cure Critical Wounds===
=== Cure Critical Wounds, Mass===
=== Cure Critical Wounds, Mass===

Revision as of 05:09, 14 September 2013

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