D20r:Spells

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(Snowball)
(Cold Snap)
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save=Fortitude half|
save=Fortitude half|
SR=Yes|
SR=Yes|
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rules=With a quick motion and a snap of your fingers, the temperature of an area of your choosing within range plummets. Creatures in the area take 1d6 points of cold damage per caster level (maximum 10d6). A successful Fortitude save halves the damage.
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rules=With a quick motion and a snap of your fingers, the temperature of an area of your choosing within range plummets. Creatures in the area take 1d6 points of cold damage per caster level (maximum 10d6). A successful Fortitude save halves the damage.<br><br>Unprotected, non-magical liquids inside the area freeze solid. Non-magical fires are extinguished. Magical fires and liquids receive a saving throw to resist being extinguished or frozen (as appropriate). Fragile materials or those susceptible to low temperatures (such as plants or glass) may break or wither, at the DM's discretion.|
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Unprotected, non-magical liquids inside the area freeze solid. Non-magical fires are extinguished. Magical fires and liquids receive a saving throw to resist being extinguished or frozen (as appropriate). Fragile materials or those susceptible to low temperatures (such as plants or glass) may break or wither, at the DM's discretion.|
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eternal=As above, except the range is Close (25' + 5'/2 caster levels) and the area is reduced to a 10' radius burst.|
eternal=As above, except the range is Close (25' + 5'/2 caster levels) and the area is reduced to a 10' radius burst.|
class1=Eternal|
class1=Eternal|
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nocat= 1
nocat= 1
}}
}}
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=== Color Spray ===
=== Color Spray ===

Revision as of 04:01, 14 September 2013

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