D20r:Spells

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(mage armor)
(Inflict Moderate Wounds)
 
Line 6,911: Line 6,911:
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also takes an additional amount of entropic damage equal to your Hero Value.|
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also takes an additional amount of entropic damage equal to your Hero Value.|
eternal=As above, except the range is reduced to "Touch", and the touched creature takes 1d8 entropic damage, plus your Hero Value.|
eternal=As above, except the range is reduced to "Touch", and the touched creature takes 1d8 entropic damage, plus your Hero Value.|
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class2=Eternal|
+
class1=Eternal|
-
class2level=2|
+
class1level=2|
-
class3=Undeath Domain|
+
class2=Undeath Domain|
-
class3level=1|
+
class2level=1|
-
class1=|
+
-
class1level=|
+
nocat= 1
nocat= 1
}}
}}
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You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also takes an additional amount of entropic damage equal to your Hero Value.|
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also takes an additional amount of entropic damage equal to your Hero Value.|
eternal=As above, except the range is reduced to "Touch", and the touched creature takes 2d8 entropic damage, plus your Hero Value.|
eternal=As above, except the range is reduced to "Touch", and the touched creature takes 2d8 entropic damage, plus your Hero Value.|
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class2=Eternal|
+
class1=Eternal|
-
class2level=3|
+
class1level=3|
-
class3=Undeath Domain|
+
class2=Undeath Domain|
-
class3level=2|
+
class2level=2|
-
class1=|
+
-
class1level=|
+
nocat= 1
nocat= 1
}}
}}
Line 6,961: Line 6,957:
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also takes an additional amount of entropic damage equal to twice your Hero Value.|
You may voluntarily reduce the range on this spell to "Touch". If you do so, the touched creature also takes an additional amount of entropic damage equal to twice your Hero Value.|
eternal=As above, except the range is reduced to "Touch", and the touched creature takes 3d8 entropic damage, plus your Hero Value.|
eternal=As above, except the range is reduced to "Touch", and the touched creature takes 3d8 entropic damage, plus your Hero Value.|
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class2=Eternal|
+
class1=Eternal|
 +
class1level=4|
 +
class2=Undeath Domain|
class2level=4|
class2level=4|
-
class3=Undeath Domain|
 
-
class3level=4|
 
-
class1=|
 
-
class1level=|
 
nocat= 1
nocat= 1
}}
}}
Line 7,783: Line 7,777:
}}
}}
-
===mage's sword===
+
===Mage's Sword===
-
===magic aura===
+
{{d20rSpell|
 +
name=Mage's Sword|
 +
desc=Creation, Force|
 +
time=1 standard action|
 +
range=Medium (100' + 10'/level)|
 +
target= |
 +
area=|
 +
effect=One sword of force|
 +
dur=1 round/level (D)|
 +
save=None|
 +
SR=Yes; see text|
 +
rules=This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any opponent within its range, as you desire, starting in the round that you cast the spell. The sword attacks its designated target once each round on your turn. Its attack bonus is equal to your Caster Level + your highest mental ability modifier (Intelligence, Wisdom, or Charisma), with an additional enhancement bonus equal to one-fourth your Caster Level (round down, minimum +1). As a force effect, it can strike ethereal and incorporeal creatures. It deals 4d6 force damage (plus its enhancement bonus), with a threat range of 19-20 and a critical multiplier of ×2.
 +
 
 +
The sword always strikes from your direction. It does not get a bonus for flanking or help a combatant get one. If the sword goes beyond the spell range from you, if it goes out of your sight, or if you are not directing it, the sword teleports back to you and hovers.
 +
 
 +
Each round after the first, you can use a move action to switch the sword to a new target. If you do not, the sword continues to attack the previous round's target.
 +
 
 +
The sword cannot be attacked or harmed by physical attacks, but ''dispel magic, disintegrate'', a ''sphere of annihilation'', or a ''rod of cancellation'' affects it. The sword’s AC is 13 (10, +0 size bonus for Medium object, +3 deflection bonus).
 +
 
 +
If an attacked creature has spell resistance, the resistance is checked the first time ''mage's sword'' strikes it. If the sword is successfully resisted, the spell is dispelled. If not, the sword has its normal full effect on that creature for the duration of the spell.|
 +
eternal=|
 +
class1=Might of Talos|
 +
class1level=7|
 +
class2=|
 +
class2level=|
 +
class3=|
 +
class3level=|
 +
nocat= 1
 +
}}
 +
 
 +
===Magic Aura===
 +
{{d20rSpell|
 +
name=Magic Aura|
 +
desc=Illusion|
 +
time=1 standard action|
 +
range=Touch|
 +
target=Object touched weighing up to 5 lbs/level|
 +
area=|
 +
effect=|
 +
dur=1 day/level (D)|
 +
save=None; see text|
 +
SR=No|
 +
rules=You alter an item's aura so that it registers to ''detect'' spells (and spells with similar capabilities) as though it were non-magical, or a magic item of a kind you specify, or the subject of a spell you specify.
 +
 
 +
If the object bearing ''magic aura'' has ''identify'' cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object's actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.
 +
 
 +
If the targeted item's own aura is exceptionally powerful (if it is an artifact, for instance), ''magic aura'' doesn't work.
 +
 
 +
A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.|
 +
eternal=|
 +
class1=Moon Domain|
 +
class1level=1|
 +
class2=Star Domain|
 +
class2level=1|
 +
class3=|
 +
class3level=|
 +
nocat= 1
 +
}}
 +
 
===magic circle against alignment===
===magic circle against alignment===
===magic jar===
===magic jar===

Current revision as of 19:02, 23 September 2014

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