D20r:Spells
From Fax Encyclopedicus
(→Antimagic Field) |
(→Antipathy) |
||
Line 490: | Line 490: | ||
=== Antipathy=== | === Antipathy=== | ||
+ | {{d20rSpell | ||
+ | | name = Antipathy | ||
+ | | desc = Enchantment, Eternal, Mind-Affecting | ||
+ | | class1 = Darkness | ||
+ | | class1level = 8 | ||
+ | | class2 = Fate | ||
+ | | class2level = 8 | ||
+ | | class3 = Fear | ||
+ | | class3level = 8 | ||
+ | | class4 = Sorcerer | ||
+ | | class4level = 8 | ||
+ | | class5 = Wealth | ||
+ | | class5level = 9 | ||
+ | | class6 = Wizard | ||
+ | | class6level = 8 | ||
+ | | time = 1 hour | ||
+ | | range = Close (25 ft. + 5 ft./2 levels) | ||
+ | | target = One location (up to a 10-ft. cube/level) or one object | ||
+ | | dur = 2 hours/level | ||
+ | | save = Will partial | ||
+ | | SR = Yes | ||
+ | | flavor = | ||
+ | | rules = You cause an object or location to emanate magical vibrations that repel a specific kind of intelligent creature as defined by you. The kind of creature to be affected must be named specifically: a creature subtype is not specific enough. | ||
+ | |||
+ | Creatures of the designated kind feel an overpowering urge to leave the area or to avoid the affected item. | ||
+ | |||
+ | A compulsion forces them to abandon the area or item, shunning it and never willingly returning to it while the spell is in effect. A creature that makes a successful saving throw can stay in the area or touch the item but feels uncomfortable doing so. This distracting discomfort inflicts a -4 penalty to the creature's Dexterity. | ||
+ | |||
+ | ''Antipathy'' counters and dispels ''sympathy''. | ||
+ | | eternal = [[?]] | ||
+ | }} | ||
+ | |||
=== Antiplant Shell=== | === Antiplant Shell=== | ||
=== Arcane Eye=== | === Arcane Eye=== |