D20r:Spells

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(Antilife Shell)
(Antimagic Field)
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=== Antimagic Field===
=== Antimagic Field===
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{{d20rSpell
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  | name = Antimagic Field
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  | desc = Abjuration, Eternal
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  | class1 = Darkness
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  | class1level = 7
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  | class2 = Magic
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  | class2level = 7
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  | class3 = Sorcerer
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  | class3level = 7
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  | class4 = Wizard
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  | class4level = 7
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  | time = 1 standard action
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  | range = 10'
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  | target = 10' radius emanation centered on you
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  | dur = 1 min./level (D)
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  | save = None or Will negates; see text
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  | SR = No; see text
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  | flavor =
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  | rules = An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to all magical effects, including spells, spell-like abilities, and supernatural abilities (but not preternatural abilities). Likewise, it prevents the functioning of any magic items or spells within its confines.
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An ''antimagic field'' suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an ''antimagic field'' counts against the suppressed spell's duration.
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Summoned creatures of any type and incorporeal creatures "wink out" if they fail a Will save upon entering an ''antimagic field''. They reappear in the same spot once the field goes away. Time spent "winked out" counts normally against the duration of the spell that is maintaining the creature (if any). If you cast ''antimagic field'' in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out.
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A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Incarnations, undead, and outsiders are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities, however, may be temporarily nullified by the field. ''Dispel magic'' does not remove the field.
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Two or more ''antimagic fields'' sharing any of the same space have no effect on each other. Some spells and abilities--those with the [Force] descriptor, that deal force damage, and those that specifically state they function--remain unaffected by ''antimagic field''. Artifacts and deities are unaffected by mortal magic such as this.
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Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.
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  | eternal = As an immediate action, you may cast this spell to counter a spell as it is being cast. You must be aware of the spell being cast, and you must make a caster level check to counter the spell as normal.
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}}
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=== Antipathy===
=== Antipathy===
=== Antiplant Shell===
=== Antiplant Shell===

Revision as of 01:43, 8 March 2011

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