D20r:Spells

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(Antilife Shell)
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=== Antilife Shell===
=== Antilife Shell===
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{{d20rSpell
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  | name = Antilife Shell
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  | desc = Abjuration
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  | class1 = Darkness
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  | class1level = 6
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  | class2 = Life
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  | class2level = 8
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  | class3 = Water
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  | class3level = 6
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  | time = 1 standard action
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  | range = 10 ft.
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  | area = 10 ft. radius emanation centered on you
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  | dur = 10 min./level (D)
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  | save = None
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  | SR = Yes
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  | flavor =
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  | rules = You bring into being a mobile energy field that prevents the entrance of most types of living creatures.
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The effect hedges out animals, aberrations, dragons, fey, humanoids, magical beasts, magical humanoids, oozes, plants, and vermin, but not avatars, constructs, outsiders, or creatures with the undead subtype. An affected creature cannot enter, but any spells or ranged attacks they may have can pass through the barrier.
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This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
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  | eternal =
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}}
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=== Antimagic Field===
=== Antimagic Field===
=== Antipathy===
=== Antipathy===

Revision as of 01:24, 8 March 2011

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