D20r:Spells

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(Animate Plants)
(Animate Rope)
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=== Animate Rope===
=== Animate Rope===
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{{d20rSpell
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  | name = Animate Rope
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  | desc = Animation
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  | class1 = Sorcerer
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  | class1level = 1
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  | class2 = Wizard
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  | class2level = 1
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  | class3 =
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  | class3level =
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  | time = 1 standard action
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  | range = Medium (100 ft. +10 ft./level)
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  | target = One ropelike object, length up to 50 ft. + 5 ft./level; see text
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  | dur = 1 round/level
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  | save = None
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  | SR = No
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  | flavor =
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  | rules = You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope's diameter by half.
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The possible commands are "coil" (form a neat, coiled stack), "coil and knot," "loop," "loop and knot," "tie and knot," and the opposites of all of the above ("uncoil," and so forth). You can give one command each round as a move action, as if directing an active spell.
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The rope can enwrap only a creature or an object within 1 foot of it, so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.
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The rope itself and any knots tied in it are not magical.
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This spell grants a +2 bonus on any Survival checks you make when using the transmuted rope.
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The spell cannot animate objects carried or worn by a creature.
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  | eternal = You animate a ropelike object as described above. However, the rope functions as a Small constrictor snake under your control. Use the statistics for a Small constrictor snake, but use the rope's own hardness and hit points. You may only have one animated rope created via this spell at a time, and the animated rope must stay within this spell's range: if it leaves that range, the spell is immediately dispelled and the rope returns to normal.
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}}
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=== Antilife Shell===
=== Antilife Shell===
=== Antimagic Field===
=== Antimagic Field===

Revision as of 21:43, 7 March 2011

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