D20r:Spells
From Fax Encyclopedicus
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(→Animate Objects) |
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=== Animate Objects=== | === Animate Objects=== | ||
+ | {{d20rSpell | ||
+ | | name = Animate Objects | ||
+ | | desc = Animation, Eternal | ||
+ | | class1 = Sorcerer | ||
+ | | class1level = 6 | ||
+ | | class2 = Wizard | ||
+ | | class2level = 6 | ||
+ | | class3 = | ||
+ | | class3level = | ||
+ | | time = 1 standard action | ||
+ | | range = Medium (100 ft. + 10 ft./level) | ||
+ | | target = One Small object per caster level; see text | ||
+ | | dur = 1 round/level | ||
+ | | save = None | ||
+ | | SR = No | ||
+ | | flavor = | ||
+ | | rules = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. | ||
+ | |||
+ | An animated object can be of any nonmagical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell. Use the appropriate statistics blocks for animated objects according to their size. | ||
+ | |||
+ | This spell cannot animate objects carried or worn by a creature. | ||
+ | |||
+ | Animate objects can be made permanent with a ''permanency'' spell. | ||
+ | | eternal = You may animate a Small object, as outlined above. The duration increases to 24 hours, and you may only have one such animated creature at a time. It serves you without question and is in essence an extension of your will. You cannot make an object animated in this way permanent with a ''permanency'' spell. | ||
+ | }} | ||
+ | |||
=== Animate Plants=== | === Animate Plants=== | ||
=== Animate Rope=== | === Animate Rope=== |