D20r:Spells

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(Animate Dead)
(Animate Objects)
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=== Animate Objects===
=== Animate Objects===
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{{d20rSpell
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  | name = Animate Objects
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  | desc = Animation, Eternal
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  | class1 = Sorcerer
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  | class1level = 6
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  | class2 = Wizard
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  | class2level = 6
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  | class3 =
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  | class3level =
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  | time = 1 standard action
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  | range = Medium (100 ft. + 10 ft./level)
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  | target = One Small object per caster level; see text
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  | dur = 1 round/level
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  | save = None
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  | SR = No
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  | flavor =
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  | rules = You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate.
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An animated object can be of any nonmagical material. You may animate one Small or smaller object or an equivalent number of larger objects per caster level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell. Use the appropriate statistics blocks for animated objects according to their size.
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This spell cannot animate objects carried or worn by a creature.
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Animate objects can be made permanent with a ''permanency'' spell.
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  | eternal = You may animate a Small object, as outlined above. The duration increases to 24 hours, and you may only have one such animated creature at a time. It serves you without question and is in essence an extension of your will. You cannot make an object animated in this way permanent with a ''permanency'' spell.
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}}
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=== Animate Plants===
=== Animate Plants===
=== Animate Rope===
=== Animate Rope===

Revision as of 21:15, 7 March 2011

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