D20r:Spells

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(Animal Messenger)
(Animal Messenger)
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{{d20rSpell
{{d20rSpell
   | name = Animal Messenger
   | name = Animal Messenger
-
   | desc = Compulsion, Mind-Affecting
+
   | desc = Compulsion, Divination, Mind-Affecting
   | class1 = Animal
   | class1 = Animal
   | class1level = 2
   | class1level = 2
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   | target = One Tiny animal
   | target = One Tiny animal
   | dur = One day/level
   | dur = One day/level
-
   | save = None; see text
+
   | save = None
   | SR = No
   | SR = No
   | flavor =  
   | flavor =  
   | rules = You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.
   | rules = You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.
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Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can’t find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.
+
Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can't find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities. During this period of waiting, the messenger allows others to approach it and remove any scroll or item it carries.
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During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries.
+
Alternatively, you may provide the messenger a single creature whose description you provide. The messenger gains a general sense of direction towards the creature and travels that way immediately. A creature under the effects of ''nondetection'', ''misdirection'', or similar obfuscating magic confuses the creature, and it instead heads in a random direction. If the messenger never meets a creature that fits the description you describe before the spell wears off, it returns to its normal life: however, should it meet the creature you describe, it actively tries to get the creature's attention and then provide it any item it carries.
   | eternal =  
   | eternal =  
}}
}}

Revision as of 05:23, 6 March 2011

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