D20r:Soulknife

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(Blade Talents)
 
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{{d20r}}
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{|border=1px
{|border=1px
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Enhancement Bonus !!Power Points
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Enhancement Bonus !!Power Points
|-
|-
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|'''1st''' || +1 || +1 || +1 || +2 || Psychic Strike +1d6, Mind Blade, AC Bonus || +1 || 2
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|'''1st''' || +1 || +0 || +1 || +2 || Psychic Strike +1d6, Mind Blade, AC Bonus || +1 || 2
|-
|-
-
|'''2nd''' || +2 || +1 || +1 || +3 || Bonus Feat, Blade Talent || +1 || 4
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|'''2nd''' || +2 || +0 || +1 || +3 || Bonus Feat, Blade Talent || +1 || 4
|-
|-
-
|'''3rd''' || +3 || +2 || +2 || +3 || Focused Avoidance || +2 || 6
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|'''3rd''' || +3 || +1 || +2 || +3 || Focused Avoidance || +2 || 6
|-
|-
-
|'''4th''' || +4 || +2 || +2 || +4 || Psychic Strike +2d6, Mindstrike (One Substance) || +2 || 8
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|'''4th''' || +4 || +1 || +2 || +4 || Psychic Strike +2d6, Mindstrike (One Substance) || +2 || 8
|-
|-
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|'''5th''' || +5 || +3 || +3 || +4 || Blade Talent || +2 || 10
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|'''5th''' || +5 || +1 || +3 || +4 || Blade Talent || +2 || 10
|-
|-
-
|'''6th''' || +6/+1 || +3 || +3 || +5 || Bonus Feat || +3 || 12
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|'''6th''' || +6/+1 || +2 || +3 || +5 || Bonus Feat || +3 || 12
|-
|-
-
|'''7th''' || +7/+2 || +3 || +3 || +5 || Psychic Strike +3d6 || +3 || 14
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|'''7th''' || +7/+2 || +2 || +3 || +5 || Psychic Strike +3d6 || +3 || 14
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|-
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|'''8th''' || +8/+3 || +4 || +4 || +6 || Mindstrike (Two Substances), Blade Talent || +3 || 16
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|'''8th''' || +8/+3 || +2 || +4 || +6 || Mindstrike (Two Substances), Blade Talent || +3 || 16
|-
|-
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|'''9th''' || +9/+4 || +4 || +4 || +6 || Improved Focused Avoidance, Clarity || +4 || 18
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|'''9th''' || +9/+4 || +3 || +4 || +6 || Improved Focused Avoidance, Clarity || +4 || 18
|-
|-
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|'''10th''' || +10/+5 || +5 || +5 || +7 || Bonus Feat, Psychic Strike +4d6 || +4 || 20
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|'''10th''' || +10/+5 || +3 || +5 || +7 || Bonus Feat, Psychic Strike +4d6 || +4 || 20
|-
|-
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|'''11th''' || +11/+6/+1 || +5 || +5 || +7 || Blade Talent || +4 || 22
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|'''11th''' || +11/+6/+1 || +3 || +5 || +7 || Blade Talent || +4 || 22
|-
|-
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|'''12th''' || +12/+7/+2 || +6 || +6 || +8 || Mindstrike (Aligned) || +5 || 24
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|'''12th''' || +12/+7/+2 || +4 || +6 || +8 || Mindstrike (Aligned) || +5 || 24
|-
|-
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|'''13th''' || +13/+8/+3 || +6 || +6 || +8 || Psychic Strike +5d6 || +5 || 26
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|'''13th''' || +13/+8/+3 || +4 || +6 || +8 || Psychic Strike +5d6 || +5 || 26
|-
|-
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|'''14th''' || +14/+9/+4 || +6 || +6 || +9 || Bonus Feat, Blade Talent || +5 || 28
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|'''14th''' || +14/+9/+4 || +4 || +6 || +9 || Bonus Feat, Blade Talent || +5 || 28
|-
|-
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|'''15th''' || +15/+10/+5 || +7 || +7 || +9 || Improved Clarity || +6 || 30
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|'''15th''' || +15/+10/+5 || +5 || +7 || +9 || Improved Clarity || +6 || 30
|-
|-
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|'''16th''' || +16/+11/+6/+1 || +7 || +7 || +10 || Psychic Strike +6d6, Mindstrike (Morphic) || +6 || 32
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|'''16th''' || +16/+11/+6/+1 || +5 || +7 || +10 || Psychic Strike +6d6, Mindstrike (Morphic) || +6 || 32
|-
|-
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|'''17th''' || +17/+12/+7/+2 || +8 || +8 || +10 || Blade Talent || +6 || 34
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|'''17th''' || +17/+12/+7/+2 || +5 || +8 || +10 || Blade Talent || +6 || 34
|-
|-
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|'''18th''' || +18/+13/+8/+3 || +8 || +8 || +11 || Bonus Feat || +7 || 36
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|'''18th''' || +18/+13/+8/+3 || +6 || +8 || +11 || Bonus Feat || +7 || 36
|-
|-
-
|'''19th''' || +19/+14/+9/+4 || +8 || +8 || +11 || Psychic Strike +7d6 || +7 || 38
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|'''19th''' || +19/+14/+9/+4 || +6 || +9 || +11 || Psychic Strike +7d6 || +7 || 38
|-
|-
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|'''20th''' || +20/+15/+10/+5 || +9 || +9 || +12 || Psychic Strike +8d6, Mindstrike (Concordant), Blade Talent || +8 || 40
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|'''20th''' || +20/+15/+10/+5 || +6 || +9 || +12 || Psychic Strike +8d6, Mindstrike (Concordant), Blade Talent || +8 || 40
|}
|}
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==Blade Talents==
==Blade Talents==
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''Bladewind:'' A soulknife with this blade talent gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent. As a full attack, when wielding his mind blade, a soulknife can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife's regular mind blade. When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the ''haste'' spell). The mind blade immediately reverts to its previous form after the bladewind attack.
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''Cleaving Focus:'' A soulknife with this blade talent who drops an enemy to 0 or fewer hit points with his mind blade may spend 1 PP to immediately regain psionic focus.
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''Double Mind Blade:'' A soulknife with this blade talent may create two mind blades instead of one when activating his Mindblade ability, as long as both mind blades emulate the same kind of weapon. Both his mind blades are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade.
''Double Mind Blade:'' A soulknife with this blade talent may create two mind blades instead of one when activating his Mindblade ability, as long as both mind blades emulate the same kind of weapon. Both his mind blades are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade.
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''Knife to the Soul:'' A soulknife with this blade talent may spend PP and expend his psionic focus as an immediate action while using his psychic strike ability. For each 2 PP he spends, he may exchange one die of psychic strike for one point of ability penalty to the defender's Intelligence, Wisdom, or Charisma (his choice). The ability penalty need not all be the same type, and a penalty inflicted in this fashion cannot reduce the target's ability scores below 3.
''Knife to the Soul:'' A soulknife with this blade talent may spend PP and expend his psionic focus as an immediate action while using his psychic strike ability. For each 2 PP he spends, he may exchange one die of psychic strike for one point of ability penalty to the defender's Intelligence, Wisdom, or Charisma (his choice). The ability penalty need not all be the same type, and a penalty inflicted in this fashion cannot reduce the target's ability scores below 3.
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''Mindarmor:'' A soulknife with this blade talent may create mind armor in addition to his mind blade. This mind armor functions like a chain shirt and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind shield are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting mindarmor, and vice versa.
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''Mind Armor:'' A soulknife with this blade talent may create mind armor in addition to his mind blade. This mind armor functions like a chain shirt and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind armor are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting mind armor, and vice versa.
''Mind Shield:'' A soulknife with this blade talent may create a mind shield in addition to his mind blade. This mind shield functions like a heavy steel shield and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind shield are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting a mind shield, and vice versa.
''Mind Shield:'' A soulknife with this blade talent may create a mind shield in addition to his mind blade. This mind shield functions like a heavy steel shield and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind shield are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting a mind shield, and vice versa.
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''Mindthief:'' A soulknife with this blade talent may spend 2 PP and expend his psionic focus while making a psychic strike. If he does so, he may forgo his psychic strike damage: for each die he forgoes, he may steal two PP from his opponent. An opponent without PP is unaffected, though the damage dice are still expended.
''Powered Blade:'' A soulknife with this blade talent may spend 1 PP while manifesting a power with a range of touch: if he does so, he does not provoke an attack of opportunity for its manifestation. The power's range becomes "melee attack with mind blade", and the soulknife may immediately attempt to strike an opponent with his mind blade. If he misses, the power dissipates without effect.
''Powered Blade:'' A soulknife with this blade talent may spend 1 PP while manifesting a power with a range of touch: if he does so, he does not provoke an attack of opportunity for its manifestation. The power's range becomes "melee attack with mind blade", and the soulknife may immediately attempt to strike an opponent with his mind blade. If he misses, the power dissipates without effect.
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''Teleporting Strike:'' A soulknife with this blade talent may spend PP and expend his psionic focus as a move action: if he does so, he immediately teleports 5' per 2 PP spent and may immediately make a single attack with his mind blade.
''Teleporting Strike:'' A soulknife with this blade talent may spend PP and expend his psionic focus as a move action: if he does so, he immediately teleports 5' per 2 PP spent and may immediately make a single attack with his mind blade.
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''Vampiric Strike:'' A soulknife with this blade talent may expend his psionic focus while using his psychic strike ability. If he does so, his psychic strike damage is measured in d3s instead of d6s, but he gains a number of temporary hit points equal to half the damage dealt. These temporary hit points last for one minute before dissipating.
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''Versatile Mind Blade:'' A soulknife selects a weapon group he is proficient in when he selects this blade talent. He may now make his mind blade mimic weapons of that weapon group. If the weapon group requires ammunition (like the bows group), he manifests the weapon and also manifests the ammunition as he requires it. Weapons that require ammunition split the mind blade's total enhancement bonus between the weapon and the ammunition. Changing the type of weapon requires an hour of meditation, during which the soulknife may also reallocate the enhancement bonus of his mind blade. A thrown mind blade dissipates on contact and instantly reforms in the soulknife's hands, so he is able to utilize the full-attack action with thrown mind blades. This blade talent may be selected multiple times: each time you do, choose a new weapon group.
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''Vicious Psychic Strike:'' A soulknife with this blade talent may spend an additional PP when making a psychic strike: if he does so, his psychic strike damage is measured in d8s instead of d6s. If this ability is used in conjunction with the Vampiric Strike blade talent, the damage is instead measured in d4s instead of d3s.
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''Vitalizing Energy:'' A soulknife with this blade talent may spend PP as a standard action. If he does so, he gains 4 temporary hit points per point of PP spent. These temporary hit points linger for one minute before dissipating.
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*Pop focus to turn psychic strike damage to d3s, but recover part of the damage as HP
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==Multiclass Soulknives==
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*Pop Focus to double the bonus of worn armor for X rounds
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Prestige class features that increase effective manifester level can instead increase effective soulknife level. If a multiclass soulknife does so, they increase their Mind Blade, Enhancement Bonus, Power Points, and Psychic Strike class features as if they had gained a level in Soulknife.
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*Spend X points to recover focus after dropping an enemy
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*Spend X points to throw a non-throwable weapon like a boomerang
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*choose a weapon group you're proficient in: mind blade can be of that group
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*
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Current revision as of 22:51, 4 October 2010

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