D20r:Soulknife

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(Blade Talents)
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'''Psychic Strike (Ps):''' A soulknife who has just struck an opponent with his mind blade and who is psionically focused may spend 1 power point as a free action to inflict 1d6 additional damage of the same type the mind blade deals. This damage increases to 2d6 at 4th level, 3d6 at 7th level, 4d6 at 10th level, 5d6 at 13th level, 6d6 at 16th level, 7d6 at 19th level, and 8d6 at 20th level. A soulknife may only purchase this ability once per successful attack.
'''Psychic Strike (Ps):''' A soulknife who has just struck an opponent with his mind blade and who is psionically focused may spend 1 power point as a free action to inflict 1d6 additional damage of the same type the mind blade deals. This damage increases to 2d6 at 4th level, 3d6 at 7th level, 4d6 at 10th level, 5d6 at 13th level, 6d6 at 16th level, 7d6 at 19th level, and 8d6 at 20th level. A soulknife may only purchase this ability once per successful attack.
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'''Bonus Feat:''' At 2nd level and every four levels thereafter (6th, 10th, 14th, and 18th), a soulknife gains a bonus psionic feat. They must meet the qualifications for this feat as normal.
'''Bonus Feat:''' At 2nd level and every four levels thereafter (6th, 10th, 14th, and 18th), a soulknife gains a bonus psionic feat. They must meet the qualifications for this feat as normal.
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''Mind Shield:'' A soulknife with this blade talent may create a mind shield in addition to his mind blade. This mind shield functions like a heavy steel shield and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind shield are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting a mind shield, and vice versa.
''Mind Shield:'' A soulknife with this blade talent may create a mind shield in addition to his mind blade. This mind shield functions like a heavy steel shield and follows the same basic rules for interacting with spells and effects as a mind blade. Both his mind blade and his mind shield are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade. A soulknife may manifest a mind blade without manifesting a mind shield, and vice versa.
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''Mindthief:'' A soulknife with this blade talent may spend 2 PP and expend his psionic focus while making a psychic strike. If he does so, he may forgo his psychic strike damage: for each die he forgoes, he may steal two PP from his opponent. An opponent without PP is unaffected, though the damage dice are still expended.
''Powered Blade:'' A soulknife with this blade talent may spend 1 PP while manifesting a power with a range of touch: if he does so, he does not provoke an attack of opportunity for its manifestation. The power's range becomes "melee attack with mind blade", and the soulknife may immediately attempt to strike an opponent with his mind blade. If he misses, the power dissipates without effect.
''Powered Blade:'' A soulknife with this blade talent may spend 1 PP while manifesting a power with a range of touch: if he does so, he does not provoke an attack of opportunity for its manifestation. The power's range becomes "melee attack with mind blade", and the soulknife may immediately attempt to strike an opponent with his mind blade. If he misses, the power dissipates without effect.
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''Versatile Mind Blade:'' A soulknife selects a weapon group he is proficient in when he selects this blade talent. He may now make his mind blade mimic weapons of that weapon group. If the weapon group requires ammunition (like the bows group), he manifests the weapon and also manifests the ammunition as he requires it. Weapons that require ammunition split the mind blade's total enhancement bonus between the weapon and the ammunition. Changing the type of weapon requires an hour of meditation, during which the soulknife may also reallocate the enhancement bonus of his mind blade. A thrown mind blade dissipates on contact and instantly reforms in the soulknife's hands, so he is able to utilize the full-attack action with thrown mind blades. This blade talent may be selected multiple times: each time you do, choose a new weapon group.
''Versatile Mind Blade:'' A soulknife selects a weapon group he is proficient in when he selects this blade talent. He may now make his mind blade mimic weapons of that weapon group. If the weapon group requires ammunition (like the bows group), he manifests the weapon and also manifests the ammunition as he requires it. Weapons that require ammunition split the mind blade's total enhancement bonus between the weapon and the ammunition. Changing the type of weapon requires an hour of meditation, during which the soulknife may also reallocate the enhancement bonus of his mind blade. A thrown mind blade dissipates on contact and instantly reforms in the soulknife's hands, so he is able to utilize the full-attack action with thrown mind blades. This blade talent may be selected multiple times: each time you do, choose a new weapon group.
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''Vicious Psychic Strike:'' A soulknife with this blade talent may spend an additional PP when making a psychic strike: if he does so, his psychic strike damage is measured in d8s instead of d6s. If this ability is used in conjunction with the Vampiric Strike blade talent, the damage is instead measured in d4s instead of d3s.
''Vitalizing Energy:'' A soulknife with this blade talent may spend PP as a standard action. If he does so, he gains 4 temporary hit points per point of PP spent. These temporary hit points linger for one minute before dissipating.
''Vitalizing Energy:'' A soulknife with this blade talent may spend PP as a standard action. If he does so, he gains 4 temporary hit points per point of PP spent. These temporary hit points linger for one minute before dissipating.

Revision as of 22:21, 4 October 2010

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