D20r:Soulknife

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(Blade Talents)
(Blade Talents)
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==Blade Talents==
==Blade Talents==
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''Cleaving Focus:'' A soulknife with this blade talent who drops an enemy to 0 or fewer hit points with his mind blade may spend 1 PP to immediately regain psionic focus.
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''Double Mind Blade:'' A soulknife with this blade talent may create two mind blades instead of one when activating his Mindblade ability, as long as both mind blades emulate the same kind of weapon. Both his mind blades are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade.
''Double Mind Blade:'' A soulknife with this blade talent may create two mind blades instead of one when activating his Mindblade ability, as long as both mind blades emulate the same kind of weapon. Both his mind blades are treated as being two points of enhancement bonus lower than they would be if he only created one mind blade.
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''Teleporting Strike:'' A soulknife with this blade talent may spend PP and expend his psionic focus as a move action: if he does so, he immediately teleports 5' per 2 PP spent and may immediately make a single attack with his mind blade.
''Teleporting Strike:'' A soulknife with this blade talent may spend PP and expend his psionic focus as a move action: if he does so, he immediately teleports 5' per 2 PP spent and may immediately make a single attack with his mind blade.
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''Vampiric Strike:'' A soulknife with this blade talent may expend his psionic focus while using his psychic strike ability. If he does so, his psychic strike damage is measured in d3s instead of d6s, but he gains a number of temporary hit points equal to half the damage dealt. These temporary hit points last for one minute before dissipating.
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*Pop focus to turn psychic strike damage to d3s, but recover part of the damage as HP
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''Versatile Mind Blade:'' A soulknife selects a weapon group he is proficient in when he selects this blade talent. He may now make his mind blade mimic weapons of that weapon group. If the weapon group requires ammunition (like the bows group), he manifests the weapon and also manifests the ammunition as he requires it. Weapons that require ammunition split the mind blade's total enhancement bonus between the weapon and the ammunition.
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*Pop Focus to double the bonus of worn armor for X rounds
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*Spend X points to recover focus after dropping an enemy
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*Spend X points to throw a non-throwable weapon like a boomerang
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*choose a weapon group you're proficient in: mind blade can be of that group
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Revision as of 21:58, 4 October 2010

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